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  • ===Blue Room=== The 'Blue Room' is a tiny room that is inaccessible in gameplay. It is close to 0,0,0 ...
    64 KB (11,619 words) - 03:40, 25 March 2024
  • ::''parm2'': blue :Sets the red/green/blue/alpha shader parms on the light and the model. ...
    286 KB (35,800 words) - 14:49, 7 May 2018
  • ::''parm2'': blue :Sets the red/green/blue/alpha shader parms on the light and the model. ...
    282 KB (35,345 words) - 23:37, 1 January 2015
  • ::''parm2'': blue :Sets the red/green/blue/alpha shader parms on the light and the model. ...
    310 KB (38,861 words) - 14:11, 16 December 2023
  • blue global4 blue 1.0 // tune blue illumination ...
    7 KB (842 words) - 05:02, 22 December 2022
  • * '''<nowiki>{{blue|Your blue text goes here}}</nowiki>''' => {{blue|Your blue text goes here}} ...
    2 KB (340 words) - 12:33, 23 March 2012
  • ===By Blue-Dot Surface Choice and Texture Browser=== ...will be applied to all surfaces of the selected object, in addition to the blue-dot surface(s). ...
    8 KB (1,216 words) - 19:58, 2 April 2022
  • * You now have a working text decal, seen in DR as a blue rectangular "Entity GUI". ^4 bright blue ...
    10 KB (1,670 words) - 13:23, 22 April 2024
  • ...st the colour. You can tweak that. For example, gaslight might be slightly blue and torch light slightly orange but it's easier to do it in the light inspe ...lour so different ambient lights might illuminate a crystal grotto as pale blue; a lava cave with a ruddy glow, and so on. But unless you have special need ...
    30 KB (5,598 words) - 13:41, 21 November 2018
  • ''Clip Selection'' will cut the brush and delete the part you cut off. The blue is the cut plane and everything on the side of the blue will be deleted. ...
    6 KB (1,066 words) - 13:51, 21 November 2018
  • maps/blue.map ...ning a three-mission campaign consisting of the maps <tt>red.map</tt>, <tt>blue.map</tt> and <tt>green.map</tt>, in this order. ...
    2 KB (289 words) - 07:59, 29 April 2011
  • Looking at the pic we have some green lines. These are the portals. The blue line WILL be a portal for stage 2, right now it is just a caulk wall to sea Select the last wall in the map (Blue line in Stage 1 pic) and make it a vis-portal. Now for easy of use 'filter' ...
    20 KB (3,747 words) - 13:51, 21 November 2018
  • blue global4 blue global4 ...
    4 KB (450 words) - 07:35, 11 December 2020
  • blue Parm2 blue Parm2 ...
    10 KB (1,639 words) - 08:51, 29 January 2022
  • blue Parm2 blue Parm2 ...
    10 KB (1,640 words) - 08:50, 29 January 2022
  • ** Blue with checkmark icon = this Layer is currently visible ** Blue with star icon = this Layer is currently visible, and "active", i.e., newly ...
    8 KB (1,306 words) - 19:38, 22 January 2022
  • ...make the yellow skull, when it's the current inventory item, pulse with a blue tint. (This will not affect how the skull appears in the inventory grid, no ...// "Pulse" feature. Momentarily reduce red & green channels to make blue tint ...
    18 KB (2,323 words) - 17:34, 4 November 2022
  • ...are no different. If your campaign consists of three missions ("red.map", "blue.map" and "green.map"), all three of them still go into the same maps folder ...he PK4 (just next to the readme.txt). Following the example of the "red", "blue" and "green" maps above the map sequence file would look like this: ...
    13 KB (2,131 words) - 00:08, 13 May 2014
  • ...ne and then green in the next etc), for example making it more red or more blue etc. This can be useful if you have a leaf texture and want to make 2 mater ...
    15 KB (2,637 words) - 14:49, 21 November 2018
  • # Create a 'blue' room (a room not accessible by the player) and store all items intended fo ...the above adding every single weapon; the startpack includes a ready made blue room with every tool and weapon but for now it's just important you underst ...
    20 KB (3,737 words) - 13:45, 21 November 2018
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