User contributions for Angua
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14 December 2012
9 November 2012
- 17:3717:37, 9 November 2012 diff hist +17 Missing assets for standalone TDM →Sounds
- 17:3017:30, 9 November 2012 diff hist +17 Missing assets for standalone TDM →Sounds
- 06:1706:17, 9 November 2012 diff hist +34 Missing assets for standalone TDM →Sounds
- 06:0806:08, 9 November 2012 diff hist +17 Missing assets for standalone TDM →Sounds
6 November 2012
15 July 2009
- 17:2317:23, 15 July 2009 diff hist −2 Path Nodes →How to use Path Nodes
- 17:2317:23, 15 July 2009 diff hist +122 Path Nodes →How to use Path Nodes
14 July 2009
- 19:2719:27, 14 July 2009 diff hist −4 Doors →AI Door management
26 June 2009
- 11:1311:13, 26 June 2009 diff hist +16 AI barks No edit summary
- 11:1211:12, 26 June 2009 diff hist +26 AI barks No edit summary
- 11:0911:09, 26 June 2009 diff hist 0 N File:Alert barks.jpg No edit summary current
- 11:0811:08, 26 June 2009 diff hist +198 N AI barks New page: AI use different barks when they have been alerted and when ramping down from an alert depending on the alert level and whether they have seen evidence of intruders before. Here is a littl...
22 June 2009
- 10:0810:08, 22 June 2009 diff hist +512 Path Nodes →How to use Path Nodes
- 09:2909:29, 22 June 2009 diff hist +348 Path Nodes →How to use Path Nodes
- 09:2409:24, 22 June 2009 diff hist +9 Path Nodes →path_wait
- 09:2309:23, 22 June 2009 diff hist +139 Path Nodes →path_wait
- 09:2109:21, 22 June 2009 diff hist +225 Path Nodes →path_wait
- 09:1409:14, 22 June 2009 diff hist +358 Path Nodes →How to use Path Nodes
- 08:5008:50, 22 June 2009 diff hist +1,508 Doors →AI Door management
20 April 2009
- 11:2411:24, 20 April 2009 diff hist +5 Interleaved Thinking optimization No edit summary
21 September 2008
- 19:5619:56, 21 September 2008 diff hist +19 Visual scan No edit summary
- 19:4119:41, 21 September 2008 diff hist +60 Visual scan No edit summary
- 19:3719:37, 21 September 2008 diff hist +53 Visual scan No edit summary
- 19:3019:30, 21 September 2008 diff hist 0 File:Clamp.jpg uploaded a new version of "Image:Clamp.jpg" current
15 September 2008
- 14:2714:27, 15 September 2008 diff hist 0 File:Clamp.jpg uploaded a new version of "Image:Clamp.jpg"
- 14:2614:26, 15 September 2008 diff hist 0 File:Clamp.jpg uploaded a new version of "Image:Clamp.jpg"
21 May 2008
- 14:1614:16, 21 May 2008 diff hist +168 Visual scan No edit summary
- 14:0114:01, 21 May 2008 diff hist +1 Visual scan No edit summary
- 13:5813:58, 21 May 2008 diff hist +20 Visual scan No edit summary
- 13:5713:57, 21 May 2008 diff hist +58 N File:Clamp.jpg Probability for being spotted based on lightgem brightness
- 13:5513:55, 21 May 2008 diff hist +1 Visual scan No edit summary
- 13:2913:29, 21 May 2008 diff hist +20 Visual scan No edit summary
- 13:2813:28, 21 May 2008 diff hist +1,667 N Visual scan New page: This article describes the routine used to detect whether the AI can see the player, and to alert it if this is the case. Each frame, a probability check depending on lightgem brightness...
- 12:5912:59, 21 May 2008 diff hist +18 AI Documentation →General Coding
- 08:3808:38, 21 May 2008 diff hist +188 Interleaved Thinking optimization No edit summary
- 08:3408:34, 21 May 2008 diff hist +951 Cvars in The Dark Mod →AI
- 08:2008:20, 21 May 2008 diff hist +21 Pathfinding →Introduction
20 May 2008
- 15:1815:18, 20 May 2008 diff hist +89 Interleaved Thinking optimization No edit summary
- 15:1515:15, 20 May 2008 diff hist +826 Interleaved Thinking optimization No edit summary
- 15:0215:02, 20 May 2008 diff hist +105 Interleaved Thinking optimization No edit summary
- 14:5914:59, 20 May 2008 diff hist +365 N Interleaved Thinking optimization New page: This optimization is used to reduce the effect of the AI's thinking routine on game performance. Depending on the distance to the player and if they are in the player's view, AI will only ...
- 14:5314:53, 20 May 2008 diff hist +40 AI Documentation →General Coding
- 14:4714:47, 20 May 2008 diff hist −30 AI Documentation →Alertness
- 14:4514:45, 20 May 2008 diff hist −1 AI Variables →AI_AlertIndex (scriptFloat) current
- 14:3514:35, 20 May 2008 diff hist +940 Cvars in The Dark Mod →AI
9 May 2008
7 May 2008
- 15:4415:44, 7 May 2008 diff hist +132 Cvars in The Dark Mod →AI
- 15:0215:02, 7 May 2008 diff hist +588 Cvars in The Dark Mod →AI
- 14:5314:53, 7 May 2008 diff hist −1 AI State →Backbone States