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- ...quick information, from within Dark Radiant, access the Help/[https://www.darkradiant.net/userguide/ User Guide]. ...in that dialog you can also examine, copy, backup, make alternatives, even edit (with caution), the file in which they are stored (in XP and earlier) at104 KB (17,349 words) - 15:12, 19 May 2020
- * You copy or move any of the stuff provided and/or add your own. ** Eg, there is an example of every AI variation - copy and drag where you want.64 KB (11,619 words) - 03:40, 25 March 2024
- ...on the right. In order to achieve this effect, the level-geometry built in DarkRadiant is exported to Blender and the vertices are colored according to the desire =Vertex Painted ASE Models with DarkRadiant and Blender 2.53=16 KB (2,756 words) - 15:43, 17 December 2015
- The tdm_package tool inspects your working copy of assets SVN, and generates PK4 archives from it. ..."RelWithDebInfo" configuration and use "Build -> Build Solution" option in menu.32 KB (5,350 words) - 13:59, 16 December 2023
- === Copy&Paste === ''Copy & Paste'' for '''text''' in DarkRadiant uses just the standard operating system clipboard.5 KB (874 words) - 18:37, 29 December 2016
- ...Mod. It will lead you from start to finish, 'push that button, click that menu'. At the end you will have a fully working (but tiny and too simple) Dark M ...[https://www.darkradiant.net its website] or topics [[Dark Radiant]] or [[DarkRadiant - Quick Installation Guide]]34 KB (6,047 words) - 14:41, 15 April 2023
- At the current point there's no Bundle or Installer for DarkRadiant yet, so one needs to compile the application themselves. The following info DarkRadiant depends on a couple of open source libraries that are not available by defa4 KB (698 words) - 10:00, 12 January 2020
- ...you may have to invert the texture so it is on the inside or outside. Use menu > Patch > Matrix > invert to do that. * Select {{menu|l1=Patch|l2=Bevel}}21 KB (3,877 words) - 21:28, 23 November 2021
- ...info in this article will be incorporated into the articles in [[:Category:DarkRadiant Menus]] and then deleted.}} == File Menu ==6 KB (967 words) - 21:53, 11 November 2007
- ''Written by Fidcal'' ''edit Baddcog'' ...rest of this tutorial assumes that you have a basic understanding of using DarkRadiant. If you haven't done so, please go read the [[Dark Radiant Must Know Basic61 KB (10,916 words) - 20:12, 30 January 2024
- ...nswer(!), or you can improve an existing answer, please add it if you have edit control or PM it to a team-member if you don't.) ...arkRadiant, select everything, copy to clipboard. Open another instance of DarkRadiant and paste from clipboard. Save as new filename and dmap new file and that h51 KB (8,847 words) - 15:33, 1 July 2021
- ...ision to '''"Nearly Blind"''' in the '''[[The_Dark_Mod_Gameplay|Difficulty Menu]]''' Download '''[http://www.thedarkmod.com/downloads/ TDM]''', '''[[DarkRadiant|DarkRadiant]]''' (map editor), and the '''[https://www.moddb.com/mods/the-dark-mod/addo54 KB (8,549 words) - 14:20, 7 May 2024
- In TDM this means that both the menu, the HUD and all the readable content (shown in in-game GUIs) in a mission You can switch the language of TDM in the '''Settings''' menu under '''Video''', '''General'''. The language is stored in the CVAR '''sys10 KB (1,704 words) - 20:31, 27 July 2021
- {{todo}} <!-- tels: re-use this for the DarkRadiant menu reference! --> ...jacent to each other. It can be accessed via '''Ctrl-MMB''' and the {{menu|Edit|Paste Shader}} command. Let's have a look at the following example:1 KB (208 words) - 22:25, 17 November 2007
- {{todo}} <!-- tels: re-use this for the DarkRadiant menu reference! --> ...nd is available via the MMB (click into the cam view) or the Menu > Edit > Copy Shader. When using the MMB to select a texture, the shader of the clicked o1 KB (207 words) - 23:19, 11 November 2007
- * 3dsMax: turn to poly, max sides 3, turn to edit mesh before export. An easy way to check your grid is to open a new file in DarkRadiant, choose a large grid size and drag out a cube brush, choose the next smalle16 KB (2,953 words) - 00:14, 4 October 2023