AI Skins--List of Available Choices: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
No edit summary
Line 20: Line 20:


Image:archer.jpg|'''citywatch_archer''',<br> by Springheel
Image:archer.jpg|'''citywatch_archer''',<br> by Springheel
</gallery>
== Elite City Watch ==
<gallery>
Image:skin_elitewatch.jpg|'''Default Texture''',,<br> by Oddity
Image:skin_elitewatch3.jpg|'''mansion_guard''',,<br> by Springheel


</gallery>
</gallery>
Line 46: Line 38:
''Beggars and Commoners use the same mesh, and are distinguished mainly by the ragged tunic and rope belt.  "Beggar" skins are suitable for any poor or ragged characters, not only for actual beggars.''
''Beggars and Commoners use the same mesh, and are distinguished mainly by the ragged tunic and rope belt.  "Beggar" skins are suitable for any poor or ragged characters, not only for actual beggars.''


<gallery>
Image:skin_beggar1.jpg|'''Default Texture''',,<br> by Springheel
Image:skin_beggar1.jpg|'''Default Texture''',,<br> by Springheel
Image:skin_beggar2.jpg|'''commoner/poor''',,<br> by Springheel
Image:skin_beggar2.jpg|'''commoner/poor''',,<br> by Springheel
Image:skin_beggar3.jpg|'''commoner/poor_greenneck'''<br>,, by Springheel
Image:skin_beggar3.jpg|'''commoner/poor_greenneck'''<br>,, by Springheel
 
</gallery>





Revision as of 15:22, 27 February 2009

It is not always easy to find out what skins are available for specific AI models. This page is an effort to keep track of which ones are available, as well as point out areas where new skins would be valuable.

Some skins are entirely new textures, while others are just modified materials.

See also Heads Available for AI.

City Watch

Proguard

Beggar

Beggars and Commoners use the same mesh, and are distinguished mainly by the ragged tunic and rope belt. "Beggar" skins are suitable for any poor or ragged characters, not only for actual beggars.