Texture Folder Structure: Difference between revisions

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carpet/runners (are expected to tile in only one direction)
carpet/runners (are expected to tile in only one direction)


== textures/darkmod/stone ==
== textures/darkmod/decals ==
 
decals/blood  (bloodstains, blood smears, bloody footprints, etc)
 
decals/dirt (for dirt, grime, mud, stains)
 
decals/symbols (magical symbols, signs, graffiti)
 
decals/vegetation (leaves, scattered straw, ivy)
 
== textures/darkmod/door ==
 
door/metal  (any metal doors)
 
door/metal/bars (for door or gate textures with bars)
 
door/wood (regular board or panel doors)


stone/blocks (for rough, uneven block textures)
door/wood/ornate (rich, mansion-type doors)


stone/brick (for regular bricks of any size)
== textures/darkmod/map_specific ==


stone/natural (rock walls, caves, gravel)
For textures that are needed for specific maps that aren't appropriate for the regular folder structure, like cubemap reflections or LOD shots.  Each map should have its own subfolder.


stone/flat (cement, marble, anything basically smooth)
map_specific/bonehoard


all of the above would also have a "nontiling" and "tiling_2d" subfolder
map_specific/mansion_alpha


== textures/darkmod/wood ==
etc.


wood/boards (anything made of planks)
== textures/darkmod/metal ==


wood/panels (anything made of panels or seamless wood pieces)
metal/flat (for relatively flat, non-detailed metal)


wood/paint_paper (for wallpapered or painted walls, perhaps not a great name?)
metal/detail (for textures with obvious pipes, gears, or other 3d features)


wood/beams (for wooden beams, or textures that mix beams and something else)
metal/grate (for semi-transparent grating, bars)


all of the above would also have a "nontiling" and "tiling_2d" subfolder
all of the above would also have a "nontiling" and "tiling_1d" subfolder


== textures/darkmod/nature ==
== textures/darkmod/nature ==
nature/dirt (dirt, mud, topsoil, etc)


nature/foliage (leaves, ivy, distant trees, etc)
nature/foliage (leaves, ivy, distant trees, etc)
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nature/grass (grass and straw)
nature/grass (grass and straw)


nature/dirt (dirt, mud, topsoil, etc)
nature/skybox (for premade skyboxes)


nature/water
nature/water
all of the above would also have a "nontiling" and "tiling_1d" subfolder
== textures/darkmod/stone ==
stone/blocks (for rough, uneven block textures)
stone/brick (for regular bricks of any size)
stone/natural (rock walls, caves, gravel)
stone/flat (cement, marble, anything basically smooth)


all of the above would also have a "nontiling" and "tiling_2d" subfolder
all of the above would also have a "nontiling" and "tiling_2d" subfolder


nature/skybox (?)
== textures/darkmod/wood ==


== textures/darkmod/map_specific ==
wood/boards (anything made of planks)


map_specific (for textures that are needed for specific maps that aren't appropriate for the regular folder structure--perhaps cubemap reflections? Can't think of much else)
wood/panels (anything made of panels or seamless wood pieces)


map_specific/bonehoard
wood/paint_paper (for wallpapered or painted walls, perhaps not a great name?)


map_specific/mansion_alpha
wood/beams (for wooden beams, or textures that mix beams and something else)


etc.
all of the above would also have a "nontiling" and "tiling_2d" subfolder


== textures/darkmod/metal ==


metal/flat (for relatively smooth, non-detailed metal)


metal/detail (for textures with obvious pipes, gears, rivets)


metal/grate (for semi-transparent grating, bars)


all of the above would also have a "nontiling" and "tiling_2d" subfolder


== textures/darkmod/windows ==
== textures/darkmod/windows ==
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(designations for indoor vs outdoor, and lit vs unlit, should be included in the name)
(designations for indoor vs outdoor, and lit vs unlit, should be included in the name)
== textures/darkmod/doors ==
door/wood (regular old doors)
door/wood/ornate (rich, mansion-type doors)
door/metal
door/metal/bars (for door or gate textures with bars)




== textures/darkmod/roof ==
== textures/darkmod/roof ==
(for textures that are obviously for a roof, like shingles)
(for textures that are obviously for a roof, like shingles)
== textures/darkmod/decals ==
decals/dirt (for dirt, grime, mud, stains)
decals/symbols (magical symbols, signs, graffiti)
decals/vegetation (leaves, scattered straw, ivy)
decals/blood

Revision as of 16:32, 6 June 2007

This is the new folder structure for textures.

Formatting is wip.

textures/darkmod/carpet

carpet (regular tiling carpets go under main folder)

carpet/rugs (are not expected to tile)

carpet/runners (are expected to tile in only one direction)

textures/darkmod/decals

decals/blood (bloodstains, blood smears, bloody footprints, etc)

decals/dirt (for dirt, grime, mud, stains)

decals/symbols (magical symbols, signs, graffiti)

decals/vegetation (leaves, scattered straw, ivy)

textures/darkmod/door

door/metal (any metal doors)

door/metal/bars (for door or gate textures with bars)

door/wood (regular board or panel doors)

door/wood/ornate (rich, mansion-type doors)

textures/darkmod/map_specific

For textures that are needed for specific maps that aren't appropriate for the regular folder structure, like cubemap reflections or LOD shots. Each map should have its own subfolder.

map_specific/bonehoard

map_specific/mansion_alpha

etc.

textures/darkmod/metal

metal/flat (for relatively flat, non-detailed metal)

metal/detail (for textures with obvious pipes, gears, or other 3d features)

metal/grate (for semi-transparent grating, bars)

all of the above would also have a "nontiling" and "tiling_1d" subfolder

textures/darkmod/nature

nature/dirt (dirt, mud, topsoil, etc)

nature/foliage (leaves, ivy, distant trees, etc)

nature/grass (grass and straw)

nature/skybox (for premade skyboxes)

nature/water

all of the above would also have a "nontiling" and "tiling_1d" subfolder

textures/darkmod/stone

stone/blocks (for rough, uneven block textures)

stone/brick (for regular bricks of any size)

stone/natural (rock walls, caves, gravel)

stone/flat (cement, marble, anything basically smooth)

all of the above would also have a "nontiling" and "tiling_2d" subfolder

textures/darkmod/wood

wood/boards (anything made of planks)

wood/panels (anything made of panels or seamless wood pieces)

wood/paint_paper (for wallpapered or painted walls, perhaps not a great name?)

wood/beams (for wooden beams, or textures that mix beams and something else)

all of the above would also have a "nontiling" and "tiling_2d" subfolder




textures/darkmod/windows

window (regular windows and transparent glass texture goes under main folder)

window/ornate (stained glass or otherwise decorative)

window/transparent_glass (for windows using see-through textures)

(designations for indoor vs outdoor, and lit vs unlit, should be included in the name)


textures/darkmod/roof

(for textures that are obviously for a roof, like shingles)