Search results

From The DarkMod Wiki
Jump to navigationJump to search
  • ...t wasn't designed to be used that way, there is a way to do it anyway, and all within the editor. ...then you can cut pieces off the basic rectangular block but I would get it all working first and save it then gradually cut pieces off and save the early
    12 KB (2,029 words) - 15:17, 4 September 2021
  • To teleport more than one entity, you can target them all from the same teleport entity. The targets will be teleported in the order However, this would also mean that all targets get teleported to the same location and are thus stuck inside each
    6 KB (953 words) - 19:03, 14 December 2021
  • This article serves as an overview of all the Ambients (sound loops, ambient sound effects, ambient music, etc.) avai All of the entities listed in this database are current for TDM 2.05. Feel free
    53 KB (6,865 words) - 13:17, 29 March 2021
  • Create the first step like this (a height of 8 is used here), it goes all the way through the tower, and they share a common centre point (X and Y). ...ase as you want! The cloned quadrants are super easy to place because they all meet at the center.
    7 KB (1,109 words) - 23:21, 23 October 2019
  • !align=left|{{TDM-FM|penny2_1|Penny Dreadful 2: All the way up}} ...s that are fully released, not those currently in development or testing. Tutorials, demos, prefabs, etc. should be listed elsewhere.
    67 KB (8,305 words) - 20:56, 23 May 2024
  • * '''Abandon ship!''' -- When triggered, all AI drop what they're doing and start running for the exits. * '''Lights out!''' -- At a specific time, all AI stop what they're doing and walk to their beds to go to sleep.
    30 KB (5,385 words) - 15:07, 11 May 2024
  • All that remains is to map the map in Dark Mod and try it out. Each time you fr ...very detail in the script is correct. A tiny typo and it might not work at all.
    4 KB (776 words) - 05:21, 20 October 2018
  • This article serves as an overview of all the Models (static, stationary models) available for mission building in '' All of the models listed in this database are current for TDM 2.05. Feel free t
    17 KB (2,317 words) - 10:28, 13 February 2019
  • ** To make all HUD elements invisible, use the cvar "tdm_hud_opacity 0". [[Category:Mapping Tutorials]]
    8 KB (1,358 words) - 10:07, 26 October 2022
  • // You don't need this at all, but for a platform the player is meant to get on this is needed. [[Category:Mapping Tutorials]]
    11 KB (1,880 words) - 20:17, 8 June 2022
  • ...e to the entire brush and surround the ladder then it will be climbable on all sides. Where you only want one surface to be climbable then you can just su [[Category:Mapping Tutorials]]
    2 KB (379 words) - 04:57, 22 November 2018
  • ...not think of it. Just copy and paste shader one of the surface textures to all the others to get the same scroll and scale alignment and it should be OK. [[Category:Mapping Tutorials]]
    8 KB (1,315 words) - 18:14, 4 November 2022
  • Modular building is all about using a limited number of architectural models instead of building ev [[Category:Mapping Tutorials]]
    3 KB (412 words) - 02:53, 25 October 2023
  • Create the room you want to have your pseudo-reflective water in. Add all the large parts, but you can leave small details (and of course the AI) out [[Category:Mapping Tutorials]]
    7 KB (1,214 words) - 23:26, 18 April 2020
  • ...difficulties recording video, and sometimes a “good enough” compromise is all that can achieved. You’ll probably have to consult forums for those using ...ecording software in Window’s Process Explorer [https://www.tenforums.com/tutorials/89548-set-cpu-process-priority-applications-windows-10-a.html| as discussed
    12 KB (1,908 words) - 03:30, 24 November 2021
  • In a nutshell all the water is comprised of is a standard guis\underwater\underwater_blue_thi [[Category:Mapping Tutorials]]
    2 KB (312 words) - 21:20, 23 March 2023
View ( | next 20) (20 | 50 | 100 | 250 | 500)