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  • Finally, Duzenko and Stgatilov have implemented an '''Experimental Soft Shadows option''' * Cabalistic and duzenko added initial Dual-Core Support partly ported from Doom 3 BFG ...
    13 KB (1,927 words) - 16:40, 2 February 2021
  • * duzenko and nbohr1more The lightgem calculation has been substantially optimized * duzenko Initial code support for uncapped FPS (com_fixedTic 1) ...
    4 KB (561 words) - 20:05, 28 April 2024
  • ...eloped by Sikkpin the author of the soft shadows mod for Doom 3 "Sikkmod". Duzenko ported portions of it to GLSL. In TDM 2.06, the new GLSL version of the shader (developed by Duzenko) accepts (industry standard) irradiance cubemap images. ...
    23 KB (3,719 words) - 18:25, 8 February 2024
  • '''Duzenko''' ...
    29 KB (4,533 words) - 05:05, 28 January 2021
  • |nbohr1more, duzenko, sgtatilov ...
    9 KB (1,246 words) - 13:30, 18 November 2024