Texture Database
THIS PAGE IS A WORK IN PROGRESS
This article serves as an overview of all the Textures available for mission building in The Dark Mod, via the DarkRadiant editor. Note that the editor itself doesn't house these crucial assets, it relies on the assets available in the base game.
Only the Textures that are currently a part of core TDM (the base game) are listed in this database. Custom additions to Fan Missions, made by individual authors for individual missions, will not be listed here, unless they become accepted and integrated into the core game.
All of the textures listed in this database are current for TDM 2.05. Feel free to udpate the list full list to version 2.06 and higher whenever you'll have the time to do so.
Textures overview
An overview of textures available for level building a.k.a. mapping.
"textures/darkmod" subfolder
The main folder for most of the textures commonly used in The Dark Mod. The overviews listed below are arranged according to the folder's main subfolders, each representing a different broad type of entities. The order is alphabetical, as in DarkRadiant's entity browser.
"carpet" subfolder
TBA
"debug" subfolder
TBA
"decals" subfolder
TBA
"door" subfolder
TBA
"fabric" subfolder
TBA
"fogs" subfolder
TBA
"glass" subfolder
TBA
"map_specific" subfolder
TBA
"metal" subfolder
TBA
"nature" subfolder
TBA
"other" subfolder
TBA
"paint_paper" subfolder
TBA
"plaster" subfolder
TBA
"roof" subfolder
TBA
"sfx" subfolder
TBA
"sliptip" subfolder
TBA
"stone" subfolder
TBA
"weather" subfolder
TBA
"window" subfolder
TBA
"wood" subfolder
TBA
See also
- Textures
- Texture Tutorials
- Entity Database - in development
- Model Database - in development
- Model addons repository - in development
- Prefab Database - started earlier, in development