Texture Folder Structure

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Revision as of 15:25, 6 June 2007 by Springheel (talk | contribs)
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This is the new folder structure for textures.

Formatting is wip.

textures/darkmod/carpet

carpet (regular tiling carpets go under main folder)

carpet/rugs (are not expected to tile)

carpet/runners (are expected to tile in only one direction)

textures/darkmod/stone

stone/blocks (for rough, uneven block textures)

stone/brick (for regular bricks of any size)

stone/natural (rock walls, caves, gravel)

stone/flat (cement, marble, anything basically smooth)

all of the above would also have a "nontiling" and "tiling_2d" subfolder

textures/darkmod/wood

wood/boards (anything made of planks)

wood/panels (anything made of panels or seamless wood pieces)

wood/paint_paper (for wallpapered or painted walls, perhaps not a great name?)

wood/beams (for wooden beams, or textures that mix beams and something else)

all of the above would also have a "nontiling" and "tiling_2d" subfolder

textures/darkmod/nature

nature/foliage (leaves, ivy, distant trees, etc)

nature/grass (grass and straw)

nature/dirt (dirt, mud, topsoil, etc)

nature/water

all of the above would also have a "nontiling" and "tiling_2d" subfolder

nature/skybox (?)

textures/darkmod/map_specific

map_specific (for textures that are needed for specific maps that aren't appropriate for the regular folder structure--perhaps cubemap reflections? Can't think of much else)

map_specific/bonehoard

map_specific/mansion_alpha

etc.

textures/darkmod/metal

metal/flat (for relatively smooth, non-detailed metal)

metal/detail (for textures with obvious pipes, gears, rivets)

metal/grate (for semi-transparent grating, bars)

all of the above would also have a "nontiling" and "tiling_2d" subfolder

textures/darkmod/windows

window (regular windows and transparent glass texture goes under main folder)

window/ornate (stained glass or otherwise decorative)

window/transparent_glass (for windows using see-through textures)

(designations for indoor vs outdoor, and lit vs unlit, should be included in the name)

textures/darkmod/doors

door/wood (regular old doors)

door/wood/ornate (rich, mansion-type doors)

door/metal

door/metal/bars (for door or gate textures with bars)


textures/darkmod/roof

(for textures that are obviously for a roof, like shingles)

textures/darkmod/decals

decals/dirt (for dirt, grime, mud, stains)

decals/symbols (magical symbols, signs, graffiti)

decals/vegetation (leaves, scattered straw, ivy)

decals/blood