User contributions for Fidcal
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18 June 2010
- 10:5010:50, 18 June 2010 diff hist +23 Sounds, Ambient, a zone approach Redirecting to Location Settings current
- 10:4810:48, 18 June 2010 diff hist +23 Ambient Sounds, a zone approach Redirecting to Location Settings current
- 10:4610:46, 18 June 2010 diff hist +31 N Sounds, Ambient, a zone approach Redirecting to Location Settings
17 June 2010
- 21:1021:10, 17 June 2010 diff hist +328 A - Z Beginner Full Guide Page 4 →Candles
16 June 2010
- 14:0014:00, 16 June 2010 diff hist +5 Doors →Sounds and Sound Propagation through Doors and Doorways
14 June 2010
31 May 2010
- 15:0115:01, 31 May 2010 diff hist −1 m Text Decals for Signs etc. →Ready-made Prefabs
- 13:1613:16, 31 May 2010 diff hist +81 Text No edit summary current
- 13:0413:04, 31 May 2010 diff hist +3 Text Decals for Signs etc. →Ready-made Prefabs
- 12:5112:51, 31 May 2010 diff hist +5,635 N Text Decals for Signs etc. New page: ==Introduction== This article describes how to add non-graphic simple text to signs, signposts, walls etc. using gui decals. In this image you can see some examples. This method only pro...
- 12:4612:46, 31 May 2010 diff hist 0 N File:Text decals.jpg No edit summary current
26 May 2010
- 16:0316:03, 26 May 2010 diff hist +178 Alert & Suspicion Triggers →Making AI Notice a Missing Object
25 May 2010
- 20:0020:00, 25 May 2010 diff hist +13 m Sleeping AI No edit summary
- 09:1009:10, 25 May 2010 diff hist +1,959 Path Nodes →Untested Nodes
22 May 2010
- 16:2416:24, 22 May 2010 diff hist −151 Fast Re-Texturing of your Map No edit summary current
- 14:4514:45, 22 May 2010 diff hist +100 Animation List No edit summary
- 14:4414:44, 22 May 2010 diff hist −39 Animations, Postures, Controlling AI (for Mappers) →Animations Names List
- 14:4214:42, 22 May 2010 diff hist +148 Animations, Postures, Controlling AI (for Mappers) →Patrolling and Path animations
- 14:3114:31, 22 May 2010 diff hist −7 Animation Information →Reorganizations current
- 14:3014:30, 22 May 2010 diff hist +9 Animation Information →Reorganizations
- 14:2914:29, 22 May 2010 diff hist +9 Animation Rig notes →Exporting Notes current
- 14:2814:28, 22 May 2010 diff hist +9 Maya Animation Layers →Usage current
- 14:2814:28, 22 May 2010 diff hist +9 Animation guide Squill →Scene blocking current
- 14:2714:27, 22 May 2010 diff hist 0 Animating a walk cycle in Motion Builder No edit summary current
- 14:2614:26, 22 May 2010 diff hist +2 Domarius' animation reference footage No edit summary current
- 14:2414:24, 22 May 2010 diff hist +25 Creating a walkcycle No edit summary
- 14:2314:23, 22 May 2010 diff hist +7 Domarius' animation reference footage No edit summary
- 14:2214:22, 22 May 2010 diff hist +30 Animations, Postures, Controlling AI (for Mappers) →Other Related Links
- 14:1914:19, 22 May 2010 diff hist +17 Animations, Postures, Controlling AI (for Mappers) →Other Related Links
- 14:1814:18, 22 May 2010 diff hist +48 Animations, Postures, Controlling AI (for Mappers) →Other Related Links
- 14:1614:16, 22 May 2010 diff hist +9 Getting Characters and their Anims into Doom →See also
- 14:1414:14, 22 May 2010 diff hist +9 Animation Information →Reorganizations
- 14:1414:14, 22 May 2010 diff hist +9 Using Character Sets →Step 2) Importing animation clip to builder forger current
- 14:1314:13, 22 May 2010 diff hist +9 Using the Animation Rig →IK/FK arm switch current
- 14:1314:13, 22 May 2010 diff hist +9 Add new poses →Apply pose to animation
- 14:1114:11, 22 May 2010 diff hist +149 Animations, Postures, Controlling AI (for Mappers) →Other Related Links
- 14:0814:08, 22 May 2010 diff hist +1,153 N Animations, Postures, Controlling AI (for Mappers) New page: Dark Mod AI carry out idle animations by default. Mappers can choreograph characters to carry out both single or sequences of animations and postures such as sitting, sleeping, spoon-stirr...
15 May 2010
- 17:3417:34, 15 May 2010 diff hist +48 BindToJoint →Description
- 17:3217:32, 15 May 2010 diff hist +1,378 BindToJoint →Examples
11 May 2010
- 16:5816:58, 11 May 2010 diff hist +197 Conversations →Conversation Commands
- 16:4116:41, 11 May 2010 diff hist +17 m Conversations →Adding Conversations to your Map
- 16:4016:40, 11 May 2010 diff hist +198 Conversations →Adding Conversations to your Map
- 06:4606:46, 11 May 2010 diff hist +111 Sleeping AI No edit summary
10 May 2010
- 09:4509:45, 10 May 2010 diff hist +103 Sleeping AI No edit summary
9 May 2010
- 04:3304:33, 9 May 2010 diff hist +1 m Alert & Suspicion Triggers →Suspicious Changes
- 04:3204:32, 9 May 2010 diff hist −65 Alert & Suspicion Triggers →Suspicious Changes
8 May 2010
- 17:4117:41, 8 May 2010 diff hist +1 m Animation playback speed No edit summary
- 17:4117:41, 8 May 2010 diff hist +135 Animation playback speed →Caveats
1 May 2010
- 17:5117:51, 1 May 2010 diff hist +109 FAQ →Textures are missing, screen mostly black
- 10:5910:59, 1 May 2010 diff hist +1 m List of shaderParm variables →List of shaderParms
- 10:5910:59, 1 May 2010 diff hist +121 List of shaderParm variables →List of shaderParms
2 April 2010
- 06:5106:51, 2 April 2010 diff hist +280 Fan Missions for The Dark Mod No edit summary
21 March 2010
- 21:4521:45, 21 March 2010 diff hist +30 Objectives Editor →An Objective to place an object in a Certain Location
7 February 2010
6 February 2010
- 21:2521:25, 6 February 2010 diff hist −438 Readables →Reloading xdata
- 21:2221:22, 6 February 2010 diff hist +85 XData File Creation →Notes, Troubleshooting, etc. current
1 February 2010
- 11:2811:28, 1 February 2010 diff hist +54 Tool, Key, custom used by inventory actions No edit summary
- 11:2011:20, 1 February 2010 diff hist +87 N Used by New page: Tool, Key, custom used by inventory actions Doors#Keys Category:Editing current
- 11:1611:16, 1 February 2010 diff hist +3,783 N Tool, Key, custom used by inventory actions New page: PLACEHOLDER but fairly complete: Note, this describes how to trigger a script by using any custom 'tool' on an object in the world so you either need some knowledge of scripting or have ...
30 January 2010
22 January 2010
- 10:4110:41, 22 January 2010 diff hist +1 m Readables →Readables values in entity without xdata file
- 10:4010:40, 22 January 2010 diff hist +113 Readables →Readables values in entity without xdata file
- 10:3510:35, 22 January 2010 diff hist +426 Readables →Other errors
19 January 2010
- 10:3510:35, 19 January 2010 diff hist +29 A - Z Beginner Full Guide Page 6 →Putting Objectives in the Mission
2 January 2010
13 December 2009
10 December 2009
- 17:4017:40, 10 December 2009 diff hist +216 Inventory →Spawnargs
- 10:5110:51, 10 December 2009 diff hist +1,870 Objectives Editor →How to make my invisible objective become visible to the player later
- 10:3110:31, 10 December 2009 diff hist +166 Objectives Editor →Adding Objectives Entities
- 10:3010:30, 10 December 2009 diff hist −164 Objectives Editor →Tutorial
- 10:2910:29, 10 December 2009 diff hist +164 Objectives Editor →Tutorial
- 10:2610:26, 10 December 2009 diff hist −1 Objectives Editor →An Objective to place an object in a Certain Location
- 10:2610:26, 10 December 2009 diff hist +1 Objectives Editor →Tutorial
- 10:1610:16, 10 December 2009 diff hist +1 Objectives Editor →How to make my invisible objective become visible to the player later
7 December 2009
- 20:4920:49, 7 December 2009 diff hist +152 A - Z Beginner Full Guide Page 3 →Sky
4 December 2009
- 07:0607:06, 4 December 2009 diff hist +393 A - Z Beginner Full Guide Start Here! →Preparing to Build
2 December 2009
- 15:5815:58, 2 December 2009 diff hist +338 Sounds: Background and Local →wait (repeat)
- 14:3414:34, 2 December 2009 diff hist +35 m Adding ambient Sounds to your Map →See also
28 November 2009
- 02:3902:39, 28 November 2009 diff hist +325 A - Z Beginner Full Guide Start Here! →Dmap: Compiling the Mission
22 November 2009
- 15:5115:51, 22 November 2009 diff hist +1 m Path Nodes →How to use Path Nodes
- 15:4915:49, 22 November 2009 diff hist 0 m Path Nodes →How to use Path Nodes
- 15:4915:49, 22 November 2009 diff hist +51 Path Nodes →How to use Path Nodes
- 15:4715:47, 22 November 2009 diff hist +20 Path Nodes →What are Path Nodes?
17 November 2009
9 November 2009
- 10:1610:16, 9 November 2009 diff hist +426 Font Conversion & Repair No edit summary
7 November 2009
- 13:2713:27, 7 November 2009 diff hist +59 N Walk Speed, AI Redirecting to Animation playback speed current
- 13:2713:27, 7 November 2009 diff hist +59 N Speed, AI Redirecting to Animation playback speed
5 November 2009
- 18:0618:06, 5 November 2009 diff hist +51 N Models, Resizing Redirecting to Resizing Models current
- 18:0518:05, 5 November 2009 diff hist +2,196 N Resizing Models New page: ''written by Fidcal'' Resizing models is generally not recommended but I do it a lot. It works fine with many models but there are a few fixes needed. * This method does not work with a...
1 November 2009
- 20:4020:40, 1 November 2009 diff hist +18 m Doors →Adding a working model door handle
30 October 2009
- 14:5914:59, 30 October 2009 diff hist −10 m Popup messages →Usage
- 14:5114:51, 30 October 2009 diff hist 0 m Popup messages →Usage
19 October 2009
- 14:1114:11, 19 October 2009 diff hist +306 FAQ →FM downloaded but won't play
- 14:0514:05, 19 October 2009 diff hist +1,815 FAQ →The game crashes on load
- 13:4013:40, 19 October 2009 diff hist +107 FAQ →Slow loading times
- 13:3913:39, 19 October 2009 diff hist +2 m FAQ →Slow loading times
- 13:3813:38, 19 October 2009 diff hist +1 m FAQ →The game is very slow!
- 13:3713:37, 19 October 2009 diff hist +218 FAQ →Sky rotates
- 13:3613:36, 19 October 2009 diff hist +1 FAQ →Sky rotates
- 13:3513:35, 19 October 2009 diff hist +209 FAQ →The game is very slow!