User contributions for Fidcal
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25 April 2009
- 10:0310:03, 25 April 2009 diff hist −1 Shop No edit summary
- 10:0110:01, 25 April 2009 diff hist +853 Shop No edit summary
- 07:0307:03, 25 April 2009 diff hist +68 Attaching Items No edit summary
- 07:0207:02, 25 April 2009 diff hist +62 Adding Heads and Weapons to AI No edit summary
- 07:0107:01, 25 April 2009 diff hist +106 Adding Heads and Weapons to AI No edit summary
- 06:5706:57, 25 April 2009 diff hist +33 Attaching Items No edit summary
- 06:5706:57, 25 April 2009 diff hist −11 Attaching Items No edit summary
- 06:5506:55, 25 April 2009 diff hist +1 m Bind →Examples current
- 06:5506:55, 25 April 2009 diff hist 0 m Bind →Examples
- 06:5506:55, 25 April 2009 diff hist +16 Bind →Examples
- 06:5406:54, 25 April 2009 diff hist +280 BindToJoint →Examples
- 06:4906:49, 25 April 2009 diff hist +41 BindToJoint No edit summary
- 06:4706:47, 25 April 2009 diff hist +239 N BindToJoint New page: == Description == The spawnarg ''bindToJoint'' with a joint name as value sets the joint to be attached to if an entity is attached to an AI using bind See a list of common joint...
- 06:4506:45, 25 April 2009 diff hist +150 BindOrientated →Examples current
- 06:4206:42, 25 April 2009 diff hist +47 BindOrientated →Description
- 06:4106:41, 25 April 2009 diff hist +478 N Attaching Items New page: General placeholder: Use bind to bind entities to other entities, eg, a flame to a moveable candle; a notice on a door; a purse to a guard's belt. Use bindToJoint in addition to...
- 06:3106:31, 25 April 2009 diff hist +118 BindOrientated →Examples
- 06:2806:28, 25 April 2009 diff hist +2 m Bind →Examples
- 06:2806:28, 25 April 2009 diff hist 0 m Bind →Examples
- 06:2806:28, 25 April 2009 diff hist +27 Bind →Examples
- 06:2706:27, 25 April 2009 diff hist +413 N BindOrientated New page: == Description == The spawnarg ''bindOrientated'' if set at 0 causes the entity's origin (only) to rotate around a rotating entity if attached to it with bind instead of the e...
23 April 2009
- 09:1409:14, 23 April 2009 diff hist +3 m Objectives Editor →Technical info
- 09:1309:13, 23 April 2009 diff hist +1,860 Objectives Editor →Completing Objective Components in a Certain Order
- 09:0809:08, 23 April 2009 diff hist +49 Custom Special Objects →Inventoryables current
- 09:0609:06, 23 April 2009 diff hist +25 Custom Special Objects →Inventoryables
- 09:0509:05, 23 April 2009 diff hist −2 Custom Special Objects →Creating a Custom Loot Object
- 09:0409:04, 23 April 2009 diff hist +11 Custom Special Objects →Grabables, Pushables, Inventoryables
- 09:0309:03, 23 April 2009 diff hist +105 Custom Special Objects →Creating a Custom Loot Object
- 09:0009:00, 23 April 2009 diff hist +1,261 Custom Special Objects →Introduction
22 April 2009
- 14:0914:09, 22 April 2009 diff hist +163 Dead Bodies No edit summary
- 12:2912:29, 22 April 2009 diff hist +47 N Corpses Redirecting to Dead Bodies current
- 12:2712:27, 22 April 2009 diff hist +254 N Dead Bodies New page: To create a dead body in your mission: Create entity > darkmod > ragdoll then select the one you want. Place it approximately where you want it to fall. You can't pose it like in Thief ...
20 April 2009
- 19:0119:01, 20 April 2009 diff hist +79 Sleeping AI No edit summary
- 18:5618:56, 20 April 2009 diff hist +181 Sleeping AI No edit summary
- 18:5518:55, 20 April 2009 diff hist +337 Sleeping AI No edit summary
- 18:5418:54, 20 April 2009 diff hist +264 Sleeping AI No edit summary
- 18:5318:53, 20 April 2009 diff hist +22 m Sleeping AI No edit summary
- 18:5218:52, 20 April 2009 diff hist +705 N Sleeping AI New page: PLACEHOLDER TODO... Sleeping AI are (mostly) working now. They can either put themselves to bed at map start when they have set the spawn arg "sleeping" "1" or can be made to go to slee...
- 18:4218:42, 20 April 2009 diff hist +64 Caulk →When to use Caulk
- 18:4118:41, 20 April 2009 diff hist +22 Caulk →When not to use Caulk
- 14:1914:19, 20 April 2009 diff hist +151 A - Z Beginner Full Guide Page 5 →Adding a Basement
- 14:1714:17, 20 April 2009 diff hist +152 A - Z Beginner Full Guide Page 2 →'Cutting' through walls, Joining Rooms
- 14:1314:13, 20 April 2009 diff hist +23 Leaking maps →What is a leak?
- 14:1214:12, 20 April 2009 diff hist +166 Leaking maps →What is a leak?
- 09:4909:49, 20 April 2009 diff hist 0 m Dark Radiant Controls, Keys & Mouse →G to M
- 09:4809:48, 20 April 2009 diff hist 0 m Dark Radiant Controls, Keys & Mouse →A to F
- 09:4409:44, 20 April 2009 diff hist 0 m A - Z Beginner Full Guide Page 2 →Ambient Light: Gloom not Doom
- 09:4209:42, 20 April 2009 diff hist 0 A - Z Beginner Full Guide Page 2 →Adjusting the Light