Ambient Database
THIS PAGE IS A WORK IN PROGRESS
This article serves as an overview of all the Ambients (sound loops, ambient sound effects, ambient music, etc.) available for mission building in The Dark Mod, via the DarkRadiant editor. Note that the editor itself doesn't house these crucial assets, it relies on the assets available in the base game.
Only the Ambients that are currently a part of core TDM (the base game) are listed in this database. Custom additions to Fan Missions, made by individual authors for individual missions, will not be listed here, unless they become accepted and integrated into the core game.
All of the entities listed in this database are current for TDM 2.05. Feel free to udpate the list full list to version 2.06 and higher whenever you'll have the time to do so.
Due to the length of the table overviews in this article, they are hidden by default, to make browsing easier. Click on the "Show" and "Hide" buttons of each table to either show or hide a particular table. You can show or hide as many tables at once as you like, depending on your needs.
Ambients overview
An overview of ambients available for level building a.k.a. mapping.
"tdm_sound_ambient01" folder/.pk4
TBA
Subfolder(s) | Ambient sample | Ambient file name (.ogg / .wav) | Duration | Notes |
---|---|---|---|---|
ambience | animal_bats01 | 0:02 | ||
animal_bats02 | 0:06 | |||
animal_bird_wings01 | 0:01 | |||
animal_cricket01_loop | 0:10 | |||
animal_crickets01_loop | 0:02 | |||
animal_crickets02_loop | 0:02 | |||
animal_crickets03 | 0:01 | |||
animal_distant_ravens01 | 0:10 | |||
animal_dog_distant01 | 0:02 | |||
animal_dog_distant02 | 0:01 | |||
animal_dog_distant03 | 0:02 | |||
animal_dog_distant04 | 0:01 | |||
animal_dog_distant05 | 0:01 | |||
animal_dog_twobarking01 | 0:14 | |||
animal_dog01 | 0:03 | |||
animal_dog02 | 0:04 | |||
animal_flies_loop | 0:13 | |||
animal_frog01 | 0:16 | |||
animal_frog02 | 0:04 | |||
animal_grasshopper01_loop | 0:05 | |||
animal_grasshopper02_loop | 0:07 | |||
animal_horse_footsteps_passing01 | 0:28 | |||
animal_horse_footsteps_passing02 | 0:21 | |||
animal_chickens01 | 0:48 | |||
animal_owl01 | 0:01 | |||
animal_owl02 | 0:01 | |||
animal_owl03 | 0:01 | |||
animal_pigeon_wings01 | 0:01 | |||
animal_raven_cry01 | 0:03 | |||
animal_wolf01 | 0:03 | |||
bar_commotion01_loop | 0:13 | |||
bar_commotion02_loop | 0:16 | |||
bottle_drop_distant01 | 0:01 | |||
bubbling_cauldron | 0:06 | |||
chains01 | 0:03 | |||
chains02 | 0:01 | |||
chains03 | 0:04 | |||
churchbell01 | 0:04 | |||
churchbell02 | 0:26 | |||
city_bustle_distant_dogs01_loop | 2:58 | |||
city_bustle_distant_loop01 | 0:37 | |||
clock_tick01_loop | 0:07 | |||
clock_tick02_loop | 0:03 | |||
creak_wooden_sign01 | 0:02 | |||
dd_crick_brd_1 | 0:07 | |||
dd_crickets_1 | 0:03 | |||
dd_crickets_2 | 0:04 | |||
dd_dogshowling | 0:25 | |||
dd_forestowls | 0:07 | |||
dd_frogs | 0:05 | |||
dd_music_bum_bum_1a | 0:09 | |||
dd_music_bum_bum_1b | 0:09 | |||
dd_music_harp_1a | 0:36 | |||
dd_music_harp_1b_thestars | 0:29 | |||
dd_nightbird_1 | 0:02 | |||
dd_owl_1 | 0:07 | |||
dd_owl_2 | 0:07 | |||
dd_sparks_crunchy1 | 0:06 | |||
dd_thunder_1 | 0:13 | |||
dd_thunder_1_b | 0:13 | |||
distant_rats01_echoing | 0:04 | |||
distant_rats02_echoing | 0:03 | |||
distant_rats03_echoing | 0:05 | |||
distant_thumps01_echoing | 0:05 | |||
distant_thumps02_echoing | 0:05 | |||
distant_thumps03_echoing | 0:05 | |||
drop_metal_distant01 | 0:01 | |||
hammer_sounds01 | 0:03 | |||
loop_lava_01 | 1:00 | |||
loop_machineroom_21 | 0:05 | |||
loop_machineroom_22 | 0:05 | |||
loop_wind_01 | 0:22 | |||
loop_wind_02 | 0:17 | |||
machine_distant01_loop | 0:02 | |||
machine_distant02_loop | 0:01 | |||
machine_distant03_loop | 0:01 | |||
machine_elevator_loop01 | 0:13 | |||
machine_elevator_start01 | 0:02 | |||
machine_elevator_stop01 | 0:03 | |||
machine_furnace01_loop | 0:05 | |||
machine_gears01_loop | 0:01 | |||
machine_hum01_loop | 0:01 | |||
machine_hum02_loop | 0:01 | |||
machine_hum03_loop | 0:01 | |||
machine_hum04_loop | 0:09 | |||
machine_hum05_loop | 0:32 | |||
machine_hum06_loop | 0:59 | |||
machine_hum07_loop | 0:59 | |||
machine_noise01_loop | 0:03 | |||
machine_noise02_loop | 0:04 | |||
machine_noise03_loop | 0:01 | |||
machine_noise04_loop | 0:01 | |||
machine_noise05_loop | 0:01 | |||
machine_noise06_loop | 0:08 | |||
machine_noise07_loop | 0:13 | |||
machine_noise08_loop | 0:33 | |||
machine_noise09_loop | 0:04 | |||
machine_noise10_loop | 0:04 | |||
machine_noise11_loop | 0:05 | |||
machine_noise12_loop | 0:01 | |||
machine_noise13_loop | 0:01 | |||
machine_start03 | 0:01 | |||
machine_steam01 | 0:02 | |||
machine_steam02 | 0:04 | |||
machine_steam03 | 0:16 | |||
machine_stop01 | 0:01 | |||
machine_stop02 | 0:03 | |||
machine_stop03 | 0:01 | |||
metal_clacks01 | 0:03 | |||
metal_clacks02 | 0:03 | |||
metal_creak01 | 0:03 | |||
metal_creak02 | 0:05 | |||
metal_creak03 | 0:03 | |||
metal_creak04 | 0:03 | |||
metal_creak05 | 0:03 | |||
metal_creak06 | 0:03 | |||
metal_rusty_creak01 | 0:01 | |||
metal_rusty_creak01 | 0:01 | |||
metal_stress_bangs01 | 0:06 | |||
metal_stress01 | 0:04 | |||
metal_stress02 | 0:07 | |||
metal_stress03 | 0:05 | |||
metal_stress04 | 0:05 | |||
metal_stress05 | 0:04 | |||
metal_stress06 | 0:07 | |||
night_crickets_wind01 | 0:53 | |||
pagan_magical01 | 0:08 | |||
people_baby_cry1 | 0:30 | |||
people_baby_cry2 | 0:22 | |||
people_crowd_passing01 | 0:16 | |||
people_distant_cough01 | 0:05 | |||
people_distant_voices_crickets_loop | 0:58 | |||
people_distant_voices01 | 0:24 | |||
people_distant_voices02 | 0:09 | |||
people_distant_voices03_drunk | 0:14 | |||
people_distant_voices04_loop | 0:43 | |||
people_girl_scream01 | 0:01 | |||
people_man_yell01 | 0:04 | |||
people_man_yell02 | 0:07 | |||
people_man_yell03 | 0:05 | |||
power_high01_loop | 0:03 | |||
power_high02_loop | 0:02 | |||
power_high03_loop | 0:17 | |||
power_low01_loop | 0:07 | |||
rockslide_large01 | 0:07 | |||
rockslide_medium01 | 0:02 | |||
rockslide_small01 | 0:19 | |||
rockslide_small02 | 0:17 | |||
rockslide_small03 | 0:03 | |||
rockslide_small04 | 0:10 | |||
steam01_loop | 2:45 | |||
steam02_loop | 1:31 | |||
steel_swing_01 | 1:31 | |||
steelswing_01 | 0:01 | |||
thunder_close01 | 0:35 | |||
thunder_close02 | 0:15 | |||
thunder_close03 | 0:09 | |||
thunder_close04 | 0:09 | |||
thunder_distant01 | 0:15 | |||
thunder_distant02 | 0:10 | |||
thunder_distant03 | 0:11 | |||
thunder_distant04 | 0:11 | |||
vent02_loop | 0:05 | |||
water_ambient | 0:16 | |||
water_docks01_loop | 0:10 | |||
water_docks02_loop | 0:05 | |||
water_docks03_loop | 0:27 | |||
water_drips01 | 0:17 | |||
water_drips02 | 0:23 | |||
water_drips04_loop | 0:18 | |||
water_fall01_loop | 0:13 | |||
water_medium_running_echo_loop | 0:37 | |||
water_medium_running_echo_loop_01 | 0:37 | |||
water_ocean01_loop | 0:13 | |||
water_ocean02_loop | 0:08 | |||
water_ocean03_loop | 0:08 | |||
water_ocean04_distant | 1:34 | |||
water_ocean05_loop | 0:17 | |||
water_pool01 | 0:08 | |||
water_pool02 | 0:07 | |||
water_stream01_loop | 0:08 | |||
waterfall_1 | 0:17 | |||
weather_rain01_loop | 0:02 | |||
weather_rain02_loop | 0:12 | |||
weather_rain03_loop | 0:08 | |||
weather_rain04_loop | 0:12 | |||
weather_rain05_loop | 0:37 | |||
weather_thunder01 | 0:10 | |||
weather_thunder02 | 0:21 | |||
weather_thunder03 | 0:17 | |||
weather_thunder04 | 0:13 | |||
weather_thunder05 | 1:07 | |||
weather_thunder06 | 0:23 | |||
weather_thunder07 | 0:21 | |||
weather_thunder08 | 0:55 | |||
weather_thunder09 | 0:47 | |||
weather_wind01 | 0:13 | |||
weather_wind02 | 0:13 | |||
weather_wind03_loop | 0:29 | |||
weather_wind04_loop | 0:29 | |||
weather_wind05_loop | 0:26 | |||
weather_wind06a_loop | 0:27 | |||
weather_wind06b_loop | 0:22 | |||
weather_wind07a | 0:14 | |||
weather_wind07b | 0:23 | |||
weather_wind08 | 0:11 | |||
weather_wind09 | 0:19 | |||
wood_creaking01 | 0:01 | |||
wood_creaking02 | 0:01 | |||
wood_creaking03 | 0:03 | |||
wood_creaking04 | 0:02 | |||
wood_creaking05 | 0:02 | |||
wood_creaking06 | 0:01 |
"tdm_sound_ambient02" folder/.pk4
The main folder and .pk4 file for most of the ambients commonly used in The Dark Mod. The overviews listed below are arranged according to the folder's main subfolders, each representing a different broad type of entities. The order is alphabetical, as in DarkRadiant's entity browser.
"TBA" denotes that some item or items have not yet been added to this database, but their documentation is in development.
"sound/ambient" subfolder
Subfolder(s) | Ambient sample | Ambient file name (.ogg) | Duration | Notes |
---|---|---|---|---|
ambience | alien_birds_loop | 0:53 | ||
alien01_loop | 1:20 | |||
alien02 | 1:04 | |||
alien03_loop | 1:38 | |||
alien04_loop | 0:15 | |||
alien05 | 0:34 | |||
alien06 | 0:34 | |||
basement01_loop | 1:00 | |||
church_defiled | 1:14 | |||
church_kyrie01 | 1:04 | |||
church_kyrie02 | 1:02 | |||
church01a | 1:46 | |||
church01b | 0:53 | |||
city_night01_loop | 0:15 | |||
city_night02_loop | 0:30 | |||
city_night03_loop | 0:26 | |||
city_night04_loop | 0:30 | |||
city_night05_loop | 0:45 | |||
city_silentnight | 1:11 | |||
city_sleeping_loop | 0:30 | |||
city_streets01_loop | 2:08 | |||
city_streets02_loop | 2:08 | |||
darkmod_teaser | 1:59 | |||
darknessfalls | 5:00 | |||
desolation_loop | 1:00 | |||
deviginti01_loop | 1:07 | |||
deviginti02 | 3:40 | |||
eerie01_loop | 0:08 | |||
eerie02_loop | 0:17 | |||
eerie03_loop | 0:17 | |||
eerie04_loop | 0:17 | |||
eerie05_loop | 0:06 | |||
ethereal_short01 | 0:18 | |||
ethereal_short02 | 0:08 | |||
ethereal01_loop | 0:17 | |||
ethereal02_loop | 0:12 | |||
factory_clockwork_loop | 0:15 | |||
factory_distant | 0:54 | |||
factory01 | 1:56 | |||
factory01_loop | 1:56 | |||
forest_darkwood | 1:18 | |||
forest_darkwood_loop | 2:19 | |||
forest_children | 1:00 | |||
forest_outside_loop | 1:48 | |||
forest01a | 1:23 | |||
forest01b | 1:23 | |||
gatehouse_loop_1 | 0:17 | |||
gatehouse_loop_2 | 0:17 | |||
gatehouse_loop_3 | 0:17 | |||
gregorian01a | 1:13 | |||
gregorian01b | 1:17 | |||
gregorian01c | 1:29 | |||
gregorian02a | 0:17 | |||
gregorian02b | 0:20 | |||
gregorian02c | 0:16 | |||
gregorian03 | 0:32 | |||
gregorian03_loop | 0:32 | |||
gregorian04_loop | 0:25 | |||
haunted_cemetary | 1:40 | |||
haunted_cemetery | 1:40 | |||
haunted_eerie_loop | 0:15 | |||
haunted_revenants | 1:11 | |||
haunted_revenantsb | 1:07 | |||
haunted_something_is_wrong_here | 1:31 | |||
haunted_spectral_loop | 1:18 | |||
haunted_voices01a | 2:12 | |||
haunted_voices01b_loop | 2:08 | |||
haunted_voices02_loop | 0:26 | |||
haunted_voices03 | 0:18 | |||
haunted_voices04_loop | 0:34 | |||
hit_high01 | 0:02 | |||
hit_high02 | 0:07 | |||
hit_high03 | 0:05 | |||
hit_low01 | 0:06 | |||
hit_low02 | 0:09 | |||
hit_low03 | 0:07 | |||
hit_low04 | 0:08 | |||
hit_low05 | 0:08 | |||
hit_low06 | 0:09 | |||
hum_intense01_loop | 0:26 | |||
hum_intense02_loop | 0:15 | |||
hum_intense03_loop | 0:54 | |||
hum_intense04_loop | 0:37 | |||
hum_intense05_loop | 0:08 | |||
hum_medium01_loop | 0:06 | |||
hum_medium02_loop | 0:30 | |||
hum_medium03_loop | 0:20 | |||
hum_medium04_loop | 0:02 | |||
hum_subtle01_loop | 0:11 | |||
hum_subtle02_loop | 1:03 | |||
hum_subtle03_loop | 0:19 | |||
hum_subtle04_loop | 0:17 | |||
hum_subtle05_loop | 0:03 | |||
hum_subtle06_loop | 0:10 | |||
mansion_outside | 2:45 | |||
mansion_piano01 | 1:31 | |||
mansion_piano01_scratched | 1:31 | |||
mansion_piano02a | 3:21 | |||
mansion_piano02b | 2:59 | |||
mansion_tense01a | 1:53 | |||
mansion_tense01b | 3:44 | |||
mansion_tense02 | 1:10 | |||
mansion_tense02a | 1:09 | |||
musicbox01a | 2:13 | |||
musicbox01b | 1:34 | |||
nocturne01a_loop | 0:53 | |||
nocturne01b | 1:01 | |||
shadow_loop | 0:30 | |||
silence | 0:01 | |||
solitary_theme01 | 2:10 | |||
solitary_theme02 | 2:20 | |||
solitude_loop | 1:08 | |||
ss_amb_drone3a_loop | 0:25 | |||
ss_amb_drone3a_start | 0:11 | |||
ss_catacombs01 | 2:33 | |||
ss_catacombs02 | 2:33 | |||
ss_city_sleeps01 | 5:25 | |||
ss_city_sleeps02 | 5:25 | |||
ss_derelict01 | 1:22 | |||
ss_derelict02 | 1:22 | |||
ss_derelict03 | 1:49 | |||
ss_derelict04 | 3:39 | |||
ss_haunting01 | 2:10 | |||
ss_phantoms | 2:44 | |||
ss_plagueward01 | 3:39 | |||
ss_plagueward02 | 3:53 | |||
ss_plagueward03 | 2:44 | |||
texture3_loop | 0:57 | |||
texture3_start | 0:09 | |||
ticktack_loop | 0:27 | |||
trippystring01 | 0:13 | |||
trippystring02 | 0:48 | |||
twinkles1 | 0:29 | |||
twins01_loop | 0:32 | |||
twins02_loop | 0:32 | |||
twins03_full | 2:42 | |||
underground_buried_loop | 0:24 | |||
underground_caves01a | 0:48 | |||
underground_caves01b | 0:48 | |||
underground_caves01b_0.00_0.11.99 | 0:11 | |||
underground_caves01b_0.11.99_0.33.59 | 0:21 | |||
underground_caves02a | 1:06 | |||
underground_caves02b | 1:06 | |||
underground_caves03_loop | 1:54 | |||
underground_crypts_loop | 0:38 | |||
underground_darkness_loop | 1:58 | |||
underground_forelone_loop | 0:30 | |||
underground_horns01a_loop | 0:28 | |||
underground_horns01b_loop | 0:32 | |||
underground_labyrinth01a | 2:39 | |||
underground_labyrinth01b | 2:39 | |||
underground_tunnel_loop | 0:14 | |||
underwater | 0:06 | |||
untitled_loop | 0:11 | |||
burning | loop_flames_03 | 0:04 | ||
loop_flames_04 | 0:04 | |||
N/A | loop_rumble_01 | 0:06 |
"tdm_sound_ambient03" folder/.pk4
TBA
"sound/ambient" subfolder
Subfolder(s) | Ambient sample | Ambient file name (.ogg) | Ambient description | Notes |
---|---|---|---|---|
ambience | dd_amb_drone_1 | 0:40 | ||
dd_amb_drone_2 | 0:22 | |||
dd_amb_drone_2_loop | 0:10 | |||
dd_amb_drone_2_start | 0:08 | |||
dd_amb_drone_3a | 0:43 | |||
dd_amb_drone_3b | 0:45 | |||
dd_amb_drone_5a | 0:23 | |||
dd_amb_drone_5b | 0:11 | |||
dd_amb_hit_1a | 0:31 | |||
dd_amb_hit_2b | 0:15 | |||
dd_amb_hit_3a | 0:11 | |||
dd_amb_hit_3b | 0:19 | |||
dd_amb_hum_1 | 0:09 | |||
dd_amb_hum_1b | 0:12 | |||
dd_amb_hum_2 | 0:10 | |||
dd_amb_hum_3 | 0:10 | |||
dd_amb_hum_4 | 0:43 | |||
dd_amb_hum_5lng | 1:05 | |||
dd_amb_hum_5lng_b | 1:10 | |||
dd_amb_hum_6lng | 0:54 | |||
dd_amb_hum_6lng_b | 1:13 | |||
dd_amb_hum_7lng | 0:43 | |||
dd_amb_hum_7lng_b | 0:54 | |||
dd_amb_hum_8 | 1:48 |
See also
Other databases TBA
Mapping addons
- Sound addons repository - Repository of sound and ambient assets provided by TDM contributors. Purely addons, i.e. only sound and ambient assets other than those in the base game, listed in this Ambient Database. A useful repository for mappers looking for custom sound and ambient content for their missions.