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  • ...kmod/tdm_prefabs01.pk4 before they are visible to earlier versions of Dark Radiant.) With Dark Radiant 2.2.1 it is possible to group multiple entities, so they can be handled as ...
    3 KB (509 words) - 20:02, 27 January 2022
  • * Choose Top view in Dark Radiant's orthoview ...
    8 KB (1,315 words) - 18:14, 4 November 2022
  • ...nd the suffix .lin instead of .map in the same folder as your map. In Dark Radiant you can use this to track the path of the leak, determine the cause, and fi # Back in Dark Radiant, select Pointfile from the file menu. If the red line starts from your OE, ...
    37 KB (6,198 words) - 18:11, 12 May 2024
  • To match Blender's grid with the Radiant grid, go to "View"->"View Properties"->"Grid:Spacing" and set it to '''10'' ...
    1 KB (213 words) - 14:49, 12 April 2011
  • ...nctions are now gone in TDM 2.0 Standalone. We recommend that you use Dark Radiant instead. ...
    542 bytes (85 words) - 18:00, 25 August 2016
  • editor launches the level editor Radiant ...
    1,006 bytes (109 words) - 06:39, 14 September 2006
  • def_head <head name> is sufficient now to attach heads. But Dark Radiant now has a visual head browser so the easiest way is to enter the property d ...
    2 KB (338 words) - 22:16, 26 August 2010
  • It's very easy to swap skins in Dark Radiant. ...
    6 KB (1,054 words) - 15:56, 18 August 2009
  • ...ant than preparing for good texture alignment. Use a big grid size in Dark Radiant and ensure walls, corridors, and rooms snap nicely to that grid. Fine adjus ...
    15 KB (2,729 words) - 13:38, 21 November 2018
  • #redirect [[Dark Radiant Controls, Keys & Mouse]] ...
    76 bytes (9 words) - 16:17, 10 April 2008
  • In Doom/Radiant editing, the world is an infinite big empty space and your map is a small w ...
    3 KB (615 words) - 04:49, 6 October 2010
  • Now that Dark Radiant includes a skin chooser for AI, an illustrated list is no longer necessary. ...
    417 bytes (68 words) - 15:27, 27 February 2009
  • * Dark Radiant has a new option that is much better than ''make hollow'' for creating room ...
    6 KB (1,066 words) - 13:51, 21 November 2018
  • Just a nice menu to help customize Dark Radiant to suit your needs. ...
    285 bytes (56 words) - 04:07, 7 January 2008
  • ...s with a small offset. This way they don't cause z-fighting errors in dark radiant. Drawback is that the player camera could get in between the decal and the ...
    2 KB (354 words) - 21:33, 13 January 2014
  • * [[Python scripts for Dark Radiant]] ...
    1 KB (156 words) - 17:30, 19 August 2017
  • Open ''vault.map'' in Dark Radiant. ...
    16 KB (2,522 words) - 18:27, 5 March 2022
  • ...you begin, you should have a basic understanding of how to edit with Dark Radiant, and how to build and run maps. ...
    808 bytes (113 words) - 04:33, 22 November 2018
  • Open ''snitch2.map'' in Dark Radiant. ...
    12 KB (2,013 words) - 04:36, 22 November 2018
  • Open the map ''snitch1.map'' in Dark Radiant. In this map, center stage is the bulletin board on the north wall (+Y dire ...
    9 KB (1,477 words) - 08:53, 29 January 2022
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