Clip Model: Difference between revisions

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* It may be included in the model file as a collision mesh (shown as green in the [[Dark Radiant]] editor)
* It may be included in the model file as a collision mesh (shown as green in the [[Dark Radiant]] editor)
* It can be defined by the ''clipmodel''' spawnarg (see [[clipmodel]])
* It can be defined by the ''clipmodel'' spawnarg (see [[clipmodel]])
* A separate .cm file may be created in the editor (see [[Moveables]])
* A separate .cm file may be created in the editor (see [[Moveables]])
* It can be defined by the ''size'' spawnarg (see [[size]])
* It can be defined by the ''size'' spawnarg (see [[size]])

Latest revision as of 12:42, 2 June 2021

A clip model is a simplified shape used to check for collisions with other objects in the gameworld. It can be generated in several ways:

  • It may be included in the model file as a collision mesh (shown as green in the Dark Radiant editor)
  • It can be defined by the clipmodel spawnarg (see clipmodel)
  • A separate .cm file may be created in the editor (see Moveables)
  • It can be defined by the size spawnarg (see size)
  • It can be defined by the mins and maxs spawnargs (see mins and maxs)

The clip model can be disabled by adding the spawnarg and value: noclipmodel 1 (see noclipmodel)