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- Finally, Duzenko and Stgatilov have implemented an '''Experimental Soft Shadows option''' * Greebo and stgatilov merged 64-bit support from the Dhewm3 branch ...13 KB (1,927 words) - 16:40, 2 February 2021
- ...ugs.thedarkmod.com/view.php?id=2767 #2767]: Savegame Compression (Coding) (stgatilov) ...re portable lightgem - getting rid of named pipe / shared memory (Coding) (stgatilov & JC Denton) ...6 KB (931 words) - 05:14, 4 February 2021
- So TDM-version-specific indications will be restricted to stgatilov's major GUI scripting refresh for TDM 2.11. Specific improvements are noted ...17 KB (2,366 words) - 22:21, 9 October 2023
- ...com/index.php?/topic/21642-feedback-on-wiki-gui-scripting-language-series/ stgatilov's analysis].'' ...3 KB (479 words) - 19:21, 30 November 2022
- <br>(Stgatilov did all the code work on this feature, with the team and community providin <br>stgatilov added some enhanced visual features to subtitles so you can determine which ...12 KB (1,722 words) - 05:14, 28 March 2024
- ''[stgatilov --- on a minor note, the engine still has to check for shadows coming out f ...41 KB (7,171 words) - 20:52, 7 February 2025
- ...crease of 23000 tris, 75 draws and 2500 shdw reduced the fps count by two (stgatilov: relative to how many? was that additional geometry invisible?). ...11 KB (1,872 words) - 21:22, 5 January 2024
- ''addition by stgatilov (Jan 2020)'' ...5 KB (813 words) - 07:13, 2 April 2020
- ....thedarkmod.com/view.php?id=2805 #2805]: Screenshot image format (Coding) (stgatilov) ...12 KB (1,759 words) - 14:36, 3 February 2021
- ...above. Code was further improved in TDM 2.09; see source code comments by stgatilov.'' ...9 KB (1,182 words) - 18:17, 4 November 2022
- ...pdated to correct punctuation errors that quietly caused problems. Thanks, stgatilov'' ...21 KB (3,225 words) - 08:26, 13 May 2024
- The zipsync code is available as [https://github.com/stgatilov/zipsync a separate repo on GitHub]. Nobody except me (stgatilov) has to bother about updating the separate GitHub repo: ...26 KB (4,415 words) - 13:46, 27 May 2021
- ...php?/topic/20825-210-entity-limit-removed/#comment-457638 more recently by stgatilov regarding TDM 2.10]'' ...5 KB (715 words) - 16:56, 12 April 2022
- ''Adapted from stgatilov in [https://bugs.thedarkmod.com/view.php?id=6164 New features in GUI engine ...9 KB (1,317 words) - 21:56, 2 November 2023
- ...igger initialization instead of onTime 0. This avoids a problem, indicates stgatilov: onTime 0 events can trigger before activation on engine restart, with all ...3 KB (450 words) - 16:20, 4 November 2022
- <br>stgatilov performed so many major performance improvements this release it could prob ...17 KB (2,452 words) - 10:59, 10 February 2023
- ...stic sampling system for all objects that an AI can possibly see. ( Thanks stgatilov ) ...11 KB (1,492 words) - 09:47, 24 March 2025