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  • {{Original_Reference|Ishtvan|2513}}
    4 KB (670 words) - 19:19, 11 September 2006
  • ''info by Ishtvan''
    939 bytes (148 words) - 09:55, 25 August 2008
  • ''by Ishtvan & greebo''
    61 KB (10,916 words) - 20:12, 30 January 2024
  • {{Original_Reference|Ishtvan|1660}}
    2 KB (325 words) - 15:33, 14 October 2007
  • {{Original_Reference|Ishtvan|1636}}
    2 KB (287 words) - 14:32, 6 July 2018
  • {{Original_Reference|Ishtvan|1636}}, ''additions by greebo & fidcal 2009-03-13''
    8 KB (1,227 words) - 14:17, 20 February 2013
  • {{Original_Reference|Ishtvan|1582}}
    2 KB (294 words) - 11:19, 1 February 2013
  • :Answer: I'll quote Ishtvan for this one.
    26 KB (4,493 words) - 17:22, 15 December 2023
  • {{Original_Reference|Ishtvan|1538}}
    4 KB (585 words) - 14:02, 13 September 2006
  • {{Original_Reference|Ishtvan|1425}}
    1 KB (203 words) - 17:31, 13 September 2006
  • {{Original_Reference|Ishtvan|3810}}
    722 bytes (125 words) - 05:38, 14 September 2006
  • Based on a [http://forums.thedarkmod.com/topic/5502|forum post by Ishtvan], [[Func Forcefields]] includes simulating floating objects, potentially ma
    11 KB (1,696 words) - 23:21, 14 December 2021
  • {{Original_Reference|Ishtvan|4723}}
    2 KB (425 words) - 01:52, 10 March 2011
  • {{Original_Reference|Ishtvan|5502}}
    6 KB (1,097 words) - 23:15, 14 December 2021
  • ...l yourself up) only worked for stationary or moving (translating) objects. Ishtvan now implemented mantling onto rotating objects, too. This [http://www.youtu
    13 KB (1,967 words) - 15:56, 3 February 2021
  • [[Func_Forcefields]] has an early TDM treatment from Ishtvan.
    5 KB (748 words) - 22:15, 24 November 2021
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