User contributions for Grayman
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6 October 2013
- 20:3420:34, 6 October 2013 diff hist +254 TDM Release Mechanics →Release Time: Upload & Cleanup
- 20:0920:09, 6 October 2013 diff hist +27 TDM Release Mechanics →Release Time: Upload & Cleanup
20 September 2013
- 16:1316:13, 20 September 2013 diff hist +14 Other Cities and Towns →Braeden
24 August 2013
2 August 2013
- 12:4812:48, 2 August 2013 diff hist +2 Controlling Sound Loss Across Portals →Doors and Windows current
- 12:4712:47, 2 August 2013 diff hist −1 Controlling Sound Loss Across Portals →Doors and Windows
17 July 2013
- 23:2323:23, 17 July 2013 diff hist +208 Swimmable Water →Coloured and Murky Water
10 June 2013
13 May 2013
- 14:0614:06, 13 May 2013 diff hist −8 Upcoming Fan Missions No edit summary
9 May 2013
- 20:4020:40, 9 May 2013 diff hist +5 Controlling Sound Loss Across Portals →Doors and Windows
- 20:3220:32, 9 May 2013 diff hist +5,181 N Controlling Sound Loss Across Portals Created page with "''Submitted by grayman.'' ==Overview== {{red|Note: This page describes functionality available in TDM 2.00.}} We can control how sound loses volume (occludes) across a port..."
- 18:5318:53, 9 May 2013 diff hist +425 Visportals →Sound Propagation
- 18:4118:41, 9 May 2013 diff hist +626 Visportals →Windows, Doors with windows, bars, etc.
- 18:2318:23, 9 May 2013 diff hist +518 Sound Propagation: Part 1 →Setting Portal Attenuation Directly with Scripting current
- 17:5917:59, 9 May 2013 diff hist +567 Sound Propagation: Part 1 →Solid, unbreakable windows (and portal attenuation in general)
- 17:2917:29, 9 May 2013 diff hist +127 Sound Propagation: Part 1 →Breakable Windows (func_fracture)
- 17:2517:25, 9 May 2013 diff hist +324 Sound Propagation: Part 1 →Doors & Openable Windows (func_darkmod_door)
- 17:0917:09, 9 May 2013 diff hist −5 Sound Propagation: Part 1 →Portals and Caulking
4 May 2013
- 01:1301:13, 4 May 2013 diff hist +97 Missing assets by map →Alberic's Curse (Bikerdude)
- 01:1201:12, 4 May 2013 diff hist +97 Missing assets by map →No Honour Among Theives: episode 1 (goldchocobo)
11 March 2013
- 16:0516:05, 11 March 2013 diff hist −2 Dynamic ambient light →ambient_light_falloff
- 16:0416:04, 11 March 2013 diff hist −3 Dynamic ambient light →ambient_light_falloff
20 February 2013
- 14:1714:17, 20 February 2013 diff hist +3 AI Relations (Editing) →Default Relationships current
- 14:1714:17, 20 February 2013 diff hist 0 AI Relations (Editing) →Default Relationships
- 06:0006:00, 20 February 2013 diff hist +48 AI Relations (Editing) →Default Relationships
- 05:5505:55, 20 February 2013 diff hist 0 File:Relations.jpg Grayman uploaded a new version of "File:Relations.jpg"
- 05:5105:51, 20 February 2013 diff hist −40 AI Relations (Editing) →Default Relationships
- 05:5005:50, 20 February 2013 diff hist 0 File:Relations.jpg Grayman uploaded a new version of "File:Relations.jpg"
- 05:4505:45, 20 February 2013 diff hist +111 AI Relations (Editing) →Default Relationships
- 05:4305:43, 20 February 2013 diff hist 0 N File:Relations.jpg No edit summary
18 January 2013
- 18:4118:41, 18 January 2013 diff hist 0 LOD Bias →func_portal
- 18:4118:41, 18 January 2013 diff hist 0 LOD Bias →fund_portal
10 January 2013
- 01:3701:37, 10 January 2013 diff hist −1,996 AI Ignore Player No edit summary
- 00:2800:28, 10 January 2013 diff hist −4 Frobbing →Using a target_set_frobable
9 January 2013
- 19:3119:31, 9 January 2013 diff hist +1,340 Frobbing No edit summary
2 January 2013
- 19:4119:41, 2 January 2013 diff hist −17 AI behaviour depending on player actions No edit summary
- 19:2019:20, 2 January 2013 diff hist +1 Objectives, triggering →Making things more complex
- 19:2019:20, 2 January 2013 diff hist +36 Objectives, triggering →Making things more complex
- 19:1619:16, 2 January 2013 diff hist +100 Objectives, triggering →Example: Let an object appear when an objective is completed
- 19:1319:13, 2 January 2013 diff hist −49 Objectives, triggering →Basics
- 19:1019:10, 2 January 2013 diff hist −15 Objectives, triggering →Description
11 November 2012
- 21:2121:21, 11 November 2012 diff hist +177 Pathfinding →Viewing Pathfinding
19 October 2012
- 15:2515:25, 19 October 2012 diff hist +9 Upcoming Fan Missions No edit summary
27 September 2012
- 19:1119:11, 27 September 2012 diff hist +384 Conversations →Notes
13 September 2012
- 22:2122:21, 13 September 2012 diff hist +5 Story and Plot Design No edit summary
3 September 2012
- 15:0015:00, 3 September 2012 diff hist −1 In-game Map Entities No edit summary
28 July 2012
- 17:1917:19, 28 July 2012 diff hist +6 TDM Release Mechanics →Compile tdm_update
- 17:1817:18, 28 July 2012 diff hist −26 TDM Release Mechanics →Compile tdm_update
- 14:0714:07, 28 July 2012 diff hist +573 TDM Release Mechanics →Compile Game Binaries
26 July 2012
20 July 2012
6 July 2012
- 17:5217:52, 6 July 2012 diff hist +1 I18N.pl →The FM dictionaries
16 June 2012
6 June 2012
- 13:2813:28, 6 June 2012 diff hist +275 Doors →AI locking doors behind them
15 February 2012
8 February 2012
7 February 2012
20 January 2012
- 01:4801:48, 20 January 2012 diff hist −6 m Normalmaps, How to Make Good Ones →Here's how you achieve a good-looking normalmap without the noise
20 December 2011
- 02:0802:08, 20 December 2011 diff hist +97 Briefing →Making It Your Own
- 02:0302:03, 20 December 2011 diff hist +10 Briefing →Making It Your Own
- 02:0202:02, 20 December 2011 diff hist +5 Briefing →What the Player Sees
- 01:3101:31, 20 December 2011 diff hist +4,570 Briefing →Conclusion
29 November 2011
- 20:4120:41, 29 November 2011 diff hist −39 Upcoming Fan Missions No edit summary
23 October 2011
- 13:1213:12, 23 October 2011 diff hist −1 The Dark Mod Gameplay →AI Behaviour
- 13:0713:07, 23 October 2011 diff hist 0 The Dark Mod Gameplay →Inventory Object: Flashbomb
- 13:0613:06, 23 October 2011 diff hist 0 The Dark Mod Gameplay →Inventory Object: Flashbomb
1 September 2011
31 August 2011
- 13:2613:26, 31 August 2011 diff hist +1 Upcoming Fan Missions No edit summary
19 August 2011
21 July 2011
- 04:1904:19, 21 July 2011 diff hist +2 Electric lights →Overview current
12 July 2011
- 15:1515:15, 12 July 2011 diff hist +348 IdTech4 Open Source No edit summary
7 July 2011
- 13:5313:53, 7 July 2011 diff hist +180 Vine Arrows No edit summary
4 July 2011
- 20:1620:16, 4 July 2011 diff hist +1,532 Upcoming Fan Missions No edit summary
- 19:0719:07, 4 July 2011 diff hist +307 Upcoming Fan Missions No edit summary
1 July 2011
- 04:0804:08, 1 July 2011 diff hist +163 The Dark Mod Gameplay →Lockpicking
- 04:0504:05, 1 July 2011 diff hist +661 The Dark Mod Gameplay →Inventory Object: Mines
- 03:5703:57, 1 July 2011 diff hist +43 Vine Arrows No edit summary
- 03:5603:56, 1 July 2011 diff hist +73 Water Arrows No edit summary
- 03:5503:55, 1 July 2011 diff hist +173 N Vine Arrows New page: Vine arrows spawn a climbable vine on many non-horizontal rough surfaces. Shooting a water arrow into or near a vine will cause it to grow where hit. Category:Gameplay
- 03:5003:50, 1 July 2011 diff hist +51 The Dark Mod Gameplay →Weapons
22 June 2011
- 00:5500:55, 22 June 2011 diff hist −1 SEED - FAQ →Inhibitors do not work
- 00:5300:53, 22 June 2011 diff hist +5 SEED - Watching entities →Combining entities current
- 00:4800:48, 22 June 2011 diff hist −3 SEED - Watching entities →Culling of entites
- 00:4000:40, 22 June 2011 diff hist 0 SEED - Spawnargs →cull_range
- 00:3700:37, 22 June 2011 diff hist −8 SEED - Combining entities →Parameters
15 June 2011
- 01:3501:35, 15 June 2011 diff hist +346 Relighting Lights →Relight Position
9 June 2011
- 14:2814:28, 9 June 2011 diff hist −4 The Dark Mod Gameplay →AI Senses
- 14:2714:27, 9 June 2011 diff hist +8 The Dark Mod Gameplay →AI Behaviour
- 14:2614:26, 9 June 2011 diff hist +36 The Dark Mod Gameplay →AI Behaviour
- 14:2414:24, 9 June 2011 diff hist +93 The Dark Mod Gameplay →AI Behaviour
- 14:2014:20, 9 June 2011 diff hist +24 The Dark Mod Gameplay →AI Behaviour
- 14:1914:19, 9 June 2011 diff hist +544 The Dark Mod Gameplay →AI Behaviour
- 14:0714:07, 9 June 2011 diff hist +37 The Dark Mod Gameplay →Junk Objects: Candles
- 14:0514:05, 9 June 2011 diff hist +56 The Dark Mod Gameplay →Junk Objects: Candles
- 14:0214:02, 9 June 2011 diff hist −106 The Dark Mod Gameplay →AI Behaviour
- 05:0905:09, 9 June 2011 diff hist +175 Relighting Lights No edit summary
- 04:4904:49, 9 June 2011 diff hist +931 Relighting Lights No edit summary
8 June 2011
- 20:3820:38, 8 June 2011 diff hist +11 Path Nodes →path_corner
- 20:3220:32, 8 June 2011 diff hist +250 Path Nodes →path_corner
- 19:3119:31, 8 June 2011 diff hist +20 Relighting Lights No edit summary