Modeling
From The DarkMod Wiki
Basic Modeling
- Modeling - Basic Tutorial
- Using Blender for Doom 3 Modeling
- Creating an ASE model using multiple Materials
- Meshes from Lightwave to D3 with Normal Maps
- Model/Texture Guidelines
- .def files
- Modeling Tools: Unfold3D
- Low poly body reference
- Exporting from all the popular 3D apps
- PDF Tutorial on the export process using Doom 3
- Maya Importer DLL for Maya 7 (Above tutorial shows you where to use it)
AI
- Swapping Heads on AI Models
- Adding Heads and Weapons to AI -- (How to modify AI def files to add newly modelled heads or weapons)
- An AI consists of 6 Models
- Getting Characters and their Anims into Doom
- Multiple Head Definitions for AI
- Problematic Paths in Models
- Setting up Ragdolls for Custom Joint Hierarchies
- Scaling And Rotating AI Meshes