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  • === General design debates and resources === ...mod.com/topic/16212-gas-mines-and-mines-in-general/ Gas mines and mines in general]'''
    10 KB (1,276 words) - 11:02, 1 November 2019
  • In general, very complex objects create very complex shadows, requiring more rendering ...a shadowmesh will cast shadows onto the visible part of the object, so in general the shadowmesh should be slightly smaller than the visible mesh.
    4 KB (645 words) - 20:47, 13 April 2011
  • == General Remarks ==
    9 KB (1,495 words) - 07:55, 19 February 2019
  • ...e the entity list. For more info about objects in general, read [[Objects, General Info for Mission Designers]]. ...hey stand on''' else they will sink down when first nudged (see [[Objects, General Info for Mission Designers#Moveable Objects|Moveable Objects]].)
    30 KB (5,598 words) - 13:41, 21 November 2018
  • ===General Tips for Advanced Briefing Editing===
    15 KB (2,359 words) - 15:28, 14 November 2023
  • ...ds to gain information about its type, its position, etc. A SceneNode is a general object, its actual ''type'' can be BrushNode, PatchNode, EntityNode or Mode The methods of a general SceneNode are as follows:
    91 KB (13,242 words) - 06:12, 2 January 2023
  • ...e:''' The '''[[Location Settings]]''' article shows you an easy-to-use and general system to get different ambient light levels and colors for each location/z This article here is just a general introduction into "ambient light settings".
    5 KB (779 words) - 07:39, 11 December 2020
  • == General Information ==
    9 KB (1,478 words) - 04:21, 31 December 2011
  • == General Setup ==
    5 KB (807 words) - 05:32, 20 October 2018
  • Test it by opening the Layers editor. Window\General\Display Layer Editor. At the top of the Layer Editor, there is usually jus *Open the script window - Window\General Editors\Script Editor
    3 KB (478 words) - 14:28, 22 May 2010
  • == General tips ==
    10 KB (1,630 words) - 11:35, 4 February 2021
  • # modify it under the terms of the GNU General Public License # GNU General Public License for more details.
    42 KB (5,771 words) - 09:06, 23 August 2008
  • == General ==
    3 KB (495 words) - 23:59, 3 March 2008
  • * '''For General, Multiline Text.''' There is a capability to do general text editing of a word-wrapped field with scroll bar. TDM does not use this On the Settings/Video/General page, there are four rows with sliders and associated displays of their val
    9 KB (1,305 words) - 17:42, 4 November 2022
  • == General ==
    4 KB (605 words) - 13:54, 27 November 2007
  • ==General code structure==
    7 KB (1,075 words) - 08:31, 26 August 2020
  • <br>The general performance goal of TDM was to have a platform that could play missions rou '''General Troubleshooting Basics'''
    54 KB (8,549 words) - 14:20, 7 May 2024
  • ...the project, whether it's editing, technical info and troubleshooting, or general useful info about the project. Whether you're a gamer or a modder or both, [[The Dark Mod]] - General information about the game.
    3 KB (424 words) - 20:25, 13 February 2019
  • ==md5anim (Doom 3 animation file) general facts==
    3 KB (557 words) - 14:31, 22 May 2010
  • ==General tricks==
    3 KB (505 words) - 06:10, 2 April 2017
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