User contributions for Springheel
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15 November 2007
- 23:3923:39, 15 November 2007 diff hist +349 Technology No edit summary
13 November 2007
- 22:5822:58, 13 November 2007 diff hist +183 Technology No edit summary
9 November 2007
- 23:4223:42, 9 November 2007 diff hist −4 Universe No edit summary
- 23:4023:40, 9 November 2007 diff hist +539 The City →Districts of Note
- 22:1322:13, 9 November 2007 diff hist −5 Technology →Appearance
- 22:1022:10, 9 November 2007 diff hist −16 Universe →Other
- 22:0922:09, 9 November 2007 diff hist +161 Universe No edit summary
- 20:1620:16, 9 November 2007 diff hist +12 Technology No edit summary
- 20:1520:15, 9 November 2007 diff hist +1,522 Technology No edit summary
- 19:5619:56, 9 November 2007 diff hist −6 Universe →Other
14 October 2007
- 14:1514:15, 14 October 2007 diff hist −263 Texture Creation - Basic Tutorial No edit summary
20 September 2007
7 September 2007
- 01:3401:34, 7 September 2007 diff hist +12 The World at Large No edit summary
- 01:3301:33, 7 September 2007 diff hist +4 The World at Large No edit summary
- 01:2901:29, 7 September 2007 diff hist 0 The World at Large No edit summary
2 September 2007
- 20:4520:45, 2 September 2007 diff hist −48 Default purchasable items No edit summary
25 August 2007
- 11:4711:47, 25 August 2007 diff hist +357 The World at Large No edit summary
- 11:4111:41, 25 August 2007 diff hist +1,442 N The World at Large New page: The geography of our setting is only roughly sketched out at present, but here's what we know: The city lies at the western edge of a large, romanesque empire. This empire, which endured...
- 11:2511:25, 25 August 2007 diff hist +25 Universe →Places
- 11:2411:24, 25 August 2007 diff hist +82 Universe →Tone
23 August 2007
- 13:0213:02, 23 August 2007 diff hist +28 Doors →Door types
16 August 2007
- 20:1120:11, 16 August 2007 diff hist +54 Default purchasable items No edit summary
12 August 2007
- 00:2800:28, 12 August 2007 diff hist +22 Default purchasable items No edit summary
- 00:2700:27, 12 August 2007 diff hist +20 Default purchasable items No edit summary
- 00:2700:27, 12 August 2007 diff hist +1,738 N Default purchasable items New page: You can use this as a default template for your purchase menu. Just cut and paste this entire section into your map file, directly beneath the "classname" "worldspawn" line. // the amo...
- 00:2400:24, 12 August 2007 diff hist +59 Shop No edit summary
11 August 2007
6 August 2007
- 18:0818:08, 6 August 2007 diff hist +18 Shop No edit summary
- 02:0202:02, 6 August 2007 diff hist −75 Shop No edit summary
5 August 2007
- 22:2322:23, 5 August 2007 diff hist +3 Shop No edit summary
- 22:2222:22, 5 August 2007 diff hist +3 Shop No edit summary
- 22:1222:12, 5 August 2007 diff hist −7 Shop No edit summary
- 22:1122:11, 5 August 2007 diff hist +71 Shop No edit summary
- 22:1022:10, 5 August 2007 diff hist +2,483 N Shop New page: ''originally posted by joebarnin'' Start Darkmod. Hit New Mission. On the left you'll see a Start button. Above it is a text field -- sorry, you can't see it, just click in the area above...
28 July 2007
- 01:3601:36, 28 July 2007 diff hist 0 Normalmaps, How to Make Good Ones No edit summary
- 01:3601:36, 28 July 2007 diff hist +1 m Normalmaps, How to Make Good Ones No edit summary
- 01:3601:36, 28 July 2007 diff hist −32 Normalmaps, How to Make Good Ones No edit summary
- 01:3301:33, 28 July 2007 diff hist +8 Normalmaps, How to Make Good Ones No edit summary
- 01:3201:32, 28 July 2007 diff hist −226 Normalmaps, How to Make Good Ones No edit summary
27 July 2007
- 21:2921:29, 27 July 2007 diff hist +25 Normalmaps, How to Make Good Ones No edit summary
- 21:2821:28, 27 July 2007 diff hist +630 Normalmaps, How to Make Good Ones No edit summary
- 21:2621:26, 27 July 2007 diff hist +150 Normalmaps, How to Make Good Ones No edit summary
- 15:1515:15, 27 July 2007 diff hist −266 Normalmaps, How to Make Good Ones No edit summary
- 15:1415:14, 27 July 2007 diff hist −1,003 Normalmaps, How to Make Good Ones No edit summary
- 15:1215:12, 27 July 2007 diff hist +3,202 N Normalmaps, How to Make Good Ones New page: Copied from http://homepage.ntlworld.com/gerald.hunt1/website/nfhwta.htm, by Greg Hunt First off, to explain what normalmaps are in terms of an artist's perspective. Normalmaps alter the ...
- 15:0815:08, 27 July 2007 diff hist +40 Textures No edit summary
26 July 2007
25 July 2007
- 11:4811:48, 25 July 2007 diff hist 0 Starting to Model for TDM →Grid Alignment and Origin
- 11:4711:47, 25 July 2007 diff hist +313 Starting to Model for TDM →Model and Texture Dimensions
- 11:4411:44, 25 July 2007 diff hist +2 Model Folder Structure →models/darkmod/weapons
- 11:4011:40, 25 July 2007 diff hist +6 Model Folder Structure →models/darkmod/dungeon
- 11:3911:39, 25 July 2007 diff hist −2 Model Folder Structure No edit summary
24 July 2007
- 22:4122:41, 24 July 2007 diff hist −2 Model Folder Structure No edit summary
- 22:3522:35, 24 July 2007 diff hist 0 Model Folder Structure No edit summary
- 20:5520:55, 24 July 2007 diff hist +147 Model Folder Structure No edit summary
- 20:5320:53, 24 July 2007 diff hist +179 Model Folder Structure No edit summary
- 20:5120:51, 24 July 2007 diff hist +268 Model Folder Structure No edit summary
- 20:4620:46, 24 July 2007 diff hist +82 Model Folder Structure No edit summary
- 19:2719:27, 24 July 2007 diff hist +459 Model Folder Structure No edit summary
- 19:2119:21, 24 July 2007 diff hist +159 Model Folder Structure No edit summary
- 19:1519:15, 24 July 2007 diff hist +316 Model Folder Structure No edit summary
- 19:1119:11, 24 July 2007 diff hist +548 Model Folder Structure No edit summary
- 16:2916:29, 24 July 2007 diff hist +72 Model Folder Structure No edit summary
- 16:2616:26, 24 July 2007 diff hist +271 Model Folder Structure No edit summary
19 July 2007
- 23:3623:36, 19 July 2007 diff hist +177 Meshes from Lightwave to D3 with Normal Maps No edit summary
- 22:3222:32, 19 July 2007 diff hist −8 Meshes from Lightwave to D3 with Normal Maps No edit summary
18 July 2007
- 20:0420:04, 18 July 2007 diff hist +156 Custom Moveables →Put it to 0 0 0
- 20:0220:02, 18 July 2007 diff hist +226 Custom Moveables No edit summary
- 19:5819:58, 18 July 2007 diff hist −1 Arrows →Water Arrow
- 19:5719:57, 18 July 2007 diff hist −1 Arrows →Fire Arrow
- 19:5719:57, 18 July 2007 diff hist +117 Arrows No edit summary
- 12:1112:11, 18 July 2007 diff hist +499 Meshes from Lightwave to D3 with Normal Maps No edit summary
- 12:0712:07, 18 July 2007 diff hist −1 Meshes from Lightwave to D3 with Normal Maps No edit summary
- 12:0712:07, 18 July 2007 diff hist +1,538 Meshes from Lightwave to D3 with Normal Maps No edit summary
- 12:0312:03, 18 July 2007 diff hist −2 Common Texture Mistakes No edit summary
- 12:0212:02, 18 July 2007 diff hist +348 Common Texture Mistakes No edit summary
17 July 2007
- 20:4520:45, 17 July 2007 diff hist +3 Belchers No edit summary
16 July 2007
- 21:1221:12, 16 July 2007 diff hist −4 How to add Textures to The Dark Mod →Name your Material Entry
- 21:1121:11, 16 July 2007 diff hist +20 How to add Textures to The Dark Mod →Save your Texture in the correct Format
- 21:1121:11, 16 July 2007 diff hist +268 How to add Textures to The Dark Mod →Save your Texture in the correct Format
- 14:0314:03, 16 July 2007 diff hist +135 Texture Creation - Basic Tutorial →Create a normal map
- 14:0014:00, 16 July 2007 diff hist +72 Texture Creation - Basic Tutorial →Get your source pic
- 13:5913:59, 16 July 2007 diff hist +121 Texture Creation - Basic Tutorial →Add a specular map
13 July 2007
11 July 2007
- 21:0321:03, 11 July 2007 diff hist +206 Making Semi-transparent textures No edit summary
10 July 2007
- 23:5623:56, 10 July 2007 diff hist +427 Making Semi-transparent textures No edit summary
- 22:3622:36, 10 July 2007 diff hist +3 Making Semi-transparent textures No edit summary
- 22:3522:35, 10 July 2007 diff hist +17 Making Semi-transparent textures No edit summary
- 22:3422:34, 10 July 2007 diff hist −6 Making Semi-transparent textures No edit summary
- 22:3322:33, 10 July 2007 diff hist +103 Making Semi-transparent textures No edit summary
- 22:3222:32, 10 July 2007 diff hist +1,505 N Making Semi-transparent textures New page: ''written by Springheel'' I don't know if people already know about this, but it's news to me. When I was working on the lantern textures, I noticed that if I used the following shader:...
- 22:3122:31, 10 July 2007 diff hist +39 Textures →Making Textures
8 July 2007
- 16:0816:08, 8 July 2007 diff hist +902 Starting to Model for TDM No edit summary
7 July 2007
- 12:2512:25, 7 July 2007 diff hist +11 Starting to Model for TDM →Grid Alignment
- 12:2412:24, 7 July 2007 diff hist +77 Starting to Model for TDM →Naming Conventions
- 12:2212:22, 7 July 2007 diff hist +33 Starting to Model for TDM →Making the Model
- 12:2212:22, 7 July 2007 diff hist −124 Starting to Model for TDM No edit summary
- 12:2112:21, 7 July 2007 diff hist +425 Starting to Model for TDM No edit summary
- 12:1612:16, 7 July 2007 diff hist +1,418 Starting to Model for TDM No edit summary
5 July 2007
- 21:0321:03, 5 July 2007 diff hist +272 N Starting to Model for TDM New page: == Modeling Software == Most modelers on the team use Lightwave or Blender. Anything that can save in either .lwo (prefered) or .ase format is acceptable, however. == Model and Texture ...