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| It is not always easy to find out what skins are available for specific AI models. This page is an effort to keep track of which ones are available, as well as point out areas where new skins would be valuable.
| | Now that Dark Radiant includes a skin chooser for AI, an illustrated list is no longer necessary. Simply select the AI entity and add a new property, "skin" "0". Then select that property. A "Choose Skin" button will appear, and if you click that you will be able to browse all the skins available for that model. |
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| Some skins are entirely new textures, while others are just modified materials.
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| See also [[Heads Available for AI]]. | | See also [[Heads Available for AI]]. |
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| == City Watch ==
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| <gallery>
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| Image:citywatch.jpg|'''Default Texture''',<br> by Oddity
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| Image:skin_citywatch1.jpg|'''leather_tunic01''',<br> by Springheel
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| Image:skin_citywatch3.jpg|'''leather_tunic01_nochain''',<br> by Springheel
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| Image:redblack.jpg|'''tunic_reddish_pattern''',<br> by Springheel
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| Image:archer.jpg|'''citywatch_archer''',<br> by Springheel
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| </gallery>
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| == Proguard ==
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| <gallery>
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| Image:skin_proguard.jpg|'''Default Texture''',,<br> by Oddity
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| Image:skin_proguard3.jpg|'''redbrown_coat''',,<br> by Springheel
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| Image:skin_proguard1.jpg|'''leather''',,<br> by Springheel
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| Image:skin_proguard2.jpg|'''leather_nochain''',,<br> by Springheel
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| Image:skin_proguard4.jpg|'''tunic_rough_greenish''',,<br> by Springheel
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| </gallery>
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| == Beggar ==
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| ''Beggars and Commoners use the same mesh, and are distinguished mainly by the ragged tunic and rope belt. "Beggar" skins are suitable for any poor or ragged characters, not only for actual beggars.''
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| <gallery>
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| Image:skin_beggar1.jpg|'''Default Texture''',,<br> by Springheel
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| Image:skin_beggar2.jpg|'''commoner/poor''',,<br> by Springheel
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| Image:skin_beggar3.jpg|'''commoner/poor_greenneck'''<br>,, by Springheel
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| </gallery>
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Now that Dark Radiant includes a skin chooser for AI, an illustrated list is no longer necessary. Simply select the AI entity and add a new property, "skin" "0". Then select that property. A "Choose Skin" button will appear, and if you click that you will be able to browse all the skins available for that model.
See also Heads Available for AI.