Heads Available for AI: Difference between revisions

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== Generic Guard Heads ==
== Generic Guard Heads ==


<gallery>
1. atdm:ai_head_baseguard_clothcoif_pale
Image:head02.jpg|'''atdm:ai_head_ baseguard_ chaincoif'''
Image:cityhead08.jpg|'''atdm:ai_head_ baseguard_chaincoif_ eyepatch01'''
Image:head03.jpg|'''atdm:ai_head_ baseguard_chaincoif_ eyepatch02'''


Image:head01.jpg|'''atdm:ai_head_ baseguard_clothcoif'''
2. atdm:ai_head_baseguard_chaincoif_eyepatch01


Image:city_goatee2.jpg|'''atdm:ai_head_ baseguard_chaincoif_ goatee'''
3. atdm:ai_head_baseguard_clothcoif


Image:commoner03_head2.jpg|'''atdm:ai_head_ guard03_clothcoif'''
4. atdm:ai_head_baseguard_chaincoif_goatee
Image:commoner03_head3.jpg|'''atdm:ai_head_ guard03_chaincoif_eyepatch'''
Image:commoner03_head4.jpg|'''atdm:ai_head_ guard03_chaincoif'''
Image:commoner04_1.jpg|'''atdm:ai_head_ guard04_chaincoif'''


5. atdm:ai_head_baseguard_chaincoif


Image:commoner04_2.jpg|'''atdm:ai_head_ guard04_clothcoif'''
6.
Image:commoner05_1.jpg|'''atdm:ai_head_ baseguard_clothcoif_pale'''


</gallery>
7.
 
8.
 
9.


= Civilian Heads =
= Civilian Heads =

Revision as of 23:20, 27 June 2009

author: Springheel

Heads are being converted to a new skeleton...the information on this page will shortly be revised.

One of the easiest ways to add variety to a group of similar AI is to attach different heads. It can be difficult to keep track of what heads are available, however.

This page is an attempt to make it easier for mappers to browse and select the heads they want to use. The name listed is the actual head entitydef name (though spaces have been added to make the name fit in the table), so mappers can add these heads to their AI by following three simple steps:


1. Find the head you want on this page

2. Select the AI in your map

3. Type "def_head" "[listed name of head]" in the entity editor window. (Example: "def_head" "atdm:ai_head_baseguard_chaincoif_goatee") (remember if you cut and paste to remove the spaces in the name)


Some of the heads are separate models, others differ due to textures or def_attached objects. Each one, however, is its own entity.

(for more information about attaching heads to AI, see Swapping Heads on AI Models)

Builder Heads

Builder Guard Heads


Guard Heads

City Watch Heads

The distinctive helmet helps identify the city watch, but many generic guard heads (see below) can also be used, especially for archers. Be sure the coif material (cloth vs chain) matches the skin used on the body.

citywatch_heads.jpg

1. atdm:ai_head_citywatch

2. atdm:ai_head_citywatch_poor

3. atdm:ai_head_citywatch_default_goatee

4. atdm:ai_head_citywatch_clothcoif

5. atdm:ai_head03_citywatch_eyepatch01

6. atdm:ai_head_citywatch_default_pale

7. atdm:ai_head_citywatch_eyepatch01

8. atdm:ai_head03_citywatch_clothcoif

9. atdm:ai_head03_citywatch

10. atdm:ai_head_citywatch_poor_eyepatch01

Generic Guard Heads

1. atdm:ai_head_baseguard_clothcoif_pale

2. atdm:ai_head_baseguard_chaincoif_eyepatch01

3. atdm:ai_head_baseguard_clothcoif

4. atdm:ai_head_baseguard_chaincoif_goatee

5. atdm:ai_head_baseguard_chaincoif

6.

7.

8.

9.

Civilian Heads

Nobleman Heads

nobleheads1.jpg


1. atdm:ai_head_nobleman1_greenhat

2. atdm:ai_head05_nobleman_blonde_greenhat

3. atdm:ai_head_nobleman1_greyhair

4. atdm:ai_head05_nobleman_young

5. atdm:ai_head05_nobleman_young_redhat

6. atdm:ai_head05_nobleman_blonde

7. atdm:ai_head_nobleman1_redhat

Commoner Default Heads