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  • |OK (2019.05.26) |OK (2019.09.15)
    12 KB (1,682 words) - 15:45, 27 February 2020
  • Ok, here's the first tute of many. With pictures! Ok, first set the brush that will be your button to a func_darkmod_button (I h
    11 KB (1,880 words) - 20:17, 8 June 2022
  • When the dialog is first created it consists of a title and an OK and CANCEL button only. You'll want to call the <tt>add*()</tt> methods on ...ge carries a "Notification" icon (e.g. a light bulb) and features a single OK button.
    91 KB (13,242 words) - 06:12, 2 January 2023
  • ...e 1024 x 768. It will not have a soft ragged edge in game but it will work OK. * Click OK. Click OK again on the main objectives window then save your map.
    64 KB (11,619 words) - 03:40, 25 March 2024
  • * Reduce the 'Value' (brightness) to about 40 and click OK. Note that this is shown as 0.40 0.40 0.40 in the properties of the light i * Scroll the texture so the dark lines are not showing and the beam looks OK.
    30 KB (5,598 words) - 13:41, 21 November 2018
  • Ok, the street leads to the void, we will build a street that goes up and to t ...I'm being a bit sloppy here and I let my site line get a bit long. That's OK though, when detailing the map it might be a good spot to not put quite as
    20 KB (3,747 words) - 13:51, 21 November 2018
  • * Click [[Image:Button ok.png]] and you have a static door. ...(looked at from the front) then springs back. A ''double handle'' model is OK but two singles (see ''Multiple door handles'' below) need more care as onl
    61 KB (10,916 words) - 20:12, 30 January 2024
  • ...exe</tt> and select "Open with Wine Windows Emulator" from the menu. Click OK and wait for the package to extract. #* does not contain any blanks (e.g. <code>C:/doom3</code> is ok, <code>C:/Program files/Doom3</code> is not)
    14 KB (2,369 words) - 11:53, 20 April 2019
  • :* Click ''OK''. :* Click ''OK''.
    8 KB (1,217 words) - 04:35, 22 November 2018
  • ...exe</tt> and select "Open with Wine Windows Emulator" from the menu. Click OK and wait for the package to extract. #* is in all lowercase (e.g. <code>/usr/local/lib/doom3</code> is ok, <code>/home/username/MyDoom</code> is not). This is especially important f
    14 KB (2,262 words) - 14:35, 25 March 2019
  • ...en when you approach it (you won't see the ones too far away at all that's OK) * Click OK.
    23 KB (4,202 words) - 20:52, 11 March 2020
  • ...> preferences > tab "security > edit > select users > full control > ok > ok.<br> ...will appear to warn you about no-cd patched. Accept this by clicking the "OK"-button.
    30 KB (4,723 words) - 08:47, 6 February 2023
  • resetTime "inventoryitemicon" 0; // OK in onTime handler set "Debug::text" "$inventoryitemicon::myval"; // OK in event handler, where Debug is another windowDef and myval is a user vari
    5 KB (719 words) - 16:08, 4 November 2022
  • * On the normal map dialog click OK. ...ed probably blue looking with depressions, eg inverted the heights; that's OK.
    12 KB (2,035 words) - 05:02, 24 April 2024
  • # The model selector dialog appears, Select the correct model. Click {{ok}}. ...form the collision shape. I've had a brush with 12 surfaces as a moveable OK. I don't know if there is a limit but it's my belief that it won't work if
    12 KB (2,029 words) - 15:17, 4 September 2021
  • '''notice_body_generic_1''' "Hey, are you ok? Hello?"<br> '''notice_body_female_1''' "Hey lady, are you ok? Uh... she’s hurt, I think!"
    23 KB (3,971 words) - 07:42, 29 January 2019
  • ...The rest of the dialog settings are ok, leave the revision at HEAD. Click OK. ...k you about a certificate (thanks to PinkDot for that screenshot). This is ok and must be accepted, of course: choose '''Accept Permanently'''). Now the
    3 KB (465 words) - 12:51, 28 October 2014
  • If all looks good than click OK. * Click the OK button and OK again and save your map.
    26 KB (4,493 words) - 17:22, 15 December 2023
  • '''search3_5''' "Ok, I mean it. Show yourself.” '''notice_body_female_1''' "Hey are you ok? Uh... she’s hurt!"
    23 KB (3,907 words) - 05:44, 31 January 2019
  • ...ted and there is no z-fighting, but it's a rectangular shape, but can look ok if not too many particles are used. Another alternative is the cylinder dis ...article name), for example something like "mymap_particles" and then press ok. Make sure you save it into doom3/base/particles as saving it into doom3/da
    15 KB (2,637 words) - 14:49, 21 November 2018
  • Ok, assumed knowledge is: Ok, to start, make 3 floors, each with a panel that has buttons, and the eleva
    23 KB (3,264 words) - 17:50, 8 May 2024
  • ...the map window, create model, darkmod->mechanical->numberwheel_button.lwo->ok, then change the classname to "atdm:mover_button", then copy it as many tim ...iant, right click on it, create-entity, Darkmod/Triggers/Trigger_multiple, ok. If you have others the same size (e.g., door sized) you can copy-paste it
    27 KB (4,523 words) - 20:45, 12 January 2012
  • ...fog is made with foglights whose volumes are rectangular blocks. These are OK in isolation or covering an entire mission but there is no obvious way to p ...d view the CURRENT window, select Patch menu > Simple Patch mesh and click OK to accept the default 3 x 3. These values refer to the vertices which can b
    29 KB (5,373 words) - 21:29, 17 January 2023
  • # If rotating, check the whole prefab has rotated and how. Model doors may be OK but brush doors you might find they now open the wrong way. ...path_corner that targets it being place on a floor above) then the AI were OK. I had three AI patrolling and passing one another on the stair for a long
    13 KB (2,300 words) - 20:22, 7 May 2014
  • ...l, which is why it is very hard to notice without warning. Note that it is OK for visportals to touch each other. ...ce''' must only be surrounded by worldspawn brushes. It seems to be mostly OK if the visportal ''cuts through'' an entity so long as it meets worldspawn
    41 KB (7,171 words) - 19:41, 20 October 2021
  • Before clicking OK to import, note two important checkboxes at the bottom left edge: Hit "OK" to import.
    5 KB (830 words) - 19:33, 27 January 2022
  • ...amageScale'': the scale of the damage (pass 1.0 as default, this should be ok). ...amageScale'': the scale of the damage (pass 1.0 as default, this should be ok).
    310 KB (38,861 words) - 14:11, 16 December 2023
  • ...amageScale'': the scale of the damage (pass 1.0 as default, this should be ok). ...amageScale'': the scale of the damage (pass 1.0 as default, this should be ok).
    282 KB (35,345 words) - 23:37, 1 January 2015
  • ...to the lock. Might need to change its rotate property. The lid I think is OK. Not so on the cashbox brushes so adjust.
    4 KB (726 words) - 17:16, 1 February 2022
  • OK, you've decided that you do have more time and want your arches to look bet ...y is try both to see which works. Always use the minimum number that looks OK in-game.
    21 KB (3,877 words) - 21:28, 23 November 2021
  • * Click ''OK''. * Click ''OK'' on each of the editing windows until the Editor closes.
    14 KB (2,340 words) - 01:22, 2 May 2021
  • When everything is done, hit OK to do the actual commit. Finally, click OK to commit the changes.
    18 KB (3,098 words) - 12:01, 10 October 2022
  • You can check that everything is still OK by running <tt>cl</tt> and <tt>yasm</tt> commands in the MSYS console. A virtual machine is perfectly OK, just share FFmpeg source code directory with it.
    13 KB (1,964 words) - 03:35, 11 April 2019
  • Ok, I've implemented a bunch of .def variables that contain what I need. I hav It is planned to enable multiple alternate locations where it is OK for the object to be (eg, the cleaner put the vase on the next table.) Chec
    12 KB (1,961 words) - 14:10, 25 September 2019
  • ...amageScale'': the scale of the damage (pass 1.0 as default, this should be ok). ...amageScale'': the scale of the damage (pass 1.0 as default, this should be ok).
    286 KB (35,800 words) - 14:49, 7 May 2018
  • - Enter the name you wish (for example green_leaves_01) and press {{ok}}. ...article name), for example something like "mymap_particles" and then press ok. [[Make sure you save it into doom3/base/particles as saving it into doom3/
    10 KB (1,774 words) - 12:46, 14 November 2022
  • ...rnal leak no error is reported and the map will compile if it is otherwise OK. The map will work but performance will be reduced because the software wil
    37 KB (6,198 words) - 18:11, 12 May 2024
  • #Click the OK button.<br/>
    16 KB (2,756 words) - 15:43, 17 December 2015
  • ...t the dictionaries, so strings will look like "#str_07118" instead of the "OK". This is tracked here: https://bugs.thedarkmod.com/view.php?id=2845
    10 KB (1,704 words) - 20:31, 27 July 2021
  • so blurry"? To which the answer will not be "OK, we are going to increase all the texture resolutions and make the game unp
    3 KB (462 words) - 09:35, 9 April 2020
  • ...ith non-Windows platforms, avoid uppercase and spaces (but underscores are OK). Here, we assume "tut".
    34 KB (6,047 words) - 14:41, 15 April 2023
  • ** Hit OK to let the SVN server create the branch.
    32 KB (5,350 words) - 13:59, 16 December 2023
  • ...keyboard combination "windows + r", enter the following line and click on ok:<br>
    3 KB (423 words) - 08:27, 24 July 2019
  • Ok, this code is now in SVN to choose the response sound for greetings:
    4 KB (651 words) - 09:29, 20 October 2018
  • ...s does not slow down FPS much if they don't cast shadows. It is therefore ok to have a higher poly model if you create a low-poly shadowmesh built into
    16 KB (2,953 words) - 00:14, 4 October 2023
  • ...t 0.000 0.000 0.000</tt> (the aforementioned rain2 definitions are already OK). Otherwise you will have hard time understanding what happens.
    19 KB (2,883 words) - 16:46, 9 December 2020
  • OK, I hollowed out the main house at the back and peeled back the side wall li
    15 KB (2,729 words) - 13:38, 21 November 2018
  • Ok, now let's return back to Doom3 and TDM. First of all DLL exports. Doom3 ha
    6 KB (1,024 words) - 11:38, 1 May 2012
  • ...definition '''readables/readables_test/tdm_desc''', use it for now. Press OK and save the map.
    13 KB (2,253 words) - 18:11, 4 November 2022
  • ...niche. CSG Subtract cleverly uses the right texture but is the scale, etc. OK? Adjust if necessary so it all lines up.
    20 KB (3,737 words) - 13:45, 21 November 2018
  • ...nt in the map and set the "inv_map_start" spawnarg to "1" on them. This is ok of course, and the shop code will try to find these entities in the map and
    9 KB (1,390 words) - 22:00, 18 February 2022
  • '''lost_player_2''' "Ok, where did he hide?"<br>
    22 KB (3,737 words) - 09:21, 29 January 2019
  • '''Q. Ok it's frobable, but doesn't fall or move. How do I make an entity act like a
    51 KB (8,847 words) - 15:33, 1 July 2021
  • ...all the others to get the same scroll and scale alignment and it should be OK.
    8 KB (1,315 words) - 18:14, 4 November 2022
  • ...angle Colour button and reduce the brightness (Value) to 8 or 10 and click OK.
    24 KB (3,774 words) - 18:54, 14 April 2024
  • ...won't preserve texture blending on a single mesh so check your model looks ok in game before doing 100 of them."
    5 KB (715 words) - 16:56, 12 April 2022
  • Nevertheless, with care, it's OK. Here's an example. In mainmenu_defs.gui, these are #defined:
    8 KB (910 words) - 18:46, 22 August 2022
  • ...s to 10 to 20 and sometimes 7 or 8. Even with alerts I played through this OK but definitely not smooth.
    29 KB (4,533 words) - 05:05, 28 January 2021
  • ...Escape.<br> Another way is to hit Windows + R and type "taskmgr" and click OK.
    6 KB (949 words) - 20:09, 18 March 2024
  • Click OK to apply changes.
    6 KB (964 words) - 22:09, 16 December 2023
  • '''CURLY BRACKETS ARE REQUIRED! So this is NOT OK:'''
    7 KB (1,016 words) - 20:30, 27 December 2022
  • ...ion mark, set digit 2 if you experience a crash. Otherwise digit 1 is also OK.
    8 KB (1,331 words) - 19:14, 29 January 2024
  • ...d put 'https://svn.thedarkmod.com/publicsvn/darkmod_src/trunk/' then click ok (see screenshot below)
    10 KB (1,678 words) - 18:12, 1 February 2023
  • ...not work with moveables or movers. (I am unsure about movers - it might be OK if they are symmetrically resized, eg, all dimensions doubled.)
    5 KB (813 words) - 07:13, 2 April 2020
  • * OK, to get started open a new map and drag out a brush
    6 KB (1,066 words) - 13:51, 21 November 2018
  • ...that process data structures passed as arguments. Non-member functions are OK for minor tasks, as long as they are within a namespace rather than at glob
    7 KB (1,075 words) - 08:31, 26 August 2020
  • ...'ll see a little popup box appear asking you to discard hidden layers. Hit OK, and you'll see your layer stack has now crunched down to one background la
    27 KB (4,878 words) - 17:48, 27 March 2012
  • ...might appear to dark compared to the original model. The cattails are f.i. ok, but the lily looks off:
    13 KB (2,163 words) - 16:00, 14 May 2017
  • ...y version of Dark Mod else run tdm_update to update and then zip files are OK.
    54 KB (8,557 words) - 00:15, 14 May 2024
  • ...the "Folder Path" on your computer, enable "Auto-mount" checkbox, and hit "OK".
    7 KB (1,140 words) - 07:49, 27 January 2019
  • ...rget Builder; or you can change only the "model" spawnarg, which will work ok but note that LOD will be switched off for that AI. That's because you won'
    10 KB (1,719 words) - 08:47, 7 August 2021
  • [[Image:Textool08.jpg|right|240px]]OK, that was the preliminaries now we are ready to actually use the texture to [[Image:Textool15.jpg|right|240px]]The patch is gridsnapped OK but one grid square too low at the bottom. Just highlight those three and d
    8 KB (1,588 words) - 09:32, 20 October 2018
  • * The server must respond to individual file requests via HTTP with a "200 OK" and the content. Things like redirects (302, 307 etc.) as well as intermed
    5 KB (785 words) - 17:17, 26 May 2021
  • ...(0x41) // '''Capital A was slightly clipped. Decremented s, s2 by 1. Looks OK now.'''
    14 KB (2,203 words) - 20:06, 13 April 2024
  • ...t curl back under the previous letter on the line, eg, f, g, j, p, y (q is OK because it curls forward) then the actual width of the character is greater
    8 KB (1,405 words) - 18:31, 8 May 2024