Textures
From The DarkMod Wiki
This page contains articles and links related to making/importing textures, editing .mtr files and others related to the mod.
Making Textures
- How to add Textures to The Dark Mod - Overall Information and Guides
- Texture Guidelines -- (Info on our hi-res repository, and what sizes to use for textures)
- Texture Folder Structure -- (Where to save new textures)
- Basic Texture Information: http://www.modwiki.net/wiki/Texturing
- Texture Creation - Basic Tutorial
- Common Texture Mistakes
- Detail Textures
- How To Make Your Own Visportal-texture
- How to give Textures a nice Glow
- Inverse Normalmaps -- (A way to check if your normalmaps are correct)
- Inverting Normalmaps -- (How to fix them if they aren't correct)
- No more Heightmaps -- (Basic info for turning a heightmap into a normalmap)
- Remove Shadows in Source Images
- Wall Texture Tutorial -- (How to make good normalmaps with Maya)
- Creating Textures with Normals out of Models -- (More info on using modeling software to make normalmaps)
- oDDity face texture tutorial
- Making Semi-transparent textures
Material Files
(Material files tell D3 what to do with your texture images. Without one, your texture will not work)
- Basic Material File -- (How to get a new texture in game)
- Surface Types -- (How to tell the engine whether your surface is stone, wood, grass, etc)
Textures for Models
- Creating Multiple Skins For A Model -- (How to swap different textures on the same model)
- Turning Shadows Off -- (How to turn shadows off to varying degrees)
Other
- Fast Re-Texturing of your Map
- Grey Border Around Transparent GUI -- (sometimes transparent .tgas have an unwanted grey border)