Search results

From The DarkMod Wiki
Jump to navigationJump to search
  • ...pk4 to .zip will prevent its files being read (must not have Doom/TDM/Dark Radiant open as they lock it.)
    13 KB (2,253 words) - 18:11, 4 November 2022
  • #redirect [[Dark Radiant Controls, Keys & Mouse]]
    76 bytes (9 words) - 16:17, 10 April 2008
  • * [[Dark Radiant Keys|DarkRadiant Keys]]
    3 KB (311 words) - 22:09, 12 April 2024
  • Please continue with the [[Dark Radiant Must Know Basic Intro]] or Fidcal's [[A - Z Beginner Full Guide Start Here!
    2 KB (365 words) - 14:13, 18 September 2022
  • .... The list selects the entity for you in the grid and camera views in Dark Radiant and centres them to zoom in. Neat eh? (keys in inventories are not visible
    24 KB (4,352 words) - 15:17, 26 April 2022
  • ...assemblies... their creation, navigation, manipulation, and benefits. Dark Radiant provides a number of techniques to control the visibility, selectability, a
    7 KB (1,056 words) - 22:07, 26 April 2022
  • ...learn how to build a well optimized medieval street in [[DarkRadiant|Dark Radiant]] for The Dark Mod using [[Visportals|vis-portals]].
    20 KB (3,747 words) - 13:51, 21 November 2018
  • ...diant.net/userguide/#WorkingWithPrefabs "Working with prefabs" in the Dark Radiant User Guide].
    5 KB (842 words) - 22:47, 26 January 2022
  • Now that Dark Radiant includes a skin chooser for AI, an illustrated list is no longer necessary.
    417 bytes (68 words) - 15:27, 27 February 2009
  • '''Note:''' ''There is now a [[Stim/Response Editor]] accessed via the Dark Radiant entity menu which makes it easier to set these key/values. The editor setti
    11 KB (1,939 words) - 21:52, 9 April 2024
  • The Dark Radiant Users Guide covers this topic succinctly; see particularly
    8 KB (1,216 words) - 19:58, 2 April 2022
  • Then open up the Doom3 editor [or Dark Radiant these days] and the map that you want to test in, and add a moveable_laptop
    8 KB (1,191 words) - 19:32, 16 March 2020
  • ...you begin, you should have a basic understanding of how to edit with Dark Radiant, and how to build and run maps.
    808 bytes (113 words) - 04:33, 22 November 2018
  • When you import this prefab into Dark Radiant, you will see only a blue "Entity GUI" rectangle. In the next step, you're
    6 KB (998 words) - 17:36, 4 November 2022
  • Open ''snitch2.map'' in Dark Radiant.
    12 KB (2,013 words) - 04:36, 22 November 2018
  • Open the map ''snitch1.map'' in Dark Radiant. In this map, center stage is the bulletin board on the north wall (+Y dire
    9 KB (1,477 words) - 08:53, 29 January 2022
  • To match Blender's grid with the Radiant grid, go to "View"->"View Properties"->"Grid:Spacing" and set it to '''10''
    1 KB (213 words) - 14:49, 12 April 2011
  • ...t is that they project spherically. The box shaped bounding volume in Dark Radiant is no mere simplification, it is the literal area affected by the light for
    23 KB (3,719 words) - 18:25, 8 February 2024
  • '''Important:''' The windeps/ folder must be in the same folder as the radiant/ or include/ folder.
    6 KB (881 words) - 19:35, 1 April 2022
  • ...nctions are now gone in TDM 2.0 Standalone. We recommend that you use Dark Radiant instead.
    542 bytes (85 words) - 18:00, 25 August 2016
View ( | ) (20 | 50 | 100 | 250 | 500)