Textures: Difference between revisions
From The DarkMod Wiki
				
				
				Jump to navigationJump to search
				
				
| Springheel (talk | contribs) | Springheel (talk | contribs) No edit summary | ||
| Line 7: | Line 7: | ||
| * '''[[Texture Folder Structure]]'''  ''-- (Where to save new textures)'' | * '''[[Texture Folder Structure]]'''  ''-- (Where to save new textures)'' | ||
| * [[Texture Creation - Basic Tutorial]] | * [[Texture Creation - Basic Tutorial]] | ||
| * [[Common Texture Mistakes]] | * [[Common Texture Mistakes]] | ||
| * [[Detail Textures]] | * [[Detail Textures]] | ||
| Line 18: | Line 17: | ||
| * [[Creating Textures with Normals out of Models]]  ''-- (More info on using modeling software to make normalmaps)'' | * [[Creating Textures with Normals out of Models]]  ''-- (More info on using modeling software to make normalmaps)'' | ||
| * [[oDDity face texture tutorial]] | * [[oDDity face texture tutorial]] | ||
| == Material Files == | |||
| ''(Material files tell D3 what to do with your texture images. Without one, your texture will not work)'' | |||
| * [[Basic Material File]]  ''-- (How to get a new texture in game)'' | |||
| * [[Surface Types]] ''-- (How to tell the engine whether your surface is stone, wood, grass, etc)'' | |||
| == Textures for Models == | == Textures for Models == | ||
| * [[Creating Multiple Skins For A Model]] ''-- (How to swap different textures on the same model)'' | * [[Creating Multiple Skins For A Model]] ''-- (How to swap different textures on the same model)'' | ||
| * [[Turning Shadows Off]]  '' -- (How to turn shadows off to varying degrees)'' | |||
| == Other == | == Other == | ||
| * [[Fast Re-Texturing of your Map]] | * [[Fast Re-Texturing of your Map]] | ||
| * [[Grey Border Around Transparent GUI]]  ''-- (sometimes transparent .tgas have an unwanted grey border)'' | * [[Grey Border Around Transparent GUI]]  ''-- (sometimes transparent .tgas have an unwanted grey border)'' | ||
Revision as of 17:06, 15 June 2007
This page contains articles and links related to making/importing textures, editing .mtr files and others related to the mod.
Making Textures
- Texture Guidelines -- (Info on our hi-res repository, and what sizes to use for textures)
- Texture Folder Structure -- (Where to save new textures)
- Texture Creation - Basic Tutorial
- Common Texture Mistakes
- Detail Textures
- How To Make Your Own Visportal-texture
- How to give Textures a nice Glow
- Inverse Normalmaps -- (A way to check if your normalmaps are correct)
- No more Heightmaps -- (Basic info for turning a heightmap into a normalmap)
- Remove Shadows in Source Images
- Wall Texture Tutorial -- (How to make good normalmaps with Maya)
- Creating Textures with Normals out of Models -- (More info on using modeling software to make normalmaps)
- oDDity face texture tutorial
Material Files
(Material files tell D3 what to do with your texture images. Without one, your texture will not work)
- Basic Material File -- (How to get a new texture in game)
- Surface Types -- (How to tell the engine whether your surface is stone, wood, grass, etc)
Textures for Models
- Creating Multiple Skins For A Model -- (How to swap different textures on the same model)
- Turning Shadows Off -- (How to turn shadows off to varying degrees)
Other
- Fast Re-Texturing of your Map
- Grey Border Around Transparent GUI -- (sometimes transparent .tgas have an unwanted grey border)