User contributions for Fidcal
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24 June 2013
6 June 2013
- 09:5909:59, 6 June 2013 diff hist +40 Missing assets by map →Heart of Lone Salvation, The (Fidcal)
- 09:5809:58, 6 June 2013 diff hist +138 Missing assets by map →Thief's Den (Fidcal)
- 09:5709:57, 6 June 2013 diff hist +138 Missing assets by map →Alchemist, The (Sotha, Fidcal)
23 February 2013
- 23:1823:18, 23 February 2013 diff hist +292 Rescaling, Resizing, Models in Dark Radiant →Shadow Problems
12 December 2012
- 09:3309:33, 12 December 2012 diff hist +69 Moveables →Create a Collision Model (CM)
- 09:2609:26, 12 December 2012 diff hist +117 Moveables →Create a Collision Model (CM)
- 09:2509:25, 12 December 2012 diff hist +44 Moveables →Create a Collision Model (CM)
8 October 2011
22 September 2011
- 16:5116:51, 22 September 2011 diff hist +809 Doors →AI Door management
18 July 2011
- 07:3507:35, 18 July 2011 diff hist +843 Error Messages →Leaked current
8 June 2011
6 June 2011
- 20:4220:42, 6 June 2011 diff hist +215 Pathfinding →monster_clip : Adding AI pathfinding to Horizontal Surfaces
30 May 2011
- 07:5307:53, 30 May 2011 diff hist +998 TDM Material Batch Conversion added new commands to handle single files and materials
27 April 2011
- 05:5405:54, 27 April 2011 diff hist −1,961 Doors model doors now rotate relative to world axes. translate can no longer be used in combination with rotate.
12 April 2011
- 14:4914:49, 12 April 2011 diff hist −299 Conversion of Game Units I removed my tip section because it was totally wrong current
10 March 2011
- 08:5308:53, 10 March 2011 diff hist +11 AI Relations (Editing) →Changing Team Relationship Info in the Editor
22 February 2011
- 19:0719:07, 22 February 2011 diff hist +128 Grass Edges →Basic grass edge for all three grass types current
- 19:0519:05, 22 February 2011 diff hist +312 Grass Edges →Basic grass edge for all three grass types
21 February 2011
- 19:2319:23, 21 February 2011 diff hist +2,434 Grass Edges No edit summary