Model Folder Structure: Difference between revisions

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All darkmod models are now located in the "'''models/darkmod/'''" folder. This is to keep our models separate from the regular D3 assets.  
All darkmod models are now located in the "'''models/darkmod/'''" folder. This is to keep our models separate from the regular D3 assets. Note that many folders have sub-folders to organize things further.  When there is a grey area, try looking at what is already in the folders to decide where your model should go.
 
Textures for specific models (other than map_specific) should go in '''models/darkmod/props/textures'''


== Please use the following guide when uploading models in the future ==
== Please use the following guide when uploading models in the future ==
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*'''models/darkmod/architecture/windows''' -- outdoor and indoor windows
*'''models/darkmod/architecture/windows''' -- outdoor and indoor windows


=== models/darkmod/nature ===
=== models/darkmod/containers ===
--mushrooms, non-potted plants, etc
-- crates, barrels, sacks
*'''models/darkmod/nature/animals/''' -- only for animals that don't need animating, like snails
*'''models/darkmod/containers/openable''' -- anything player could open, like chests
*'''models/darkmod/nature/flowers/'''  
 
*'''models/darkmod/nature/rocks/''' -- rocks, boulders, etc
=== models/darkmod/decorative ===
*'''models/darkmod/nature/trees''' -- All trees or stumps
-- potted plants, globe, etc
* '''models/darkmod/decorative/wall''' -- paintings, banners, curtains, animal heads, etc
**'''models/darkmod/decorative/wall/signs''' -- hanging signs
* '''models/darkmod/decorative/vases'''
* '''models/darkmod/decorative/statues''' -- statues and statuettes
* '''models/darkmod/decorative/games''' -- gameboards, dice, cards, etc
 
=== models/darkmod/door_related ===
-- keys, locks, door knockers
 
=== models/darkmod/dungeon ===
chains, bars, manacles, torture devices, fresh body parts


=== models/darkmod/furniture ===
=== models/darkmod/furniture ===
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=== models/darkmod/fireplace ===
=== models/darkmod/fireplace ===
--logs, tools, racks, heat shields, prefab fireplaces
--logs, tools, racks, heat shields, prefab fireplaces
=== models/darkmod/graveyard ===
-- tombstones, crypts, etc
*'''models/darkmod/graveyard/bones''' -- skeletons or skulls
=== models/darkmod/hangers ===
-- hooks, brackets, or other things to hang things on
=== models/darkmod/junk ===
-- broken objects, refuse, scrap wood, etc
*'''models/darkmod/junk/broken_furniture'''  --specific for furniture pieces
*'''models/darkmod/junk/generic_shards''' -- broken bits of material, like wood splinters or broken pottery


=== models/darkmod/kitchen ===
=== models/darkmod/kitchen ===
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* '''models/darkmod/kitchen/utensils''' -- spoons, forks, cleavers, etc
* '''models/darkmod/kitchen/utensils''' -- spoons, forks, cleavers, etc


=== models/darkmod/decorative ===
=== models/darkmod/laboratory ===
-- potted plants, globe, etc
-- alchemical equipment, flasks, potion ingredients
* '''models/darkmod/decorative/wall''' -- paintings, banners, curtains, animal heads, etc
**'''models/darkmod/decorative/wall/signs''' -- hanging signs
* '''models/darkmod/decorative/vases'''
* '''models/darkmod/decorative/statues''' -- statues and statuettes
* '''models/darkmod/decorative/games''' -- gameboards, dice, cards, etc


=== models/darkmod/loot ===
=== models/darkmod/loot ===
Line 51: Line 71:
*'''models/darkmod/loot/exotic''' -- unique or unusual loot
*'''models/darkmod/loot/exotic''' -- unique or unusual loot
*'''models/darkmod/loot/jewellery''' -- bracelets, rings, necklaces
*'''models/darkmod/loot/jewellery''' -- bracelets, rings, necklaces
=== models/darkmod/laboratory ===
-- alchemical equipment, flasks, potion ingredients


=== models/darkmod/lights ===
=== models/darkmod/lights ===
Line 60: Line 77:
**'''models/darkmod/lights/non-extinguishable/streetlamps''' -- outdoor lamps on poles
**'''models/darkmod/lights/non-extinguishable/streetlamps''' -- outdoor lamps on poles


=== models/darkmod/hangers ===
=== models/darkmod/map_specific/*map name* ===
-- hooks, brackets, or other things to hang things on
-- models that are only useful for specific maps, like specialized architecture or lightray models


=== models/darkmod/containers ===
=== models/darkmod/misc ===
-- crates, barrels, sacks
-- anything that doesn't fit elsewhere, like rope, a wagon, etc.
*'''models/darkmod/containers/openable''' -- anything player could open, like chests
*'''models/darkmod/misc/system''' -- models used for code or for testing


=== models/darkmod/mechanical ===
=== models/darkmod/mechanical ===
Line 73: Line 90:
*'''models/darkmod/mechanical/switches''' -- levers, switches and buttons
*'''models/darkmod/mechanical/switches''' -- levers, switches and buttons
*'''models/darkmod/mechanical/gears''' -- cogs and other gears
*'''models/darkmod/mechanical/gears''' -- cogs and other gears
=== models/darkmod/tools ===
-- pick-axe, shovel, anvil, etc (NOT for player tools)
*'''models/darkmod/tools/household''' -- brooms, mops,


=== models/darkmod/musical ===
=== models/darkmod/musical ===
-- any musical instrument, viktrolas
-- any musical instrument, viktrolas


=== models/darkmod/dungeon ===
=== models/darkmod/nature ===
chains, manacles, torture devices, fresh body parts
--mushrooms, non-potted plants, etc
 
*'''models/darkmod/nature/animals/''' -- only for animals that don't need animating, like snails
 
*'''models/darkmod/nature/flowers/'''  
=== models/darkmod/wearables ===
*'''models/darkmod/nature/rocks/''' -- rocks, boulders, etc
-- slippers, pouches (non-loot), belt buckles, clothes
*'''models/darkmod/nature/trees''' -- All trees or stumps
*'''models/darkmod/wearables/headgear''' -- helmets, hats, hairpieces, eyeglasses
*'''models/darkmod/wearables/armour''' -- pauldrons, breastplates
 
 
=== models/darkmod/junk ===
-- broken objects, refuse, scrap wood, etc
*'''models/darkmod/junk/broken_furniture'''  --specific for furniture pieces
*'''models/darkmod/junk/generic_shards''' -- broken bits of material, like wood splinters or broken pottery
 
 
=== models/darkmod/graveyard ===
-- tombstones, crypts, etc
*'''models/darkmod/graveyard/bones''' -- skeletons or skulls


=== models/darkmod/player_equipment ===
-- potions, flashbombs, lockpicks, mines, etc


=== models/darkmod/readables ===
=== models/darkmod/readables ===
-- books, scrolls, signs, plaques
-- books, scrolls, signs, plaques


=== models/darkmod/tools ===
-- pick-axe, shovel, anvil, etc (NOT for player tools)
*'''models/darkmod/tools/household''' -- brooms, mops,


=== models/darkmod/misc ===
=== models/darkmod/waterworks ===
-- anything that doesn't fit elsewhere, like rope, a wagon, etc.
--sources of water like fountains, wells, water pumps, etc
*'''models/darkmod/misc/system'''  -- models used for code or for testing
 
 
Textures for specific models (other than map_specific) should go in '''models/darkmod/props/textures'''
 
 
=== models/darkmod/door_related ===
-- keys, door knockers


=== models/darkmod/weapons ===
=== models/darkmod/weapons ===
-- all player and AI weapons  
-- weapons, mage staves, arrows
 
=== models/darkmod/player_equipment ===
-- potions, flashbombs, lockpicks, mines, etc
 
=== models/darkmod/waterworks ===
--sources of water like fountains, wells, water pumps, etc


=== models/darkmod/wearables ===
-- slippers, pouches (non-loot), belt buckles, clothes
*'''models/darkmod/wearables/headgear''' -- helmets, hats, hairpieces, eyeglasses
*'''models/darkmod/wearables/armour''' -- pauldrons, breastplates




[[Category:Models]]
[[Category:Models|F]] [[Category:Folderstructure|M]]

Latest revision as of 23:44, 1 February 2019

All darkmod models are now located in the "models/darkmod/" folder. This is to keep our models separate from the regular D3 assets. Note that many folders have sub-folders to organize things further. When there is a grey area, try looking at what is already in the folders to decide where your model should go.

Textures for specific models (other than map_specific) should go in models/darkmod/props/textures

Please use the following guide when uploading models in the future

models/darkmod/architecture

--anything that doesn't fit elsewhere; balconies, etc

  • models/darkmod/architecture/arches/
  • models/darkmod/architecture/buildings/ -- prefab buildings
  • models/darkmod/architecture/doors/ -- doors, handles and doorframes
  • models/darkmod/architecture/fencing/ -- fences and gates
  • models/darkmod/architecture/handrails/ -- railing for stairs or other
  • models/darkmod/architecture/ladders/
  • models/darkmod/architecture/pillars/
  • models/darkmod/architecture/stairs/
  • models/darkmod/architecture/windows -- outdoor and indoor windows

models/darkmod/containers

-- crates, barrels, sacks

  • models/darkmod/containers/openable -- anything player could open, like chests

models/darkmod/decorative

-- potted plants, globe, etc

  • models/darkmod/decorative/wall -- paintings, banners, curtains, animal heads, etc
    • models/darkmod/decorative/wall/signs -- hanging signs
  • models/darkmod/decorative/vases
  • models/darkmod/decorative/statues -- statues and statuettes
  • models/darkmod/decorative/games -- gameboards, dice, cards, etc

models/darkmod/door_related

-- keys, locks, door knockers

models/darkmod/dungeon

chains, bars, manacles, torture devices, fresh body parts

models/darkmod/furniture

-- any furniture not covered below (armoire, desks, etc)

  • models/darkmod/furniture/seating -- chairs, sofas, stools
  • models/darkmod/furniture/tables -- end tables, dining tables, etc
  • models/darkmod/furniture/beds -- beds
  • models/darkmod/furniture/shelves -- bookshelves, wineracks, etc

models/darkmod/fireplace

--logs, tools, racks, heat shields, prefab fireplaces

models/darkmod/graveyard

-- tombstones, crypts, etc

  • models/darkmod/graveyard/bones -- skeletons or skulls

models/darkmod/hangers

-- hooks, brackets, or other things to hang things on

models/darkmod/junk

-- broken objects, refuse, scrap wood, etc

  • models/darkmod/junk/broken_furniture --specific for furniture pieces
  • models/darkmod/junk/generic_shards -- broken bits of material, like wood splinters or broken pottery

models/darkmod/kitchen

-- pots, dishes, etc

  • models/darkmod/kitchen/food
  • models/darkmod/kitchen/utensils -- spoons, forks, cleavers, etc

models/darkmod/laboratory

-- alchemical equipment, flasks, potion ingredients

models/darkmod/loot

-- anything that is typically loot: gold vases, purses, gold goblets, etc

  • models/darkmod/loot/coins -- coins or stacks of coins
  • models/darkmod/loot/exotic -- unique or unusual loot
  • models/darkmod/loot/jewellery -- bracelets, rings, necklaces

models/darkmod/lights

  • models/darkmod/lights/extinguishable -- lights that can be put out by water (torches/open flames)
  • models/darkmod/lights/non-extinguishable -- lights that can't be put out by water
    • models/darkmod/lights/non-extinguishable/streetlamps -- outdoor lamps on poles

models/darkmod/map_specific/*map name*

-- models that are only useful for specific maps, like specialized architecture or lightray models

models/darkmod/misc

-- anything that doesn't fit elsewhere, like rope, a wagon, etc.

  • models/darkmod/misc/system -- models used for code or for testing

models/darkmod/mechanical

-- boilers, machines, generators

  • models/darkmod/mechanical/gauges -- dials and displays
  • models/darkmod/mechanical/pipes -- pipes and valves
  • models/darkmod/mechanical/switches -- levers, switches and buttons
  • models/darkmod/mechanical/gears -- cogs and other gears

models/darkmod/musical

-- any musical instrument, viktrolas

models/darkmod/nature

--mushrooms, non-potted plants, etc

  • models/darkmod/nature/animals/ -- only for animals that don't need animating, like snails
  • models/darkmod/nature/flowers/
  • models/darkmod/nature/rocks/ -- rocks, boulders, etc
  • models/darkmod/nature/trees -- All trees or stumps

models/darkmod/player_equipment

-- potions, flashbombs, lockpicks, mines, etc

models/darkmod/readables

-- books, scrolls, signs, plaques

models/darkmod/tools

-- pick-axe, shovel, anvil, etc (NOT for player tools)

  • models/darkmod/tools/household -- brooms, mops,

models/darkmod/waterworks

--sources of water like fountains, wells, water pumps, etc

models/darkmod/weapons

-- weapons, mage staves, arrows

models/darkmod/wearables

-- slippers, pouches (non-loot), belt buckles, clothes

  • models/darkmod/wearables/headgear -- helmets, hats, hairpieces, eyeglasses
  • models/darkmod/wearables/armour -- pauldrons, breastplates