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  • ...l converted from Dark Radiant brushwork. Software you'll be using are Dark Radiant and Lightwave Modeler. How you procure a copy of Lightwave is entirely up t ...already assumes you know how to create levels and manage brushwork in Dark Radiant. After covering this tutorial you should cleanly be able to add in material
    7 KB (1,098 words) - 03:20, 20 October 2018
  • ...is to select just the patch you wish to cut/reduce/divide/whatever in Dark Radiant and "Save selected as Map". Now you should see your data in a grid akin to Dark Radiant, the first and second columns showing just a "(", then coordinates, followe
    15 KB (1,774 words) - 15:23, 12 January 2014
  • [[A - Z Beginner Full Guide Page 4#Dark Radiant Filters|Dark Radiant Filters]]<br> [[A - Z Beginner Full Guide Page 4#Dark Radiant Filters|Filters, Dark Radiant]]<br>
    15 KB (2,454 words) - 13:39, 21 November 2018
  • ...pe of work you are doing and how hard it would be to do it all again. Dark Radiant has a great feature to save a copy in a different name. This means you can ...t menu are two forms of copy and paste - the normal Windows one and a Dark Radiant exclusive called Copy Shader. Use this to copy the texture and this will in
    30 KB (5,598 words) - 13:41, 21 November 2018
  • ...rgely obsolete. The recommended method of model scaling, available in Dark Radiant 2.2.1 and higher, is described here: [[Model Scaling]]''' ...models (not AI) can be rescaled in three directions independantly in Dark Radiant. This provides for a large amount of extra variety and realism without need
    5 KB (922 words) - 21:21, 12 May 2020
  • ...diant.net/userguide/#WorkingWithPrefabs "Working with prefabs" in the Dark Radiant User Guide]. A prefab offers a curated set of Dark Radiant map objects (brushes/patches and entities) in a file, so that it can be re-
    5 KB (830 words) - 19:33, 27 January 2022
  • * This is described for the Dark Radiant editor. ...be used, eg, 1.5 but remember, resizing the patch or texture scale in Dark Radiant also changes the font size.
    10 KB (1,670 words) - 13:23, 22 April 2024
  • ...nd the suffix .lin instead of .map in the same folder as your map. In Dark Radiant you can use this to track the path of the leak, determine the cause, and fi # Back in Dark Radiant, select Pointfile from the file menu. If the red line starts from your OE,
    37 KB (6,198 words) - 18:11, 12 May 2024
  • All that is assumed is you know the essentials described in [[Dark Radiant Must Know Basic Intro]] * In Dark Radiant you can select a sound shader from the button below the entity properties.
    8 KB (1,439 words) - 12:45, 22 January 2024
  • You can add comments, reminders, debug text to your map in Dark Radiant; some can also be optionally made visible in game. ...an be added by adding a <code>Info/text</code> entity, which shows in Dark Radiant as an arrow. Rotate it to point at the comment's target to draw attention t
    1 KB (185 words) - 15:15, 26 October 2007
  • :Texture it with common/trigmulti, then with the brush highlighted in Dark Radiant, right click on it, create-entity, Darkmod/Triggers/Trigger_multiple, ok. ...e" & "s_maxdistance" set appropriately, remember there is a button in Dark Radiant to see the speaker radius).
    27 KB (4,523 words) - 20:45, 12 January 2012
  • ...kmod/tdm_prefabs01.pk4 before they are visible to earlier versions of Dark Radiant.) ...likely to corrupt the texture rendering even though it looks fine in Dark Radiant. Solution: Clone offending bevel(s) and resize to fit either side of floor/
    13 KB (2,300 words) - 20:22, 7 May 2014
  • ...that one face. (Use {{Ctrl}} + {{Shift}} + {{LMB}} on the face in the Dark Radiant camera view to select one face.) ...he surrounding brushes. A tiny difference might not be visible in the Dark Radiant grid if you are not zoomed in sufficiently.
    41 KB (7,171 words) - 19:41, 20 October 2021
  • * Choose Top view in Dark Radiant's orthoview
    8 KB (1,315 words) - 18:14, 4 November 2022
  • ...ad [[Dark Radiant Must Know Basic Intro]] and have basic knowledge of Dark Radiant.
    2 KB (413 words) - 05:20, 13 November 2019
  • **Dark Radiant: No problems with DR yet. **Dark Radiant: No problems
    29 KB (4,533 words) - 05:05, 28 January 2021
  • ...ly see the radius in Dark Radiant, there is an icon at the top of the Dark Radiant window that looks like a speaker with an X over it. Press it and you can s
    10 KB (1,655 words) - 04:10, 25 November 2010
  • Open ''snitch3.map'' in Dark Radiant. Dark Radiant provides an easy-to-use editor to create conversations.
    14 KB (2,340 words) - 01:22, 2 May 2021
  • ...kmod/tdm_prefabs01.pk4 before they are visible to earlier versions of Dark Radiant.) With Dark Radiant 2.2.1 it is possible to group multiple entities, so they can be handled as
    3 KB (509 words) - 20:02, 27 January 2022
  • '''Note: This article is largely obsolete. Model scaling is available in Dark Radiant 2.2.1 and higher. See [[Model Scaling]]''' ...again in top view. - edit - this might not work in later versions of Dark Radiant)
    5 KB (813 words) - 07:13, 2 April 2020
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