What's new in TDM 2.03
From The DarkMod Wiki
See also the changelog on our bugtracker.
AI
-- AI will react if they are hit by an opening door (grayman)
Coding
-- The loading bar now accurate reflects the amount of time it takes a mission to load (grayman)
-- the LOD system has been extended to cover AI and animated objects (SteveL)
Assets
-- numerous new models and skins have been added to the mod (Springheel)
-- several new light entities have been added (Springheel)
-- A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel)
-- loot textures have been given more shine to make them a bit easier to pick out (Springheel)