Ambient Database: Difference between revisions

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m (→‎"tdm_sound_ambient01" folder/.pk4: work in progress update)
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|drop_metal_distant01
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|loop_lava_01
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|loop_machineroom_21
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|loop_wind_01
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|loop_wind_02
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|machine_distant01_loop
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|machine_distant02_loop
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|machine_distant03_loop
|machine_distant03_loop
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|machine_elevator_loop01
|machine_elevator_loop01
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|machine_elevator_start01
|machine_elevator_start01
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|machine_furnace01_loop
|machine_furnace01_loop
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|machine_gears01_loop
|machine_gears01_loop
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|0:01
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|machine_hum01_loop
|machine_hum01_loop
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|0:01
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|machine_hum02_loop
|machine_hum02_loop
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|0:01
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|machine_hum03_loop
|machine_hum03_loop
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|0:01
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|machine_hum04_loop
|machine_hum04_loop
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|machine_hum05_loop
|machine_hum05_loop
|0:03
|0:32
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|machine_hum06_loop
|machine_hum06_loop
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|0:59
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|machine_hum07_loop
|machine_hum07_loop
|0:03
|0:59
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|machine_noise02_loop
|machine_noise02_loop
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|machine_noise03_loop
|machine_noise03_loop
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|machine_noise04_loop
|machine_noise04_loop
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|machine_noise05_loop
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|machine_noise06_loop
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|machine_noise07_loop
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|machine_noise08_loop
|machine_noise08_loop
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|machine_noise09_loop
|machine_noise09_loop
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|machine_noise10_loop
|machine_noise10_loop
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|machine_noise11_loop
|machine_noise11_loop
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|machine_noise12_loop
|machine_noise12_loop
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|machine_noise13_loop
|machine_noise13_loop
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|machine_start03
|machine_start03
|0:03
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|machine_steam01
|machine_steam01
|0:03
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|machine_steam02
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|machine_steam03
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|machine_stop01
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|machine_stop03
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|metal_creak02
|metal_creak02
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|metal_rusty_creak01
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|metal_rusty_creak01
|metal_rusty_creak01
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|metal_stress_bangs01
|metal_stress_bangs01
|0:05
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|metal_stress01
|metal_stress01
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|metal_stress02
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|metal_stress04
|metal_stress04
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|metal_stress05
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|metal_stress06
|metal_stress06
|0:18
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|night_crickets_wind01
|night_crickets_wind01
|0:34
|0:53
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|pagan_magical01
|pagan_magical01
|0:02
|0:08
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|people_baby_cry1
|people_baby_cry1
|0:07
|0:30
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|people_baby_cry2
|people_baby_cry2
|0:05
|0:22
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|people_crowd_passing01
|people_crowd_passing01
|0:06
|0:16
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|people_distant_cough01
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|0:09
|0:05
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|people_distant_voices_crickets_loop
|people_distant_voices_crickets_loop
|0:07
|0:58
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|people_distant_voices01
|people_distant_voices01
|0:08
|0:24
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|people_distant_voices02
|people_distant_voices02
|0:08
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|people_distant_voices03_drunk
|people_distant_voices03_drunk
|0:09
|0:14
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|people_distant_voices04_loop
|people_distant_voices04_loop
|0:26
|0:43
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|people_girl_scream01
|people_girl_scream01
|0:15
|0:01
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|people_man_yell01
|people_man_yell01
|0:54
|0:04
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|people_man_yell02
|people_man_yell02
|0:37
|0:07
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|people_man_yell03
|people_man_yell03
|0:08
|0:05
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|power_high01_loop
|power_high01_loop
|0:06
|0:03
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|power_high02_loop
|power_high02_loop
|0:30
|0:02
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|power_high03_loop
|power_high03_loop
|0:20
|0:17
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|power_low01_loop
|power_low01_loop
|0:02
|0:07
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Line 1,039: Line 1,039:
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|rockslide_large01
|rockslide_large01
|0:11
|0:07
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Line 1,046: Line 1,046:
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|rockslide_medium01
|rockslide_medium01
|1:03
|0:02
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Line 1,102: Line 1,102:
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|steelswing_01
|steelswing_01
|3:21
|0:01
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Line 1,109: Line 1,109:
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|thunder_close01
|thunder_close01
|2:59
|0:35
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Line 1,116: Line 1,116:
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|thunder_close02
|thunder_close02
|1:53
|0:15
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Line 1,123: Line 1,123:
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|thunder_close03
|thunder_close03
|3:44
|0:09
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Line 1,130: Line 1,130:
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|thunder_close04
|thunder_close04
|1:10
|0:09
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Line 1,137: Line 1,137:
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|thunder_distant01
|thunder_distant01
|1:09
|0:15
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Line 1,144: Line 1,144:
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|thunder_distant02
|thunder_distant02
|2:13
|0:10
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Line 1,151: Line 1,151:
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|thunder_distant03
|thunder_distant03
|1:34
|0:11
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Line 1,158: Line 1,158:
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|thunder_distant04
|thunder_distant04
|0:53
|0:11
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Line 1,165: Line 1,165:
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|vent02_loop
|vent02_loop
|1:01
|0:05
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Line 1,172: Line 1,172:
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|water_ambient
|water_ambient
|0:30
|0:16
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Line 1,179: Line 1,179:
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|water_docks01_loop
|water_docks01_loop
|0:01
|0:10
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Line 1,186: Line 1,186:
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|water_docks02_loop
|water_docks02_loop
|2:10
|0:05
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Line 1,193: Line 1,193:
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|water_docks03_loop
|water_docks03_loop
|2:20
|0:27
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Line 1,200: Line 1,200:
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|water_drips01
|water_drips01
|1:08
|0:17
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Line 1,207: Line 1,207:
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|water_drips02
|water_drips02
|0:25
|0:23
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Line 1,214: Line 1,214:
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|water_drips04_loop
|water_drips04_loop
|0:11
|0:18
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Line 1,221: Line 1,221:
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|water_fall01_loop
|water_fall01_loop
|2:33
|0:13
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Line 1,228: Line 1,228:
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|water_medium_running_echo_loop
|water_medium_running_echo_loop
|2:33
|0:37
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Line 1,235: Line 1,235:
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|water_medium_running_echo_loop_01
|water_medium_running_echo_loop_01
|5:25
|0:37
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|water_ocean01_loop
|water_ocean01_loop
|5:25
|0:13
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|water_ocean02_loop
|water_ocean02_loop
|1:22
|0:08
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|water_ocean03_loop
|water_ocean03_loop
|1:22
|0:08
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Line 1,263: Line 1,263:
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|water_ocean04_distant
|water_ocean04_distant
|1:49
|1:34
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|water_ocean05_loop
|water_ocean05_loop
|3:39
|0:17
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Revision as of 08:04, 3 February 2019

THIS PAGE IS A WORK IN PROGRESS

This article serves as an overview of all the Ambients (sound loops, ambient sound effects, ambient music, etc.) available for mission building in The Dark Mod, via the DarkRadiant editor. Note that the editor itself doesn't house these crucial assets, it relies on the assets available in the base game.

Only the Ambients that are currently a part of core TDM (the base game) are listed in this database. Custom additions to Fan Missions, made by individual authors for individual missions, will not be listed here, unless they become accepted and integrated into the core game.

All of the entities listed in this database are current for TDM 2.05. Feel free to udpate the list full list to version 2.06 and higher whenever you'll have the time to do so.

Due to the length of the table overviews in this article, they are hidden by default, to make browsing easier. Click on the "Show" and "Hide" buttons of each table to either show or hide a particular table. You can show or hide as many tables at once as you like, depending on your needs.

Ambients overview

An overview of ambients available for level building a.k.a. mapping.

"tdm_sound_ambient01" folder/.pk4

TBA

Subfolder(s) Ambient sample Ambient file name (.ogg / .wav) Duration Notes
ambience animal_bats01 0:02
animal_bats02 0:06
animal_bird_wings01 0:01
animal_cricket01_loop 0:10
animal_crickets01_loop 0:02
animal_crickets02_loop 0:02
animal_crickets03 0:01
animal_distant_ravens01 0:10
animal_dog_distant01 0:02
animal_dog_distant02 0:01
animal_dog_distant03 0:02
animal_dog_distant04 0:01
animal_dog_distant05 0:01
animal_dog_twobarking01 0:14
animal_dog01 0:03
animal_dog02 0:04
animal_flies_loop 0:13
animal_frog01 0:16
animal_frog02 0:04
animal_grasshopper01_loop 0:05
animal_grasshopper02_loop 0:07
animal_horse_footsteps_passing01 0:28
animal_horse_footsteps_passing02 0:21
animal_chickens01 0:48
animal_owl01 0:01
animal_owl02 0:01
animal_owl03 0:01
animal_pigeon_wings01 0:01
animal_raven_cry01 0:03
animal_wolf01 0:03
bar_commotion01_loop 0:13
bar_commotion02_loop 0:16
bottle_drop_distant01 0:01
bubbling_cauldron 0:06
chains01 0:03
chains02 0:01
chains03 0:04
churchbell01 0:04
churchbell02 0:26
city_bustle_distant_dogs01_loop 2:58
city_bustle_distant_loop01 0:37
clock_tick01_loop 0:07
clock_tick02_loop 0:03
creak_wooden_sign01 0:02
dd_crick_brd_1 0:07
dd_crickets_1 0:03
dd_crickets_2 0:04
dd_dogshowling 0:25
dd_forestowls 0:07
dd_frogs 0:05
dd_music_bum_bum_1a 0:09
dd_music_bum_bum_1b 0:09
dd_music_harp_1a 0:36
dd_music_harp_1b_thestars 0:29
dd_nightbird_1 0:02
dd_owl_1 0:07
dd_owl_2 0:07
dd_sparks_crunchy1 0:06
dd_thunder_1 0:13
dd_thunder_1_b 0:13
distant_rats01_echoing 0:04
distant_rats02_echoing 0:03
distant_rats03_echoing 0:05
distant_thumps01_echoing 0:05
distant_thumps02_echoing 0:05
distant_thumps03_echoing 0:05
drop_metal_distant01 0:01
hammer_sounds01 0:03
loop_lava_01 1:00
loop_machineroom_21 0:05
loop_machineroom_22 0:05
loop_wind_01 0:22
loop_wind_02 0:17
machine_distant01_loop 0:02
machine_distant02_loop 0:01
machine_distant03_loop 0:01
machine_elevator_loop01 0:13
machine_elevator_start01 0:02
machine_elevator_stop01 0:03
machine_furnace01_loop 0:05
machine_gears01_loop 0:01
machine_hum01_loop 0:01
machine_hum02_loop 0:01
machine_hum03_loop 0:01
machine_hum04_loop 0:09
machine_hum05_loop 0:32
machine_hum06_loop 0:59
machine_hum07_loop 0:59
machine_noise01_loop 0:03
machine_noise02_loop 0:04
machine_noise03_loop 0:01
machine_noise04_loop 0:01
machine_noise05_loop 0:01
machine_noise06_loop 0:08
machine_noise07_loop 0:13
machine_noise08_loop 0:33
machine_noise09_loop 0:04
machine_noise10_loop 0:04
machine_noise11_loop 0:05
machine_noise12_loop 0:01
machine_noise13_loop 0:01
machine_start03 0:01
machine_steam01 0:02
machine_steam02 0:04
machine_steam03 0:16
machine_stop01 0:01
machine_stop02 0:03
machine_stop03 0:01
metal_clacks01 0:03
metal_clacks02 0:03
metal_creak01 0:03
metal_creak02 0:05
metal_creak03 0:03
metal_creak04 0:03
metal_creak05 0:03
metal_creak06 0:03
metal_rusty_creak01 0:01
metal_rusty_creak01 0:01
metal_stress_bangs01 0:06
metal_stress01 0:04
metal_stress02 0:07
metal_stress03 0:05
metal_stress04 0:05
metal_stress05 0:04
metal_stress06 0:07
night_crickets_wind01 0:53
pagan_magical01 0:08
people_baby_cry1 0:30
people_baby_cry2 0:22
people_crowd_passing01 0:16
people_distant_cough01 0:05
people_distant_voices_crickets_loop 0:58
people_distant_voices01 0:24
people_distant_voices02 0:09
people_distant_voices03_drunk 0:14
people_distant_voices04_loop 0:43
people_girl_scream01 0:01
people_man_yell01 0:04
people_man_yell02 0:07
people_man_yell03 0:05
power_high01_loop 0:03
power_high02_loop 0:02
power_high03_loop 0:17
power_low01_loop 0:07
rockslide_large01 0:07
rockslide_medium01 0:02
rockslide_small01 0:19
rockslide_small02 0:17
rockslide_small03 0:03
rockslide_small04 0:10
steam01_loop 2:45
steam02_loop 1:31
steel_swing_01 1:31
steelswing_01 0:01
thunder_close01 0:35
thunder_close02 0:15
thunder_close03 0:09
thunder_close04 0:09
thunder_distant01 0:15
thunder_distant02 0:10
thunder_distant03 0:11
thunder_distant04 0:11
vent02_loop 0:05
water_ambient 0:16
water_docks01_loop 0:10
water_docks02_loop 0:05
water_docks03_loop 0:27
water_drips01 0:17
water_drips02 0:23
water_drips04_loop 0:18
water_fall01_loop 0:13
water_medium_running_echo_loop 0:37
water_medium_running_echo_loop_01 0:37
water_ocean01_loop 0:13
water_ocean02_loop 0:08
water_ocean03_loop 0:08
water_ocean04_distant 1:34
water_ocean05_loop 0:17
water_pool01 0:08
water_pool02 0:07
water_stream01_loop 0:08
waterfall_1 0:17
weather_rain01_loop 0:02
weather_rain02_loop 0:12
weather_rain03_loop 0:08
weather_rain04_loop 0:12
weather_rain05_loop 0:37
weather_thunder01 0:10
weather_thunder02 0:21
weather_thunder03 0:17
weather_thunder04 0:13
weather_thunder05 1:07
weather_thunder06 0:23
weather_thunder07 0:21
weather_thunder08 0:55
weather_thunder09 0:47
weather_wind01 0:13
weather_wind02 0:13
weather_wind03_loop 0:29
weather_wind04_loop 0:29
weather_wind05_loop 0:26
weather_wind06a_loop 0:27
weather_wind06b_loop 0:22
weather_wind07a 0:14
weather_wind07b 0:23
weather_wind08 0:11
weather_wind09 0:19
wood_creaking01 0:01
wood_creaking02 0:01
wood_creaking03 0:03
wood_creaking04 0:02
wood_creaking05 0:02
wood_creaking06 0:01

"tdm_sound_ambient02" folder/.pk4

The main folder and .pk4 file for most of the ambients commonly used in The Dark Mod. The overviews listed below are arranged according to the folder's main subfolders, each representing a different broad type of entities. The order is alphabetical, as in DarkRadiant's entity browser.

"TBA" denotes that some item or items have not yet been added to this database, but their documentation is in development.

"sound/ambient" subfolder

Subfolder(s) Ambient sample Ambient file name (.ogg) Duration Notes
ambience alien_birds_loop 0:53
alien01_loop 1:20
alien02 1:04
alien03_loop 1:38
alien04_loop 0:15
alien05 0:34
alien06 0:34
basement01_loop 1:00
church_defiled 1:14
church_kyrie01 1:04
church_kyrie02 1:02
church01a 1:46
church01b 0:53
city_night01_loop 0:15
city_night02_loop 0:30
city_night03_loop 0:26
city_night04_loop 0:30
city_night05_loop 0:45
city_silentnight 1:11
city_sleeping_loop 0:30
city_streets01_loop 2:08
city_streets02_loop 2:08
darkmod_teaser 1:59
darknessfalls 5:00
desolation_loop 1:00
deviginti01_loop 1:07
deviginti02 3:40
eerie01_loop 0:08
eerie02_loop 0:17
eerie03_loop 0:17
eerie04_loop 0:17
eerie05_loop 0:06
ethereal_short01 0:18
ethereal_short02 0:08
ethereal01_loop 0:17
ethereal02_loop 0:12
factory_clockwork_loop 0:15
factory_distant 0:54
factory01 1:56
factory01_loop 1:56
forest_darkwood 1:18
forest_darkwood_loop 2:19
forest_children 1:00
forest_outside_loop 1:48
forest01a 1:23
forest01b 1:23
gatehouse_loop_1 0:17
gatehouse_loop_2 0:17
gatehouse_loop_3 0:17
gregorian01a 1:13
gregorian01b 1:17
gregorian01c 1:29
gregorian02a 0:17
gregorian02b 0:20
gregorian02c 0:16
gregorian03 0:32
gregorian03_loop 0:32
gregorian04_loop 0:25
haunted_cemetary 1:40
haunted_cemetery 1:40
haunted_eerie_loop 0:15
haunted_revenants 1:11
haunted_revenantsb 1:07
haunted_something_is_wrong_here 1:31
haunted_spectral_loop 1:18
haunted_voices01a 2:12
haunted_voices01b_loop 2:08
haunted_voices02_loop 0:26
haunted_voices03 0:18
haunted_voices04_loop 0:34
hit_high01 0:02
hit_high02 0:07
hit_high03 0:05
hit_low01 0:06
hit_low02 0:09
hit_low03 0:07
hit_low04 0:08
hit_low05 0:08
hit_low06 0:09
hum_intense01_loop 0:26
hum_intense02_loop 0:15
hum_intense03_loop 0:54
hum_intense04_loop 0:37
hum_intense05_loop 0:08
hum_medium01_loop 0:06
hum_medium02_loop 0:30
hum_medium03_loop 0:20
hum_medium04_loop 0:02
hum_subtle01_loop 0:11
hum_subtle02_loop 1:03
hum_subtle03_loop 0:19
hum_subtle04_loop 0:17
hum_subtle05_loop 0:03
hum_subtle06_loop 0:10
mansion_outside 2:45
mansion_piano01 1:31
mansion_piano01_scratched 1:31
mansion_piano02a 3:21
mansion_piano02b 2:59
mansion_tense01a 1:53
mansion_tense01b 3:44
mansion_tense02 1:10
mansion_tense02a 1:09
musicbox01a 2:13
musicbox01b 1:34
nocturne01a_loop 0:53
nocturne01b 1:01
shadow_loop 0:30
silence 0:01
solitary_theme01 2:10
solitary_theme02 2:20
solitude_loop 1:08
ss_amb_drone3a_loop 0:25
ss_amb_drone3a_start 0:11
ss_catacombs01 2:33
ss_catacombs02 2:33
ss_city_sleeps01 5:25
ss_city_sleeps02 5:25
ss_derelict01 1:22
ss_derelict02 1:22
ss_derelict03 1:49
ss_derelict04 3:39
ss_haunting01 2:10
ss_phantoms 2:44
ss_plagueward01 3:39
ss_plagueward02 3:53
ss_plagueward03 2:44
texture3_loop 0:57
texture3_start 0:09
ticktack_loop 0:27
trippystring01 0:13
trippystring02 0:48
twinkles1 0:29
twins01_loop 0:32
twins02_loop 0:32
twins03_full 2:42
underground_buried_loop 0:24
underground_caves01a 0:48
underground_caves01b 0:48
underground_caves01b_0.00_0.11.99 0:11
underground_caves01b_0.11.99_0.33.59 0:21
underground_caves02a 1:06
underground_caves02b 1:06
underground_caves03_loop 1:54
underground_crypts_loop 0:38
underground_darkness_loop 1:58
underground_forelone_loop 0:30
underground_horns01a_loop 0:28
underground_horns01b_loop 0:32
underground_labyrinth01a 2:39
underground_labyrinth01b 2:39
underground_tunnel_loop 0:14
underwater 0:06
untitled_loop 0:11
burning loop_flames_03 0:04
loop_flames_04 0:04
N/A loop_rumble_01 0:06

"tdm_sound_ambient03" folder/.pk4

TBA

"sound/ambient" subfolder

Subfolder(s) Ambient sample Ambient file name (.ogg) Ambient description Notes
ambience dd_amb_drone_1 0:40
dd_amb_drone_2 0:22
dd_amb_drone_2_loop 0:10
dd_amb_drone_2_start 0:08
dd_amb_drone_3a 0:43
dd_amb_drone_3b 0:45
dd_amb_drone_5a 0:23
dd_amb_drone_5b 0:11
dd_amb_hit_1a 0:31
dd_amb_hit_2b 0:15
dd_amb_hit_3a 0:11
dd_amb_hit_3b 0:19
dd_amb_hum_1 0:09
dd_amb_hum_1b 0:12
dd_amb_hum_2 0:10
dd_amb_hum_3 0:10
dd_amb_hum_4 0:43
dd_amb_hum_5lng 1:05
dd_amb_hum_5lng_b 1:10
dd_amb_hum_6lng 0:54
dd_amb_hum_6lng_b 1:13
dd_amb_hum_7lng 0:43
dd_amb_hum_7lng_b 0:54
dd_amb_hum_8 1:48

See also

Other databases TBA

Mapping addons

  • Sound addons repository - Repository of sound and ambient assets provided by TDM contributors. Purely addons, i.e. only sound and ambient assets other than those in the base game, listed in this Ambient Database. A useful repository for mappers looking for custom sound and ambient content for their missions.