AI Skins--List of Available Choices: Difference between revisions

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The number of TDM heads has been expanded recently, and this page is an attempt to make it easier for mappers to browse and select the heads they want to useThe name listed is the actual entitydef name, so mappers can add these heads to their AI by simply typing "def_head" "[name of head]" in the entity editor window.
Now that Dark Radiant includes a skin chooser for AI, an illustrated list is no longer necessarySimply select the AI entity and add a new property, "skin" "0".  Then select that property.  A "Choose Skin" button will appear, and if you click that you will be able to browse all the skins available for that model.


PAGE IS CURRENTLY WIP
See also [[Heads Available for AI]].


== City Watch Default Heads==


<gallery>
'''head_citywatch'''


'''head_citywatch_eyepatch01'''


'''head_baseguard_chaincoif_eyepatch01'''
'''head_baseguard_chaincoif_eyepatch02'''


</gallery>
[[category:AI]]
[[category:Textures]]
[[category:Models]]

Latest revision as of 15:27, 27 February 2009

Now that Dark Radiant includes a skin chooser for AI, an illustrated list is no longer necessary. Simply select the AI entity and add a new property, "skin" "0". Then select that property. A "Choose Skin" button will appear, and if you click that you will be able to browse all the skins available for that model.

See also Heads Available for AI.