Switching to another Map
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Originally written by Ishtvan on http://forums.thedarkmod.com/topic/3718
This is how you switch to another map. Place one of these and trigger it with a trigger at the exit (later on we'll be changing it so that the map ends when all the mandatory objectives are completed)
entityDef target_endLevel { "editor_color" "1 1 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "When triggered, displays end level gui and transfers the player to the next map. Orient the entity to specify the view during the stats display." "editor_var nextMap" "the map name to transfer to (for example: johnc/test_box, etc)." "editor_gui guiName" "end of level gui." "editor_var endOfGame" "set to true if this is the end of the game" "spawnclass" "idTarget_EndLevel" "nextMap" "guis/EndLevel.gui" }