User contributions for Stifu
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27 December 2010
- 13:2613:26, 27 December 2010 diff hist +3 m DrVertexBlend (tutorial) No edit summary
- 13:2313:23, 27 December 2010 diff hist +113 Textures No edit summary
- 13:2113:21, 27 December 2010 diff hist +30 m TDM Material Batch Conversion No edit summary
- 13:1913:19, 27 December 2010 diff hist +3,032 N TDM Material Batch Conversion New page: Some of the ambient rendering methods available in TDM require ambient stages in all the material definitions (see Virtual Ambient Light Textures). Since TDM 1.03 there is a command th...
- 12:3712:37, 27 December 2010 diff hist +106 Modeling No edit summary
- 12:3612:36, 27 December 2010 diff hist +105 Textures No edit summary
- 12:3412:34, 27 December 2010 diff hist +30 m Texture Creation - Basic Tutorial No edit summary
- 12:3012:30, 27 December 2010 diff hist +106 Textures No edit summary
- 12:2612:26, 27 December 2010 diff hist +12 m DrVertexBlend (tutorial) No edit summary
- 12:2212:22, 27 December 2010 diff hist +734 DrVertexBlend (tutorial) Added an example image, a note about outdated material definitions and a short summary to explain vertex blending
- 12:1612:16, 27 December 2010 diff hist +148 N File:VertexBlendExample.jpg An example image for vertex blending. A shot from the FM "No Honor Among Anyone", the third and final part of the "No Honor Among Thieves" campaign. current
- 11:5211:52, 27 December 2010 diff hist +2,339 Virtual Ambient Light Textures Added further explanations and ambient stages for vertex-blended Materials
26 December 2010
- 20:2220:22, 26 December 2010 diff hist +88 FAQ Updated to reflect the changes in TDM 1.03: Mostly removed references to bloom and replaced them with HDR-Lite Post-Processing
- 20:0020:00, 26 December 2010 diff hist +249 FAQ →Changing the screen resolution/aspect ratio does nothing!?: - Added vid_restart information
- 19:5119:51, 26 December 2010 diff hist +255 FAQ →Underwater performance poor: - Information was outdated
12 December 2010
- 11:4011:40, 12 December 2010 diff hist +51 What's new in TDM 1.04 Texture added
25 May 2010
- 17:3717:37, 25 May 2010 diff hist −8 m What's new in TDM 1.02 No edit summary
24 March 2010
- 11:5911:59, 24 March 2010 diff hist +365 FAQ "Could not find tdmlauncher"
- 11:4111:41, 24 March 2010 diff hist +412 Texture Guidelines Added exception for skybox textures
22 March 2010
- 09:0709:07, 22 March 2010 diff hist +108 What's new in TDM 1.02 No edit summary
12 March 2010
- 11:3011:30, 12 March 2010 diff hist +96 Readable Editor Advise for pure Translators extended
11 March 2010
- 15:4915:49, 11 March 2010 diff hist +66 m Readable Editor No edit summary
- 15:4615:46, 11 March 2010 diff hist +426 Readable Editor Added passage about titles overlapping bodies.
10 March 2010
- 16:5916:59, 10 March 2010 diff hist +153 m Readable Editor No edit summary
- 16:4516:45, 10 March 2010 diff hist +92 Readables Link to Readable Editor added
- 16:0716:07, 10 March 2010 diff hist +69 Readable Editor Forgot the category once again...
- 16:0016:00, 10 March 2010 diff hist +9,447 N Readable Editor New page: --~~~~ 300px|thumb|right|The Readable EditorThe ''Readable Editor'' is a [http://en.wikipedia.org/wiki/What_you_see_is_what_you_get WYSIWYG-Editor] for the rea...
- 13:0413:04, 10 March 2010 diff hist 0 N File:ReadableEditor.jpg No edit summary current
25 February 2010
- 22:2622:26, 25 February 2010 diff hist +45 What's new in TDM 1.01 No edit summary
- 13:3713:37, 25 February 2010 diff hist +173 What's new in TDM 1.01 No edit summary
3 February 2010
- 12:5412:54, 3 February 2010 diff hist +110 Nm GUI Definitions As long as no tutorial is available, I thought I'd at least add a link here.
2 February 2010
- 11:4811:48, 2 February 2010 diff hist +45 m Textures Just reshuffled the links a little to match their context
- 11:3011:30, 2 February 2010 diff hist +1,066 Remove Shadows in Source Images Added an introduction explaining the difference between directional and diffuse shading
1 February 2010
- 15:0515:05, 1 February 2010 diff hist +508 Texture Creation - Basic Tutorial Replaced wrong storage information and added Texture-Guideline extracts.
31 January 2010
- 10:5810:58, 31 January 2010 diff hist +254 m Advanced Tips for Creating Diffusemaps No edit summary current
30 January 2010
- 13:0713:07, 30 January 2010 diff hist +22 m Advanced Tips for Creating Diffusemaps Forgot to assign a category...
- 13:0413:04, 30 January 2010 diff hist +45 m Textures added link to new Texture-page
- 13:0213:02, 30 January 2010 diff hist −4,695 Texture Creation - Basic Tutorial Removed advanced tips and created a new page for them, as this is supposed to be a basic tutorial.
- 12:5912:59, 30 January 2010 diff hist +5,341 N Advanced Tips for Creating Diffusemaps New page: ''written by STiFU'' == Making textures with complex structures tile-able == When working with textures that feature complex structures like bones/skulls or irregular stones, it is useful...
- 12:2512:25, 30 January 2010 diff hist +2,212 Texture Creation - Basic Tutorial Added a passage about creating multiple color-versions of a texture.
- 11:2811:28, 30 January 2010 diff hist +269 m Remove Shadows in Source Images No edit summary
29 January 2010
- 09:3909:39, 29 January 2010 diff hist +197 N Talk:What's new in TDM 1.01 New page: frob_peer hilite does not sync: Just wanted to make sure you have seen the note Fidcal added on that issue, after you have committed it to version 1.01. Just delete this is everything is a...
28 January 2010
- 12:0712:07, 28 January 2010 diff hist +508 m Texture Creation - Basic Tutorial Hyperlinks and explanations added.
- 11:5011:50, 28 January 2010 diff hist +134 m Remove Shadows in Source Images No edit summary
- 11:3211:32, 28 January 2010 diff hist +2,663 Texture Creation - Basic Tutorial Advanced tips added for making textures tile-able
- 10:3210:32, 28 January 2010 diff hist +234 N File:Crop hint.jpg The crop-rectangle is represented by four Guides. Now you can paste imageparts outside the crop-area as a layer inside, for later usage. Note: Brightness of the different image-parts has been adjusted to visualize the process better. current
27 January 2010
- 16:2616:26, 27 January 2010 diff hist +2,958 Normalmaps, How to Make Good Ones Tipps and tricks for normalmap-tweaking added.
- 14:2714:27, 27 January 2010 diff hist +168 Remove Shadows in Source Images No edit summary
- 14:0614:06, 27 January 2010 diff hist +5,449 Remove Shadows in Source Images No edit summary
- 13:1813:18, 27 January 2010 diff hist +136 N File:Texture-offset-example.jpg Shaded parts are only at the bottom of the shingles, so you can offset it a couple of pixels to the bottom, to cover those shaded parts.