Heads Available for AI
author: Springheel
One of the easiest ways to add variety to a group of similar AI is to attach different heads. It can be difficult to keep track of what heads are available, however.
This page is an attempt to make it easier for mappers to browse and select the heads they want to use. The name listed is the actual head entitydef name (though spaces have been added to make the name fit in the table), so mappers can add these heads to their AI by following three simple steps:
1. Find the head you want on this page
2. Select the AI in your map
3. Type "def_head" "[listed name of head]" in the entity editor window. (Example: "def_attach" "atdm:ai_head_baseguard_chaincoif_goatee")
Some of the heads are separate models, others differ due to textures or def_attached objects. Each one, however, is its own entity.
(for more information about attaching heads to AI, see Swapping Heads on AI Models)
PAGE IS CURRENTLY WIP -- more to come as time permits
Guard Heads
City Watch Heads
Generic Professional Guard Heads
Civilian Heads
Nobleman Default Heads
- '''atdm:ai head nobleman1 darkhair'''