Heads Available for AI: Difference between revisions

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'''9. atdm:ai_head06_nobleman_blonde_greenhat'''
'''9. atdm:ai_head06_nobleman_blonde_greenhat'''
'''
 
10. atdm:ai_head06_nobleman_redhat'''
'''10. atdm:ai_head06_nobleman_redhat'''


== Commoner Default Heads==
== Commoner Default Heads==

Revision as of 18:02, 1 July 2009

author: Springheel

Heads are being converted to a new skeleton...the information on this page will shortly be revised.

One of the easiest ways to add variety to a group of similar AI is to attach different heads. It can be difficult to keep track of what heads are available, however.

This page is an attempt to make it easier for mappers to browse and select the heads they want to use. The name listed is the actual head entitydef name (though spaces have been added to make the name fit in the table), so mappers can add these heads to their AI by following three simple steps:


1. Find the head you want on this page

2. Select the AI in your map

3. Type "def_head" "[listed name of head]" in the entity editor window. (Example: "def_head" "atdm:ai_head_baseguard_chaincoif_goatee") (remember if you cut and paste to remove the spaces in the name)


Some of the heads are separate models, others differ due to textures or def_attached objects. Each one, however, is its own entity.

(for more information about attaching heads to AI, see Swapping Heads on AI Models)

Builder Heads

Builder Guard Heads


Guard Heads

City Watch Heads

The distinctive helmet helps identify the city watch, but many generic guard heads (see below) can also be used, especially for archers. Be sure the coif material (cloth vs chain) matches the skin used on the body.

citywatch_heads.jpg

1. atdm:ai_head_citywatch

2. atdm:ai_head_citywatch_poor

3. atdm:ai_head_citywatch_default_goatee

4. atdm:ai_head_citywatch_clothcoif

5. atdm:ai_head03_citywatch_eyepatch01

6. atdm:ai_head_citywatch_default_pale

7. atdm:ai_head_citywatch_eyepatch01

8. atdm:ai_head03_citywatch_clothcoif

9. atdm:ai_head03_citywatch

10. atdm:ai_head_citywatch_poor_eyepatch01

Generic Guard Heads

These heads are specifically designed for the generic guards you usually find guarding mansions or merchants. Many commoner heads are also appropriate for guard characters, however. genericguard_heads.jpg


1. atdm:ai_head_baseguard_clothcoif_pale

2. atdm:ai_head_baseguard_chaincoif_eyepatch01

3. atdm:ai_head_baseguard_clothcoif

4. atdm:ai_head_baseguard_chaincoif_goatee

5. atdm:ai_head_baseguard_chaincoif

6. atdm:ai_head_baseguard_prohelmet_goatee

7. atdm:ai_head_baseguard_prohelmet

8. atdm:ai_head03_guard_chaincoif

9. atdm:ai_head03_guard_clothcoif

10. atdm:ai_head04_guard_clothcoif

11. atdm:ai_head04_guard_chaincoif

12. atdm:ai_head_guard_chaincoif_eyepatch

13. atdm:ai_head04_guard_prohelmet

14. atdm:ai_head_baseguard_saxonhelmet

15. atdm:ai_head_baseguard_saxonhelmet_goatee

16. atdm:ai_head03_guard_prohelmet

Civilian Heads

Nobleman Heads

nobleheads1.jpg


1. atdm:ai_head_nobleman1_greenhat

2. atdm:ai_head05_nobleman_blonde_greenhat

3. atdm:ai_head_nobleman1_greyhair

4. atdm:ai_head05_nobleman_young

5. atdm:ai_head05_nobleman_young_redhat

6. atdm:ai_head05_nobleman_blonde

7. atdm:ai_head_nobleman1_redhat

8. atdm:ai_head06_nobleman

9. atdm:ai_head06_nobleman_blonde_greenhat

10. atdm:ai_head06_nobleman_redhat

Commoner Default Heads