A clip model is a simplified shape used to check for collisions with other objects in the gameworld. It can be disabled by adding the spawnarg and value:
By default, noclipmodel is set to 0. There are few situations where you need to set it to 1:
- If you want an object to start non-solid and possibly become solide later in the game then use solid 0 instead (see solid)
- For a permanently non-solid object there is a tiny performance gain using noclipmodel 1 instead so no collision-checking takes place but see notes below.
The following will be disabled if noclipmodel is set to 1.
Entities: All moveables target_set_frobable
Other: All clip-based stims