Heads Available for AI
From The DarkMod Wiki
author: Springheel
The number of TDM heads has been expanded recently, and this page is an attempt to make it easier for mappers to browse and select the heads they want to use. The name listed is the actual entitydef name, so mappers can add these heads to their AI by simply finding the head they want on this page and typing "def_head" "[name of head]" in the entity editor window.
(for more information about attaching heads to AI, see Swapping Heads on AI Models)
PAGE IS CURRENTLY WIP -- more to come as time permits
Guard Heads
City Watch Default Heads
-
atdm:ai_head_citywatch
-
atdm:ai_head_ citywatch_ eyepatch01
-
atdm:ai_head_ baseguard_ chaincoif
-
atdm:ai_head_ baseguard_chaincoif_ eyepatch01
-
atdm:ai_head_ baseguard_chaincoif_ eyepatch02
-
atdm:ai_head_ baseguard_clothcoif
Civilian Heads
Nobleman Default Heads
-
head_nobleman1_redhat
-
head_nobleman1_greyhair
-
head_nobleman1_redhat_ darkhair
Beggar Default Heads
-
head_beggar
-
head_beggar_skullcap
Commoner Default Heads
-
head_commoner01
Builder Heads
Builder Guard Heads
-
head_builderguard02
-
head_builderguard02_eyepatch