How to add Textures to The Dark Mod: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
Line 8: Line 8:


Once your TGA file is saved, you will have to create DDS files as well. These are smaller in size and can be loaded faster by the engine. Follow the '''[[DDS creation]]''' guide to learn how to create the DDS files in the correct formats.
Once your TGA file is saved, you will have to create DDS files as well. These are smaller in size and can be loaded faster by the engine. Follow the '''[[DDS creation]]''' guide to learn how to create the DDS files in the correct formats.
When you upload textures, be sure to upload both the .dds AND the .tga file.  The .tga is needed in case we ever want to make modifications to the texture or new textures basec on the old.  Opening and resaving .dds files results in loss of detail, so all new versions of textures should be made from the .tga files.


== Name your Texture ==
== Name your Texture ==

Revision as of 23:44, 4 July 2007

Create your texture

This is mostly artwork. Be sure to start off with useful raw material with a reasonably high resolution. A basic guide can be found here: Texture Creation - Basic Tutorial.

A few things to remember: Make sure your texture dimensions are a power of 2 (eg, 128, 256, 512, 1024, etc). Other common mistakes can be found here: Common Texture Mistakes

Save your Texture in the correct Format

Save the diffusemap, the normalmap and an optional specularmap to a TGA file. The Texture Guidelines will help you choosing the correct resolution. The TGA files are supposed to be uploaded to our hi-res repository for future reference.

Once your TGA file is saved, you will have to create DDS files as well. These are smaller in size and can be loaded faster by the engine. Follow the DDS creation guide to learn how to create the DDS files in the correct formats.

When you upload textures, be sure to upload both the .dds AND the .tga file. The .tga is needed in case we ever want to make modifications to the texture or new textures basec on the old. Opening and resaving .dds files results in loss of detail, so all new versions of textures should be made from the .tga files.

Name your Texture

Naming conventions should be described here

Move the Texture to the right Location

The Texture Folder Structure can help you finding the right folder for your texture.