Heads Available for AI: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
Line 16: Line 16:


Image:cityhead07.jpg|'''atdm:ai_head_ citywatch_ eyepatch01'''
Image:cityhead07.jpg|'''atdm:ai_head_ citywatch_ eyepatch01'''
</gallery>
== Generic Professional Guard Heads ==
<gallery>
Image:head02.jpg|'''atdm:ai_head_ baseguard_ chaincoif'''
Image:head02.jpg|'''atdm:ai_head_ baseguard_ chaincoif'''
Image:cityhead08.jpg|'''atdm:ai_head_ baseguard_chaincoif_ eyepatch01'''
Image:cityhead08.jpg|'''atdm:ai_head_ baseguard_chaincoif_ eyepatch01'''

Revision as of 22:23, 4 November 2008

author: Springheel

The number of TDM heads has been expanded recently, and this page is an attempt to make it easier for mappers to browse and select the heads they want to use. The name listed is the actual entitydef name, so mappers can add these heads to their AI by simply finding the head they want on this page and typing "def_head" "[name of head]" in the entity editor window.

(for more information about attaching heads to AI, see Swapping Heads on AI Models)


PAGE IS CURRENTLY WIP -- more to come as time permits

Guard Heads

City Watch Default Heads


Generic Professional Guard Heads

Civilian Heads

Nobleman Default Heads

Beggar Default Heads

Commoner Default Heads

Builder Heads

Builder Guard Heads