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  • ** '''Normal''' (uses interaction shader to calculate ambient), ...(unlimited height) cube, and if you watch the video, you will see that the map certainly feels way bigger. A clever trick :)
    13 KB (1,967 words) - 15:56, 3 February 2021
  • thedarkmod.exe +map training_mission +condump mylog2.txt +quit thedarkmod.exe +developer 1 +set logfile 2 +map training_mission
    3 KB (423 words) - 08:27, 24 July 2019
  • The XYZ are absolute map directions so changing Y for example will affect the North/South length (to ...goyle, hidden in shadows, is not so critical as a table of three times its normal length! Probably reducing the size of models is generally 'safer' but be aw
    5 KB (922 words) - 21:21, 12 May 2020
  • DOES NOT WORK FOR DOORS - use the normal key method These scripts could be in the map's script file, for example. Or they could be globally defined scripts if yo
    4 KB (754 words) - 13:19, 10 December 2022
  • * Fixed UV map on Stove models (6312). * Improved normal map of long banners (6355).
    12 KB (1,722 words) - 05:14, 28 March 2024
  • ...rtant AI pathfinding control is ''monster_clip'' - it is essential in good map building. ''monster_clip'' is an '''invisible''' material used to guide AI ...> common > nodrawsolid. Yet AI can step up both this shallow step and the normal step in one convincing motion so this is useful for getting very steep step
    13 KB (2,304 words) - 19:38, 12 July 2022
  • * [[Meshes from Lightwave to D3 with Normal Maps]] ...ads Available for AI]] ''-- (A list of heads you can attach to AI in your map)''
    2 KB (303 words) - 21:09, 26 April 2022
  • ..., but we're working on that. Pressing {{key|F3}} again will go back to the normal fullbright view.
    2 KB (365 words) - 14:13, 18 September 2022
  • * '''only for Thief's Den''': recompile the map via the console, or the pathfinding of the AI is broken * Since you cannot install 32 bit libraries on a 64 bit system with the normal package manager, you should use [http://ubuntuforums.org/showthread.php?t=4
    9 KB (1,383 words) - 08:29, 20 April 2022
  • Some might even think that it is required for normal execution of the game, which seems to be wrong. ...aveGame''' command, which automatically starts a new game of the specified map, saves it and loads it.
    15 KB (2,106 words) - 07:35, 24 March 2018
  • * 3Dc \ BC5 ( RGTC ) Normal Map compression
    4 KB (649 words) - 15:56, 25 April 2024
  • my_ent.updateLoop(); // error, normal entities don't have the script event ...from '''script/tdm_custom_scripts.script''', and '''not''' from your main map script. Otherwise savegames cannot be loaded!}}
    4 KB (652 words) - 11:19, 3 October 2014
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