Heads Available for AI
author: Springheel
One of the easiest ways to add variety to a group of similar AI is to attach different heads. It can be difficult to keep track of what heads are available, however.
This page is an attempt to make it easier for mappers to browse and select the heads they want to use. Heads are organized by character type (though you can often mix and match). Each image displays the available heads, and the list beneath the image gives the name of the head entitydef by number.
Mappers can add these heads to their AI by following three simple steps:
1. Find the head you want on this page
2. Select the AI in your map
3. Type "def_head" "[cut and paste listed name of head]" in the entity editor window. (Example: "def_head" "atdm:ai_head_baseguard_chaincoif_goatee")
Some of the heads are separate models, others differ due to textures or def_attached objects. Each one, however, is its own entity.
(for more information about attaching heads to AI, see Swapping Heads on AI Models)
Builder Heads
Builder Guard Heads
These heads are appropriate for builder guards, both lesser and traditional.
1. atdm:ai_head_builderguard (default)
2. atdm:ai_head04_builder
3. atdm:ai_head04_builder_pale
4. atdm:ai_head06_builder
5. atdm:ai_head_builderguard02
6. atdm:ai_head_builderguard02_eyepatch
Builder Priest Heads
These heads are appropriate for builder priests of various ranks.
1. atdm:ai_head_builder_priest_plain
2. atdm:ai_head_builder_bishop
3. atdm:ai_head_builder_priest (default civilian)
4. atdm:ai_head07_builder_priest_young (default combatant)
5. atdm:ai_head07_builder_priest_young_plain
6. atdm:ai_head07_builder_priest_young02_plain
7. atdm:ai_head07_builder_bishop_young
Guard Heads
City Watch Heads
The distinctive helmet helps identify the city watch, but many generic guard heads (see below) can also be used, especially for archers. Be sure the coif material (cloth vs chain) matches the skin used on the body.
1. atdm:ai_head_citywatch
2. atdm:ai_head_citywatch_poor
3. atdm:ai_head_citywatch_default_goatee
4. atdm:ai_head_citywatch_clothcoif
5. atdm:ai_head03_citywatch_eyepatch01
6. atdm:ai_head_citywatch_default_pale
7. atdm:ai_head_citywatch_eyepatch01
8. atdm:ai_head03_citywatch_clothcoif
9. atdm:ai_head03_citywatch
10. atdm:ai_head_citywatch_poor_eyepatch01
Generic Guard Heads
These heads are specifically designed for the generic guards you usually find guarding mansions or merchants. Many commoner heads are also appropriate for guard characters, however.
1. atdm:ai_head_baseguard_clothcoif_pale
2. atdm:ai_head_baseguard_chaincoif_eyepatch01
3. atdm:ai_head_baseguard_clothcoif
4. atdm:ai_head_baseguard_chaincoif_goatee
5. atdm:ai_head_baseguard_chaincoif
6. atdm:ai_head_baseguard_prohelmet_goatee
7. atdm:ai_head_baseguard_prohelmet
8. atdm:ai_head03_guard_chaincoif
9. atdm:ai_head03_guard_clothcoif
10. atdm:ai_head04_guard_clothcoif
11. atdm:ai_head04_guard_chaincoif
12. atdm:ai_head_guard_chaincoif_eyepatch
13. atdm:ai_head04_guard_prohelmet
14. atdm:ai_head_baseguard_saxonhelmet
15. atdm:ai_head_baseguard_saxonhelmet_goatee
16. atdm:ai_head03_guard_prohelmet
Civilian Heads
Nobleman Heads
Goatees are in fashion for men of high station, though some commoner heads might also work for noblemen characters.
1. atdm:ai_head_nobleman1_greenhat
2. atdm:ai_head05_nobleman_blonde_greenhat
3. atdm:ai_head_nobleman1_greyhair
4. atdm:ai_head05_nobleman_young
5. atdm:ai_head05_nobleman_young_redhat
6. atdm:ai_head05_nobleman_blonde
7. atdm:ai_head_nobleman1_redhat
8. atdm:ai_head06_nobleman
9. atdm:ai_head06_nobleman_blonde_greenhat
10. atdm:ai_head06_nobleman_redhat
Commoner Default Heads
These heads work well for Commoner and Thug characters, but many also work well for generic guards.
1. atdm:ai_head02_hood_green
2. atdm:ai_head01_commoner_woolhat
3. atdm:ai_head01_commoner_strawhat
4. atdm:ai_head01_commoner
5. atdm:ai_head06_commoner
6. atdm:ai_head05_commoner_lighthair
7. atdm:ai_head04_commoner
8. atdm:ai_head05_commoner
9. atdm:ai_head04_commoner_clothcoif_green
10. atdm:ai_head02_hood_brown
11. atdm:ai_head03_commoner
12. atdm:ai_head03_commoner_eyepatch