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  • ...of UVing by covering texture application similar to what you’d use in Dark Radiant: a single tiling texture applied to a single surface. The end result being ...It’s like how you can change the scale, the rotation, and whatnot in Dark Radiant, but instead of doing it by changing a few numbers, you’re doing it all b
    31 KB (5,660 words) - 05:35, 22 May 2012
  • ...nd turn the entire clock prefab to face the way you want it in-game. (Dark Radiant's 'rotate models independently' button should be UNset.
    9 KB (1,508 words) - 14:17, 16 October 2018
  • ...to each other. With the brush surface selected I copy its texture to Dark Radiant's shader clipboard using either '''''menu > edit > copy shader''''' or {{MM
    8 KB (1,588 words) - 09:32, 20 October 2018
  • All units used here are Dark Radiant grid units (same as Doom 3 units.)
    7 KB (1,234 words) - 14:28, 11 December 2023
  • It's very easy to swap skins in Dark Radiant.
    6 KB (1,054 words) - 15:56, 18 August 2009
  • ...exture (not the patch) in surface inspector. Note that currently with Dark Radiant you *reduce* the scale to increase it on patches. As you do this one side o
    5 KB (900 words) - 11:10, 7 March 2022
  • ...w bounces off of it, and arrows will always bounce off of it. However Dark Radiant allows the use of material specific collision shaders. So a chest can be ma
    16 KB (2,953 words) - 00:14, 4 October 2023
  • ...ant than preparing for good texture alignment. Use a big grid size in Dark Radiant and ensure walls, corridors, and rooms snap nicely to that grid. Fine adjus
    15 KB (2,729 words) - 13:38, 21 November 2018
  • The "Radiant" module plays a slightly different role for scripting than it does for the worldspawn = Radiant.findEntityByClassname("worldspawn")
    91 KB (13,242 words) - 06:12, 2 January 2023
  • * in Dark Radiant, select atdm_trigger_voice_1, select also voice_1, then Control-K.
    21 KB (3,225 words) - 08:26, 13 May 2024
  • ...pk4 to .zip will prevent its files being read (must not have Doom/TDM/Dark Radiant open as they lock it.)
    13 KB (2,253 words) - 18:11, 4 November 2022
  • #redirect [[Dark Radiant Controls, Keys & Mouse]]
    76 bytes (9 words) - 16:17, 10 April 2008
  • * [[Dark Radiant Keys|DarkRadiant Keys]]
    3 KB (311 words) - 22:09, 12 April 2024
  • Please continue with the [[Dark Radiant Must Know Basic Intro]] or Fidcal's [[A - Z Beginner Full Guide Start Here!
    2 KB (365 words) - 14:13, 18 September 2022
  • .... The list selects the entity for you in the grid and camera views in Dark Radiant and centres them to zoom in. Neat eh? (keys in inventories are not visible
    24 KB (4,352 words) - 15:17, 26 April 2022
  • ...assemblies... their creation, navigation, manipulation, and benefits. Dark Radiant provides a number of techniques to control the visibility, selectability, a
    7 KB (1,056 words) - 22:07, 26 April 2022
  • ...learn how to build a well optimized medieval street in [[DarkRadiant|Dark Radiant]] for The Dark Mod using [[Visportals|vis-portals]].
    20 KB (3,747 words) - 13:51, 21 November 2018
  • ...diant.net/userguide/#WorkingWithPrefabs "Working with prefabs" in the Dark Radiant User Guide].
    5 KB (842 words) - 22:47, 26 January 2022
  • Now that Dark Radiant includes a skin chooser for AI, an illustrated list is no longer necessary.
    417 bytes (68 words) - 15:27, 27 February 2009
  • '''Note:''' ''There is now a [[Stim/Response Editor]] accessed via the Dark Radiant entity menu which makes it easier to set these key/values. The editor setti
    11 KB (1,939 words) - 21:52, 9 April 2024
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