User:Tels/Todo: Difference between revisions
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Here is a progress tracker: | Here is a progress tracker: | ||
* 2008-01-06: | |||
** Doing a lot of work in prepare for [[Thief's Den]] release, like: | |||
*** Cleaning up the list of files for the package* | |||
*** Wrote script to automatically create release package | |||
*** Beta-testing and general house cleaning | |||
* 2007-11-24: | * 2007-11-24: | ||
** added the water canal to my "Old Mill" | ** added the water canal to my "Old Mill" |
Revision as of 13:30, 6 January 2008
Plan
Currently I am re-organizing the wiki, cleaning up the content etc.:
- Re-organize content into categories (done)
- Write templates for this (done)
- Go through all pages and sort them in the right categories 65%
- Add pages for all Dark Radiant menus (and maybe the submenus, too) 15%
- Cleanup the Wiki
As a side-effect, when this is all done, I will have read almost every page on this wiki, and thus aquired a vast and rich knowledge of all things about DarkMod, DarkRadiant, Mapping, Editing etc. and thus can start with more fun things like:
- Creating maps
- Making textures
- Enhancing DarkRadiant
I am also currently cleaning up the entity list:
95%
Progess
Here is a progress tracker:
- 2008-01-06:
- Doing a lot of work in prepare for Thief's Den release, like:
- Cleaning up the list of files for the package*
- Wrote script to automatically create release package
- Beta-testing and general house cleaning
- Doing a lot of work in prepare for Thief's Den release, like:
- 2007-11-24:
- added the water canal to my "Old Mill"
- Entity list cleanup still in progress, now there are no direct items in the "darkmod" folder anymore
- 2007-11-17:
- my "Old Mill" map is coming along nice. The ground floor and attic are both to 2/3 done, and now that I learned certain techniques and even made some new textures, the work goes faster.
- The wiki cleanup is still in progress, going slowly. But we get there :)
- fixed the bug that crashed Doom3 on Linux: any script called with "bool" arguments caused a segfault, this made BinaryMovers (and maybe others) crash.
- Hosting the TDM teaser video since end of October, that has caused the traffic on http://bloodgate.com/ to skyrock :)
- 2007-11-04:
- I am working on my own map now, modeled after a photo of a real building
- Started slowly to add textures when I need them
- Small cleanup on the code base to get myself familiar with the code
- 2007-10-17:
- Cleaning up the entity list took most of my time the last days, as well reading/responding in the forum. It seems everyday I learn like 10 new things and discover I still don't know much :)
- Today someone seemed to remember me or Xarax.... Quit cool :)
- 2007-10-13:
- I have acquired a new task, cleaning up the entity list (by removing unused stuff left over from Doom3) and re-organizing the entries into folders so that editing becomes easier.
- Mapping works now
- 2007-10-09:
- checked out DarkMod source and after a lot of struggling got it to compile :o)
- finally finished checking out DarkMod via svn (took almost 20 hours)
- 2007-10-06:
- managed to not only check out and compile DarkRadiant, but actually build a small test map. It doesn't really work, however, as I don't have Darkmod yet, I can't just use Doom3 textures etc.
- 2007-10-04:
- Got Doom3 installed on my Kubuntu64 dual-core system :)
Back to my main user page.