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  • ===Blue Room=== The 'Blue Room' is a tiny room that is inaccessible in gameplay. It is close to 0,0,0
    64 KB (11,619 words) - 03:40, 25 March 2024
  • ::''parm2'': blue :Sets the red/green/blue/alpha shader parms on the light and the model.
    310 KB (38,861 words) - 14:11, 16 December 2023
  • ::''parm2'': blue :Sets the red/green/blue/alpha shader parms on the light and the model.
    282 KB (35,345 words) - 23:37, 1 January 2015
  • ::''parm2'': blue :Sets the red/green/blue/alpha shader parms on the light and the model.
    286 KB (35,800 words) - 14:49, 7 May 2018
  • blue global4 blue 1.0 // tune blue illumination
    7 KB (842 words) - 05:02, 22 December 2022
  • ===By Blue-Dot Surface Choice and Texture Browser=== ...will be applied to all surfaces of the selected object, in addition to the blue-dot surface(s).
    8 KB (1,216 words) - 19:58, 2 April 2022
  • * '''<nowiki>{{blue|Your blue text goes here}}</nowiki>''' => {{blue|Your blue text goes here}}
    2 KB (340 words) - 12:33, 23 March 2012
  • * You now have a working text decal, seen in DR as a blue rectangular "Entity GUI". ^4 bright blue
    10 KB (1,670 words) - 13:23, 22 April 2024
  • ...st the colour. You can tweak that. For example, gaslight might be slightly blue and torch light slightly orange but it's easier to do it in the light inspe ...lour so different ambient lights might illuminate a crystal grotto as pale blue; a lava cave with a ruddy glow, and so on. But unless you have special need
    30 KB (5,598 words) - 13:41, 21 November 2018
  • Looking at the pic we have some green lines. These are the portals. The blue line WILL be a portal for stage 2, right now it is just a caulk wall to sea Select the last wall in the map (Blue line in Stage 1 pic) and make it a vis-portal. Now for easy of use 'filter'
    20 KB (3,747 words) - 13:51, 21 November 2018
  • ** Blue with checkmark icon = this Layer is currently visible ** Blue with star icon = this Layer is currently visible, and "active", i.e., newly
    8 KB (1,306 words) - 19:38, 22 January 2022
  • blue global4 blue global4
    4 KB (450 words) - 07:35, 11 December 2020
  • blue Parm2 blue Parm2
    10 KB (1,639 words) - 08:51, 29 January 2022
  • ...make the yellow skull, when it's the current inventory item, pulse with a blue tint. (This will not affect how the skull appears in the inventory grid, no ...// "Pulse" feature. Momentarily reduce red & green channels to make blue tint
    18 KB (2,323 words) - 17:34, 4 November 2022
  • ''Clip Selection'' will cut the brush and delete the part you cut off. The blue is the cut plane and everything on the side of the blue will be deleted.
    6 KB (1,066 words) - 13:51, 21 November 2018
  • blue Parm2 blue Parm2
    10 KB (1,640 words) - 08:50, 29 January 2022
  • maps/blue.map ...ning a three-mission campaign consisting of the maps <tt>red.map</tt>, <tt>blue.map</tt> and <tt>green.map</tt>, in this order.
    2 KB (289 words) - 07:59, 29 April 2011
  • ...al cutoff textures, only red channel of the texture matters. The green and blue channels are used for additional precision beyond 8 bits. If you decide to inspect these maps, better mask off green and blue channels in your image viewer, and look only at the red channel, since it c
    19 KB (2,883 words) - 16:46, 9 December 2020
  • ...e Theatre, the dimensions are more flexible here, so perhaps your existing blue room in the void could be outfitted for the purpose. blue 1
    21 KB (3,225 words) - 08:26, 13 May 2024
  • # Create a 'blue' room (a room not accessible by the player) and store all items intended fo ...the above adding every single weapon; the startpack includes a ready made blue room with every tool and weapon but for now it's just important you underst
    20 KB (3,737 words) - 13:45, 21 November 2018
  • ...onger a Mod]''''' (11 October 2013) - Article on the standalone release by Blue's News.
    10 KB (1,308 words) - 11:43, 16 April 2019
  • ...ile of a fountain between two buildings. Red is the origin light direction Blue is the bounce direction.]] blue Parm2 * 2
    24 KB (3,774 words) - 18:54, 14 April 2024
  • The city watch are recognizable by their blue tabards with the white eagle symbol on the chest. They frequently wear a k Criminal nicknames for a member of The City Watch include "Blue-coat" and "Eagle".
    2 KB (274 words) - 09:05, 30 July 2020
  • The most common ones will be green, red and blue: * '''<font color="#000099">blue</font>''' means that the file has been marked for addition. It will be uplo
    7 KB (1,091 words) - 07:55, 16 May 2021
  • When you import this prefab into Dark Radiant, you will see only a blue "Entity GUI" rectangle. In the next step, you're going to throw away that r ...the overlay is not embedded in the sign, you can alternatively resize the blue "Entity GUI" patch in DR to achieve the same ends.)
    6 KB (998 words) - 17:36, 4 November 2022
  • As you can see from the icon (the blue is what you get) you will get caps on each side of the arch that fill in th ...s at the end (this might vary depending on which you are doing yours.) The blue arrow in the image indicates this added section will be bent in that direct
    21 KB (3,877 words) - 21:28, 23 November 2021
  • ...r and frontmost rectangle is 40w x 6h, with "Nodraw Solid" texture, except blue "Entity GUI" applied and fitted to front surface. This surface will show th // Same ratio as blue Entity GUI surface of 40w x 6h
    10 KB (1,398 words) - 17:37, 4 November 2022
  • set "Debug::Text" "Time 0 – Normal to Blue Tint"; set "Debug::Text" "Time 400 – Blue Tint to Normal";
    7 KB (1,066 words) - 16:16, 4 November 2022
  • ...ting it to the surface with Surface Inspector, this will appear in DR as a blue rectangle with "Entity GUI" text. If you look into the material's descripti ...y evident in DR (except for the effect on a subtle brown border around the blue Entity GUI), but at runtime.
    8 KB (1,222 words) - 17:35, 4 November 2022
  • ...ddle of my vertical seam. To fix that, I'll just offset, and paint in some blue on my edited brick layer back in the original document. ...round to making our stone wall look like a stone wall, instead of deformed blue circus peanuts floating uniformly in the dead of space.
    27 KB (4,878 words) - 17:48, 27 March 2012
  • * the overall bounds as a green/blue box ...disambiguate abutting glyphs. Green for top & left edges (sharing s & t), blue for right & bottom (s2 & t2).
    9 KB (1,554 words) - 20:26, 10 May 2024
  • ...rst, make a layer above your new light grey backdrop, then go down to your blue bricks layer, and {{key-ctrl}}+{{LMB}} the icon on the tab to select your i ...rick to fix that. Make a new layer, and fill it with the default normalmap blue of R-128 G-128 B-255...
    18 KB (3,221 words) - 07:15, 4 April 2012
  • ...control points of the botton patches, closing the gap. As indicated by the blue circles in the picture, you need to line up all additional border control p ...reate whatever shape (keeping the "merged" points together, as seen in the blue circles).
    4 KB (712 words) - 06:48, 27 May 2021
  • ...are no different. If your campaign consists of three missions ("red.map", "blue.map" and "green.map"), all three of them still go into the same maps folder ...he PK4 (just next to the readme.txt). Following the example of the "red", "blue" and "green" maps above the map sequence file would look like this:
    13 KB (2,131 words) - 00:08, 13 May 2014
  • ...ne and then green in the next etc), for example making it more red or more blue etc. This can be useful if you have a leaf texture and want to make 2 mater
    15 KB (2,637 words) - 14:49, 21 November 2018
  • // Optionally add code here to move player to blue room. // Optionally add code here to move player from blue room.
    10 KB (1,396 words) - 18:06, 4 November 2022
  • |''A magical, extinguishable torch flame, moving shadows. Blue tint and bluish smoke.'' |''A lit wall-mounted, square electric lamp with spiky antenna on top, white-blue in colour. Can be toggled on/off when linked from a switch.''
    227 KB (38,525 words) - 14:59, 13 April 2024
  • red = 0, green = 1, blue = 2, cyan = 3, pink = 4, white = 5+
    37 KB (6,198 words) - 18:11, 12 May 2024
  • Oddly, when I change the colour of the box above from black to blue, the grey border didn't appear.
    2 KB (408 words) - 16:58, 25 June 2007
  • The blue channel is, from the perspective of an artist, unimportant so you don't rea
    1 KB (174 words) - 14:51, 3 November 2012
  • ...ng before this tutorial. Close up you may see it is covered in a checkered blue 'shader not found' message. Don't worry if it's covered in something else l
    34 KB (6,047 words) - 14:41, 15 April 2023
  • ...fault. It could be as simple as changing the colour of an AI's tunic from blue to green, or a totally new texture that changes the clothing entirely (thou
    6 KB (1,054 words) - 15:56, 18 August 2009
  • ...colours, shows the number of lights hitting a surface, black = 0, red = 1, blue = 2... etc.
    8 KB (1,270 words) - 19:00, 22 April 2024
  • * default ''(blue & white dress)''
    4 KB (586 words) - 22:19, 8 December 2021
  • ...ish color. This can be useful for a lava cave. Other examples are slightly blue light for moonlit outsides, greenish cast for caves or underwater areas etc
    33 KB (5,743 words) - 00:08, 7 October 2023
  • * Set the ambient colour in Light Inspector to Red, Green, Blue of 0, 25, 25 (= 0.00, 0.1, 0.1 in Entity Inspector) for a dull greeny hue.
    29 KB (5,373 words) - 21:29, 17 January 2023
  • * MaterialStage.ColourComponent.'''BLUE'''
    91 KB (13,242 words) - 06:12, 2 January 2023
  • ...window you should now see your greyscale image has been converted probably blue looking with depressions, eg inverted the heights; that's OK.
    12 KB (2,035 words) - 05:02, 24 April 2024
  • ...lable items in the shop of your map place an atdm:shop entity somewhere (a blue room maybe).
    9 KB (1,390 words) - 22:00, 18 February 2022
  • |Used by Ambient Texture Method - Blue channel
    1 KB (149 words) - 19:42, 23 September 2010
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