DarkRadiant: Difference between revisions

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== Developers ==
== Developers ==


DarkRadiant's:
* [[DarkRadiant coding standards|Coding standards]]
* [[DarkRadiant coding standards|Coding standards]]
* [[DarkRadiant module system|Module system]]
* [[DarkRadiant module system|Module system]]
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* [[DarkRadiant pre-release tests|pre-release tests]]
* [[DarkRadiant pre-release tests|pre-release tests]]
* [[DarkRadiant startup phase|Startup phase]]
* [[DarkRadiant startup phase|Startup phase]]
* [[DarkRadiant Release Mechanics|Release Mechanics]]


== Changelog ==
== Changelog ==

Revision as of 06:15, 10 March 2010

The DarkRadiant Logo

DarkRadiant is The Dark Mod's very own map editor, based on the open-source GtkRadiant. Visit the project website for release announcements or check the development forums.

OrbWeaver started working on it in Spring 2006, greebo joined the team as of October 2006 (the initial release was version 0.5.0). Features at this stage include a categorised entity inspector, drag-resizable lights, projected lights, customisable colour schemes, skin chooser for models, UV editor, a unified surface inspector, color selection tool for lights and numerous bugfixes over the GtkRadiant codebase.

Alphabetical List of Articles

This is a selected list of articles and tutorials about DarkRadiant, the DarkMod map editor.
Please see the category DarkRadiant for a full list of articles for this topic.

Installation / Compilation

Mappers

Scripting

Troubleshooting

Developers

Changelog

The summarised changes can be found in the CHANGELOG. Open the SVN log to see all the detailed code changes as well.

Weblinks