Custom Settings for Players: Difference between revisions

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* '''tdm_frob_ammo_selects_weapon''' (default is "1"): Set this to 1 to have the weapons automatically selected when the respective arrows are frobbed.
* '''tdm_frob_ammo_selects_weapon''' (default is "1"): Set this to 1 to have the weapons automatically selected when the respective arrows are frobbed.


seta tdm_door_auto_open_on_unlock "1"
'''seta tdm_door_auto_open_on_unlock "1"'''
If set to "1" doors swing open automatically when they are unlocked.  Set to "0" to make doors stay closed until you frob them.
If set to "1" doors swing open automatically when they are unlocked.  Set to "0" to make doors stay closed until you frob them.



Revision as of 20:51, 14 October 2008

This page lists various settings that users can modify to make their game experience more to their liking.


Cvars

  • in_toggleCrouch: If set to 1, causes the crouch button to act as a toggle.
  • in_toggleRun: If set to 1, causes the run button to act as a toggle.
  • in_alwaysRun: If set to 1, causes the player to always run. (probably not useful in a stealth game)
  • seta pm_lean_togggle If set to 1 causes leaning to work as a toggle

Inventory Related

To set hotkeys for inventory items, add the following line(s) to your doomconfig.cfg file.

bind "[button]" "inventory_hotkey [item]"

For example, bind "F1" "inventory_hotkey Flashbomb" will automatically select your flashbomb in inventory when you press F1.

  • tdm_frob_ammo_selects_weapon (default is "1"): Set this to 1 to have the weapons automatically selected when the respective arrows are frobbed.

seta tdm_door_auto_open_on_unlock "1" If set to "1" doors swing open automatically when they are unlocked. Set to "0" to make doors stay closed until you frob them.


Cvars

Objectives

  • _impulse19 shows/hides the objectives screen.

See also Console Useful Controls