Modeling

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Revision as of 15:15, 4 June 2007 by Springheel (talk | contribs)
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Basic Modeling

  • Modeling - Basic Tutorial
  • Using Blender for Doom 3 Modeling
  • Creating an ASE model using multiple Materials
  • Meshes from Lightwave to D3 with Normal Maps
  • Model/Texture Guidelines
  • .def files
  • Modeling Tools: Unfold3D
  • Low poly body reference
  • Exporting from all the popular 3D apps
  • PDF Tutorial on the export process using Doom 3
  • Maya Importer DLL for Maya 7 (Above tutorial shows you where to use it)


AI

  • Swapping Heads on AI Models
  • Adding Heads and Weapons to AI -- (How to modify AI def files to add newly modelled heads or weapons)
  • An AI consists of 6 Models
  • Getting Characters and their Anims into Doom
  • Multiple Head Definitions for AI
  • Problematic Paths in Models
  • Setting up Ragdolls for Custom Joint Hierarchies
  • Scaling And Rotating AI Meshes
Retrieved from "https://wiki.thedarkmod.com/index.php?title=Modeling&oldid=2801"
Category:
  • Models

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  • This page was last edited on 4 June 2007, at 15:15.
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