Heads Available for AI
author: Springheel
Heads are being converted to a new skeleton...the information on this page will shortly be revised.
One of the easiest ways to add variety to a group of similar AI is to attach different heads. It can be difficult to keep track of what heads are available, however.
This page is an attempt to make it easier for mappers to browse and select the heads they want to use. The name listed is the actual head entitydef name (though spaces have been added to make the name fit in the table), so mappers can add these heads to their AI by following three simple steps:
1. Find the head you want on this page
2. Select the AI in your map
3. Type "def_head" "[listed name of head]" in the entity editor window. (Example: "def_head" "atdm:ai_head_baseguard_chaincoif_goatee") (remember if you cut and paste to remove the spaces in the name)
Some of the heads are separate models, others differ due to textures or def_attached objects. Each one, however, is its own entity.
(for more information about attaching heads to AI, see Swapping Heads on AI Models)
Builder Heads
Builder Guard Heads
-
atdm:ai_head_ builderguard
-
atdm:ai_head_ builderguard02
-
atdm:ai_head_ builderguard02_eyepatch
Guard Heads
City Watch Heads
The distinctive helmet helps identify the city watch, but many generic guard heads (see below) can also be used, especially for archers. Be sure the coif material (cloth vs chain) matches the skin used on the body.
1. atdm:ai_head_citywatch
2. atdm:ai_head_citywatch_poor
3. atdm:ai_head_citywatch_default_goatee
4. atdm:ai_head_citywatch_clothcoif
5. atdm:ai_head03_citywatch_eyepatch01
6. atdm:ai_head_citywatch_default_pale
7. atdm:ai_head_citywatch_eyepatch01
8. atdm:ai_head03_citywatch_clothcoif
9. atdm:ai_head03_citywatch
10. atdm:ai_head_citywatch_poor_eyepatch01
Generic Guard Heads
These heads are specifically designed for the generic guards you usually find guarding mansions or merchants. Many commoner heads are also appropriate for guard characters, however.
1. atdm:ai_head_baseguard_clothcoif_pale
2. atdm:ai_head_baseguard_chaincoif_eyepatch01
3. atdm:ai_head_baseguard_clothcoif
4. atdm:ai_head_baseguard_chaincoif_goatee
5. atdm:ai_head_baseguard_chaincoif
6. atdm:ai_head_baseguard_prohelmet_goatee
7. atdm:ai_head_baseguard_prohelmet
8. atdm:ai_head03_guard_chaincoif
9. atdm:ai_head03_guard_clothcoif
10. atdm:ai_head04_guard_clothcoif
11. atdm:ai_head04_guard_chaincoif
12. atdm:ai_head_guard_chaincoif_eyepatch
13. atdm:ai_head04_guard_prohelmet
14. atdm:ai_head_baseguard_saxonhelmet
15. atdm:ai_head_baseguard_saxonhelmet_goatee
16. atdm:ai_head03_guard_prohelmet
Civilian Heads
Nobleman Heads
1. atdm:ai_head_nobleman1_greenhat
2. atdm:ai_head05_nobleman_blonde_greenhat
3. atdm:ai_head_nobleman1_greyhair
4. atdm:ai_head05_nobleman_young
5. atdm:ai_head05_nobleman_young_redhat
6. atdm:ai_head05_nobleman_blonde
7. atdm:ai_head_nobleman1_redhat
8. atdm:ai_head06_nobleman
9. atdm:ai_head06_nobleman_blonde_greenhat
10. atdm:ai_head06_nobleman_redhat
Commoner Default Heads
1. atdm:ai_head02_hood_green
2. atdm:ai_head01_commoner_woolhat
3. atdm:ai_head01_commoner_strawhat
4. atdm:ai_head01_commoner
5. atdm:ai_head06_commoner
6. atdm:ai_head05_commoner_lighthair
7. atdm:ai_head04_commoner
8. atdm:ai_head05_commoner
9. atdm:ai_head04_commoner_clothcoif_green
10. atdm:ai_head02_hood_brown
11. atdm:ai_head03_commoner
12. atdm:ai_head03_commoner_eyepatch