Coding
From The DarkMod Wiki
Scripting
- AI Attachment Ingame Editing
- AI Relations
- AI Use Tags
- Altering Frob with Scripting
- BecomeActive, Thinking Entities
- Button Functionality and Frob Triggers
- Precaching (def files)
- Signals
- Switching to another Map
- Triggering the Death Menu
- Triggering Things in other Maps
- GUI Overlays
SDK
- Adding new Cvars
- Adding Script Events to sys
- AI Debug Mode has large Impact on Soundprop Performance
- Calling Console Commands From SDK
- Clip Functions to check Specific Models
- Dynamically Resizing Models
- Eventdef System Does Not Like Optional Args
- Possible Code For Weapon Bob
- Raising/lowering Weapon from outside Player
- Saving and Restoring
- Savegame Files
- Spawn() might be run in D3Ed
- Adding New Decl Types
- Checking Button and Key States in SDK
DarkRadiant
Information on our custom built level editor.