User contributions for Angua
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22 June 2009
- 09:2409:24, 22 June 2009 diff hist +9 Path Nodes →path_wait
- 09:2309:23, 22 June 2009 diff hist +139 Path Nodes →path_wait
- 09:2109:21, 22 June 2009 diff hist +225 Path Nodes →path_wait
- 09:1409:14, 22 June 2009 diff hist +358 Path Nodes →How to use Path Nodes
- 08:5008:50, 22 June 2009 diff hist +1,508 Doors →AI Door management
20 April 2009
- 11:2411:24, 20 April 2009 diff hist +5 Interleaved Thinking optimization No edit summary
21 September 2008
- 19:5619:56, 21 September 2008 diff hist +19 Visual scan No edit summary
- 19:4119:41, 21 September 2008 diff hist +60 Visual scan No edit summary
- 19:3719:37, 21 September 2008 diff hist +53 Visual scan No edit summary
- 19:3019:30, 21 September 2008 diff hist 0 File:Clamp.jpg uploaded a new version of "Image:Clamp.jpg" current
15 September 2008
- 14:2714:27, 15 September 2008 diff hist 0 File:Clamp.jpg uploaded a new version of "Image:Clamp.jpg"
- 14:2614:26, 15 September 2008 diff hist 0 File:Clamp.jpg uploaded a new version of "Image:Clamp.jpg"
21 May 2008
- 14:1614:16, 21 May 2008 diff hist +168 Visual scan No edit summary
- 14:0114:01, 21 May 2008 diff hist +1 Visual scan No edit summary
- 13:5813:58, 21 May 2008 diff hist +20 Visual scan No edit summary
- 13:5713:57, 21 May 2008 diff hist +58 N File:Clamp.jpg Probability for being spotted based on lightgem brightness
- 13:5513:55, 21 May 2008 diff hist +1 Visual scan No edit summary
- 13:2913:29, 21 May 2008 diff hist +20 Visual scan No edit summary
- 13:2813:28, 21 May 2008 diff hist +1,667 N Visual scan New page: This article describes the routine used to detect whether the AI can see the player, and to alert it if this is the case. Each frame, a probability check depending on lightgem brightness...
- 12:5912:59, 21 May 2008 diff hist +18 AI Documentation →General Coding
- 08:3808:38, 21 May 2008 diff hist +188 Interleaved Thinking optimization No edit summary
- 08:3408:34, 21 May 2008 diff hist +951 Cvars in The Dark Mod →AI
- 08:2008:20, 21 May 2008 diff hist +21 Pathfinding →Introduction
20 May 2008
- 15:1815:18, 20 May 2008 diff hist +89 Interleaved Thinking optimization No edit summary
- 15:1515:15, 20 May 2008 diff hist +826 Interleaved Thinking optimization No edit summary
- 15:0215:02, 20 May 2008 diff hist +105 Interleaved Thinking optimization No edit summary
- 14:5914:59, 20 May 2008 diff hist +365 N Interleaved Thinking optimization New page: This optimization is used to reduce the effect of the AI's thinking routine on game performance. Depending on the distance to the player and if they are in the player's view, AI will only ...
- 14:5314:53, 20 May 2008 diff hist +40 AI Documentation →General Coding
- 14:4714:47, 20 May 2008 diff hist −30 AI Documentation →Alertness
- 14:4514:45, 20 May 2008 diff hist −1 AI Variables →AI_AlertIndex (scriptFloat) current
- 14:3514:35, 20 May 2008 diff hist +940 Cvars in The Dark Mod →AI
9 May 2008
7 May 2008
- 15:4415:44, 7 May 2008 diff hist +132 Cvars in The Dark Mod →AI
- 15:0215:02, 7 May 2008 diff hist +588 Cvars in The Dark Mod →AI
- 14:5314:53, 7 May 2008 diff hist −1 AI State →Backbone States
- 14:5014:50, 7 May 2008 diff hist +116 Cvars in The Dark Mod →AI
- 14:4914:49, 7 May 2008 diff hist +114 AI State →Backbone States
8 July 2007
- 10:4610:46, 8 July 2007 diff hist +42 Nonsolid entities No edit summary
- 10:4410:44, 8 July 2007 diff hist +259 N Nonsolid entities New page: To make a model (a bush, for example) non-solid set "solid" "0" on the entity in the entity inspector in DarkRadiant. It will not be enough to have "nonsolid" in your shader, this will...
- 10:3210:32, 8 July 2007 diff hist +22 Modeling →Other
29 April 2007
- 20:5520:55, 29 April 2007 diff hist +102 Func Forcefields No edit summary
20 April 2007
- 18:2018:20, 20 April 2007 diff hist +1 Cube maps No edit summary
15 September 2006
- 20:0520:05, 15 September 2006 diff hist −1 Adding ambient Sounds to your Map →Create a Speaker
- 20:0520:05, 15 September 2006 diff hist +17 Adding ambient Sounds to your Map →Create a Speaker
- 19:5819:58, 15 September 2006 diff hist +7 Adding Images to your Article →Find some external Hosting
- 19:5519:55, 15 September 2006 diff hist −2 Creating Headlines, Bold and Italic Text →Bold and Italic Texts
10 September 2006
- 17:3217:32, 10 September 2006 diff hist +22 Editing No edit summary
- 17:3217:32, 10 September 2006 diff hist +45 Swimmable Water No edit summary
- 17:1717:17, 10 September 2006 diff hist 0 Swimmable Water No edit summary
- 16:5716:57, 10 September 2006 diff hist +1,395 N Swimmable Water No edit summary